http://www.uodemise.com/forum/showthread.php?t=145364 BOD turn-in should have 10 second timer since pub 50 http://www.uodemise.com/forum/showthread.php?t=156441 Vet reward ore carts, gem carts, and stumps have missing range check added http://www.uodemise.com/forum/showthread.php?t=156380 Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies. http://www.uodemise.com/forum/showthread.php?t=118729&page=3 Missing ore sizes added http://www.uodemise.com/forum/showthread.php?t=119888 Player-cast gates reveal stealthers/hiders. http://www.uodemise.com/forum/showthread.php?t=149218 Some necro spells should disturb a casting target http://www.uodemise.com/forum/showthread.php?t=149361 Failed snoop attempts should reveal thief if hidden. http://www.uodemise.com/forum/showthread.php?t=153962 Pets do not autostable in the case of a server restart/cash: fixed http://www.uodemise.com/forum/showthread.php?t=122745 Misc Aesthetic changes to spells, etc. earthquake wrong sound magic arrow inappropriate particles curse wrong sound agility wrong sound chain lightning should always play sound poison wrong sound dispel evil missing sound noble sacrifice male/female, diff sounds sacred journey missing sound
124 lines
No EOL
2.6 KiB
C#
124 lines
No EOL
2.6 KiB
C#
using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Third
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{
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public class PoisonSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Poison", "In Nox",
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203,
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9051,
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Reagent.Nightshade
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);
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public override SpellCircle Circle { get { return SpellCircle.Third; } }
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public PoisonSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.Paralyzed = false;
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if ( CheckResisted( m ) )
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{
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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else
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{
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int level;
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if ( Core.AOS )
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{
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if ( Caster.InRange( m, 2 ) )
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{
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int total = (Caster.Skills.Magery.Fixed + Caster.Skills.Poisoning.Fixed) / 2;
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if ( total >= 1000 )
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level = 3;
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else if ( total > 850 )
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level = 2;
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else if ( total > 650 )
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level = 1;
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else
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level = 0;
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}
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else
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{
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level = 0;
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}
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}
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else
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{
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double total = Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Poisoning].Value;
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double dist = Caster.GetDistanceToSqrt( m );
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if ( dist >= 3.0 )
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total -= (dist - 3.0) * 10.0;
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if ( total >= 200.0 && 1 > Utility.Random( 10 ) )
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level = 3;
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else if ( total > (Core.AOS ? 170.1 : 170.0) )
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level = 2;
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else if ( total > (Core.AOS ? 130.1 : 130.0) )
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level = 1;
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else
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level = 0;
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}
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m.ApplyPoison( Caster, Poison.GetPoison( level ) );
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}
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m.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist );
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m.PlaySound( 0x205 );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private PoisonSpell m_Owner;
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public InternalTarget( PoisonSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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m_Owner.Target( (Mobile)o );
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |