110 lines
2.6 KiB
C#
110 lines
2.6 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName( "an animated weapon corpse" )]
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public class AnimatedWeapon : BaseCreature
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{
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public override bool DeleteCorpseOnDeath { get { return true; } }
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public override bool IsHouseSummonable { get { return true; } }
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public override double DispelDifficulty { get { return 0.0; } }
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public override double DispelFocus { get { return 20.0; } }
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public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
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{
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return m.Str / Math.Max( this.GetDistanceToSqrt( m ), 1.0 );
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}
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[Constructable]
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public AnimatedWeapon( Mobile caster, int level )
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
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{
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Name = "an animated weapon";
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Body = 692;
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SetStr( 10 + level );
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SetDex( 10 + level );
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SetInt( 10 );
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SetHits( 20 + ( level * 3 / 2 ) );
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SetStam( 10 + level );
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SetMana( 0 );
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if ( level >= 120 )
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SetDamage( 14, 18 );
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else if ( level >= 105 )
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SetDamage( 13, 17 );
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else if ( level >= 90 )
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SetDamage( 12, 15 );
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else if ( level >= 75 )
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SetDamage( 11, 14 );
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else if ( level >= 60 )
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SetDamage( 10, 12 );
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else if ( level >= 45 )
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SetDamage( 9, 11 );
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else if ( level >= 30 )
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SetDamage( 8, 9 );
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else
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SetDamage( 7, 8 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, level );
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SetSkill( SkillName.Wrestling, level );
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SetSkill( SkillName.Anatomy, caster.Skills[SkillName.Anatomy].Value / 2 );
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SetSkill( SkillName.Tactics, caster.Skills[SkillName.Tactics].Value / 2 );
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Fame = 0;
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Karma = 0;
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ControlSlots = 4;
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}
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public override bool BleedImmune { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override int GetAngerSound()
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{
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return 0x23A;
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}
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public override int GetAttackSound()
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{
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return 0x3B8;
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}
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public override int GetHurtSound()
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{
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return 0x23A;
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}
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public AnimatedWeapon( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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/*int version = */
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reader.ReadInt();
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}
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}
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}
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