ModernUO/Projects/Scripts/Misc/RegenRates.cs
2020-04-26 00:16:02 -07:00

214 lines
6.3 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
using Server.Spells;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
namespace Server.Misc
{
public class RegenRates
{
[CallPriority(10)]
public static void Configure()
{
Mobile.DefaultHitsRate = TimeSpan.FromSeconds(11.0);
Mobile.DefaultStamRate = TimeSpan.FromSeconds(7.0);
Mobile.DefaultManaRate = TimeSpan.FromSeconds(7.0);
Mobile.ManaRegenRateHandler = Mobile_ManaRegenRate;
if (Core.AOS)
{
Mobile.StamRegenRateHandler = Mobile_StamRegenRate;
Mobile.HitsRegenRateHandler = Mobile_HitsRegenRate;
}
}
private static void CheckBonusSkill(Mobile m, int cur, int max, SkillName skill)
{
if (!m.Alive)
return;
double n = (double)cur / max;
double v = Math.Sqrt(m.Skills[skill].Value * 0.005);
n *= 1.0 - v;
n += v;
m.CheckSkill(skill, n);
}
private static bool CheckTransform(Mobile m, Type type) => TransformationSpellHelper.UnderTransformation(m, type);
private static bool CheckAnimal(Mobile m, Type type) => AnimalForm.UnderTransformation(m, type);
private static TimeSpan Mobile_HitsRegenRate(Mobile from)
{
int points = AosAttributes.GetValue(from, AosAttribute.RegenHits);
BaseCreature bc = from as BaseCreature;
if (bc?.IsAnimatedDead == false)
points += 4;
if (bc?.IsParagon == true || from is Leviathan)
points += 40;
if (Core.ML && from.Race == Race.Human) // Is this affected by the cap?
points += 2;
if (points < 0)
points = 0;
if (Core.ML && from is PlayerMobile) // does racial bonus go before/after?
points = Math.Min(points, 18);
if (CheckTransform(from, typeof(HorrificBeastSpell)))
points += 20;
if (CheckAnimal(from, typeof(Dog)) || CheckAnimal(from, typeof(Cat)))
points += from.Skills.Ninjitsu.Fixed / 30;
return TimeSpan.FromSeconds(1.0 / (0.1 * (1 + points)));
}
private static TimeSpan Mobile_StamRegenRate(Mobile from)
{
if (from.Skills == null)
return Mobile.DefaultStamRate;
CheckBonusSkill(from, from.Stam, from.StamMax, SkillName.Focus);
int points = (int)(from.Skills.Focus.Value * 0.1);
if ((from is BaseCreature creature && creature.IsParagon) || from is Leviathan)
points += 40;
int cappedPoints = AosAttributes.GetValue(from, AosAttribute.RegenStam);
if (CheckTransform(from, typeof(VampiricEmbraceSpell)))
cappedPoints += 15;
if (CheckAnimal(from, typeof(Kirin)))
cappedPoints += 20;
if (Core.ML && from is PlayerMobile)
cappedPoints = Math.Min(cappedPoints, 24);
points += cappedPoints;
if (points < -1)
points = -1;
return TimeSpan.FromSeconds(1.0 / (0.1 * (2 + points)));
}
private static TimeSpan Mobile_ManaRegenRate(Mobile from)
{
if (from.Skills == null)
return Mobile.DefaultManaRate;
if (!from.Meditating)
CheckBonusSkill(from, from.Mana, from.ManaMax, SkillName.Meditation);
double rate;
double armorPenalty = GetArmorOffset(from);
if (Core.AOS)
{
double medPoints = from.Int + from.Skills.Meditation.Value * 3;
medPoints *= from.Skills.Meditation.Value < 100.0 ? 0.025 : 0.0275;
CheckBonusSkill(from, from.Mana, from.ManaMax, SkillName.Focus);
double focusPoints = from.Skills.Focus.Value * 0.05;
if (armorPenalty > 0)
medPoints = 0; // In AOS, wearing any meditation-blocking armor completely removes meditation bonus
double totalPoints = focusPoints + medPoints + (from.Meditating ? medPoints > 13.0 ? 13.0 : medPoints : 0.0);
if ((from is BaseCreature creature && creature.IsParagon) || from is Leviathan)
totalPoints += 40;
int cappedPoints = AosAttributes.GetValue(from, AosAttribute.RegenMana);
if (CheckTransform(from, typeof(VampiricEmbraceSpell)))
cappedPoints += 3;
else if (CheckTransform(from, typeof(LichFormSpell)))
cappedPoints += 13;
if (Core.ML && from is PlayerMobile)
cappedPoints = Math.Min(cappedPoints, 18);
totalPoints += cappedPoints;
if (totalPoints < -1)
totalPoints = -1;
if (Core.ML)
totalPoints = Math.Floor(totalPoints);
rate = 1.0 / (0.1 * (2 + totalPoints));
}
else
{
double medPoints = (from.Int + from.Skills.Meditation.Value) * 0.5;
if (medPoints <= 0)
rate = 7.0;
else if (medPoints <= 100)
rate = 7.0 - 239 * medPoints / 2400 + 19 * medPoints * medPoints / 48000;
else if (medPoints < 120)
rate = 1.0;
else
rate = 0.75;
rate += armorPenalty;
if (from.Meditating)
rate *= 0.5;
if (rate < 0.5)
rate = 0.5;
else if (rate > 7.0)
rate = 7.0;
}
return TimeSpan.FromSeconds(rate);
}
public static double GetArmorOffset(Mobile from)
{
double rating = 0.0;
if (!Core.AOS)
rating += GetArmorMeditationValue(from.ShieldArmor as BaseArmor);
rating += GetArmorMeditationValue(from.NeckArmor as BaseArmor);
rating += GetArmorMeditationValue(from.HandArmor as BaseArmor);
rating += GetArmorMeditationValue(from.HeadArmor as BaseArmor);
rating += GetArmorMeditationValue(from.ArmsArmor as BaseArmor);
rating += GetArmorMeditationValue(from.LegsArmor as BaseArmor);
rating += GetArmorMeditationValue(from.ChestArmor as BaseArmor);
return rating / 4;
}
private static double GetArmorMeditationValue(BaseArmor ar)
{
if (ar == null || ar.ArmorAttributes.MageArmor != 0 || ar.Attributes.SpellChanneling != 0)
return 0.0;
return ar.MeditationAllowance switch
{
ArmorMeditationAllowance.None => ar.BaseArmorRatingScaled,
ArmorMeditationAllowance.Half => ar.BaseArmorRatingScaled / 2.0,
ArmorMeditationAllowance.All => 0.0,
_ => ar.BaseArmorRatingScaled
};
}
}
}