144 lines
3.8 KiB
C#
144 lines
3.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Network;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Spells.Mysticism
|
|
{
|
|
public class HailStormSpell : MysticSpell
|
|
{
|
|
private static SpellInfo m_Info = new SpellInfo(
|
|
"Hail Storm", "Kal Des Ylem",
|
|
-1,
|
|
9002,
|
|
Reagent.DragonsBlood,
|
|
Reagent.Bloodmoss,
|
|
Reagent.BlackPearl,
|
|
Reagent.MandrakeRoot
|
|
);
|
|
|
|
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.25 ); } }
|
|
|
|
public override double RequiredSkill { get { return 70.0; } }
|
|
public override int RequiredMana { get { return 40; } }
|
|
|
|
public HailStormSpell( Mobile caster, Item scroll )
|
|
: base( caster, scroll, m_Info )
|
|
{
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
Caster.Target = new InternalTarget( this );
|
|
}
|
|
|
|
public void Target( IPoint3D p )
|
|
{
|
|
if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
|
|
{
|
|
/* Summons a storm of hailstones that strikes all Targets
|
|
* within a radius around the Target's Location, dealing
|
|
* cold damage.
|
|
*/
|
|
|
|
SpellHelper.Turn( Caster, p );
|
|
|
|
if ( p is Item )
|
|
p = ( (Item) p ).GetWorldLocation();
|
|
|
|
var targets = new List<Mobile>();
|
|
|
|
var map = Caster.Map;
|
|
|
|
var pvp = false;
|
|
|
|
if ( map != null )
|
|
{
|
|
PlayEffect( p, Caster.Map );
|
|
|
|
foreach ( var m in map.GetMobilesInRange( new Point3D( p ), 2 ) )
|
|
{
|
|
if ( m == Caster )
|
|
continue;
|
|
|
|
if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && Caster.CanSee( m ) )
|
|
{
|
|
if ( !Caster.InLOS( m ) )
|
|
continue;
|
|
|
|
targets.Add( m );
|
|
|
|
if ( m.Player )
|
|
pvp = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
double damage = GetNewAosDamage( 51, 1, 5, pvp );
|
|
|
|
foreach ( var m in targets )
|
|
{
|
|
Caster.DoHarmful( m );
|
|
SpellHelper.Damage( this, m, damage, 0, 0, 100, 0, 0 );
|
|
}
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
|
|
private static void PlayEffect( IPoint3D p, Map map )
|
|
{
|
|
Effects.PlaySound( p, map, 0x64F );
|
|
|
|
PlaySingleEffect( p, map, -1, 1, -1, 1 );
|
|
PlaySingleEffect( p, map, -2, 0, -3, -1 );
|
|
PlaySingleEffect( p, map, -3, -1, -1, 1 );
|
|
PlaySingleEffect( p, map, 1, 3, -1, 1 );
|
|
PlaySingleEffect( p, map, -1, 1, 1, 3 );
|
|
}
|
|
|
|
private static void PlaySingleEffect( IPoint3D p, Map map, int a, int b, int c, int d )
|
|
{
|
|
int x = p.X, y = p.Y, z = p.Z + 18;
|
|
|
|
SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + c, z ) );
|
|
SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + b, y + c, z ) );
|
|
SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + d, z ) );
|
|
SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + a, y + d, z ) );
|
|
|
|
SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + a, y + c, z ) );
|
|
SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + c, z ) );
|
|
SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + b, y + d, z ) );
|
|
SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + d, z ) );
|
|
}
|
|
|
|
private static void SendEffectPacket( IPoint3D p, Map map, Point3D orig, Point3D dest )
|
|
{
|
|
Effects.SendPacket( p, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x36D4, orig, dest, 0, 0, false, false, 0x63, 0x4 ) );
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private HailStormSpell m_Owner;
|
|
|
|
public InternalTarget( HailStormSpell owner )
|
|
: base( 12, true, TargetFlags.None )
|
|
{
|
|
m_Owner = owner;
|
|
}
|
|
|
|
protected override void OnTarget( Mobile from, object o )
|
|
{
|
|
var p = o as IPoint3D;
|
|
|
|
if ( p != null )
|
|
m_Owner.Target( p );
|
|
}
|
|
|
|
protected override void OnTargetFinish( Mobile from )
|
|
{
|
|
m_Owner.FinishSequence();
|
|
}
|
|
}
|
|
}
|
|
}
|