ModernUO/Projects/UOContent/Items/Construction/Doors/BaseDoor.cs
2021-12-24 15:53:59 -08:00

578 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseDoor : Item, ILockable, ITelekinesisable
{
private static readonly Point3D[] m_Offsets =
{
new(-1, 1, 0),
new(1, 1, 0),
new(-1, 0, 0),
new(1, -1, 0),
new(1, 1, 0),
new(1, -1, 0),
new(0, 0, 0),
new(0, -1, 0),
new(0, 0, 0),
new(0, 0, 0),
new(0, 0, 0),
new(0, 0, 0)
};
private BaseDoor m_Link;
private bool m_Open;
private Timer m_Timer;
public BaseDoor(int closedID, int openedID, int openedSound, int closedSound, Point3D offset) : base(closedID)
{
OpenedID = openedID;
ClosedID = closedID;
OpenedSound = openedSound;
ClosedSound = closedSound;
Offset = offset;
m_Timer = new InternalTimer(this);
Movable = false;
}
public BaseDoor(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Open
{
get => m_Open;
set
{
if (m_Open != value)
{
m_Open = value;
ItemID = m_Open ? OpenedID : ClosedID;
if (m_Open)
{
Location = new Point3D(X + Offset.X, Y + Offset.Y, Z + Offset.Z);
}
else
{
Location = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
}
Effects.PlaySound(this, m_Open ? OpenedSound : ClosedSound);
if (m_Open)
{
m_Timer.Start();
}
else
{
m_Timer.Stop();
}
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int OpenedID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ClosedID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int OpenedSound { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ClosedSound { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public BaseDoor Link
{
get
{
if (m_Link?.Deleted == true)
{
m_Link = null;
}
return m_Link;
}
set => m_Link = value;
}
public virtual bool UseChainedFunctionality => false;
[CommandProperty(AccessLevel.GameMaster)]
public bool Locked { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public uint KeyValue { get; set; }
public void OnTelekinesis(Mobile from)
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
Effects.PlaySound(Location, Map, 0x1F5);
Use(from);
}
public static void Initialize()
{
EventSink.OpenDoorMacroUsed += EventSink_OpenDoorMacroUsed;
CommandSystem.Register("Link", AccessLevel.GameMaster, Link_OnCommand);
CommandSystem.Register("ChainLink", AccessLevel.GameMaster, ChainLink_OnCommand);
}
[Usage("Link"), Description("Links two targeted doors together.")]
private static void Link_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, Link_OnFirstTarget);
e.Mobile.SendMessage("Target the first door to link.");
}
private static void Link_OnFirstTarget(Mobile from, object targeted)
{
if (targeted is not BaseDoor door)
{
from.BeginTarget(-1, false, TargetFlags.None, Link_OnFirstTarget);
from.SendMessage("That is not a door. Try again.");
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, Link_OnSecondTarget, door);
from.SendMessage("Target the second door to link.");
}
}
private static void Link_OnSecondTarget(Mobile from, object targeted, BaseDoor first)
{
if (targeted is not BaseDoor second)
{
from.BeginTarget(-1, false, TargetFlags.None, Link_OnSecondTarget, first);
from.SendMessage("That is not a door. Try again.");
}
else
{
first.Link = second;
second.Link = first;
from.SendMessage("The doors have been linked.");
}
}
[Usage("ChainLink"), Description("Chain-links two or more targeted doors together.")]
private static void ChainLink_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, new List<BaseDoor>());
e.Mobile.SendMessage("Target the first of a sequence of doors to link.");
}
private static void ChainLink_OnTarget(Mobile from, object targeted, List<BaseDoor> list)
{
if (targeted is not BaseDoor door)
{
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
from.SendMessage("That is not a door. Try again.");
}
else
{
if (list.Count > 0 && list[0] == door)
{
if (list.Count >= 2)
{
for (var i = 0; i < list.Count; ++i)
{
list[i].Link = list[(i + 1) % list.Count];
}
from.SendMessage("The chain of doors have been linked.");
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
from.SendMessage("You have not yet targeted two unique doors. Target the second door to link.");
}
}
else if (list.Contains(door))
{
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
from.SendMessage(
"You have already targeted that door. Target another door, or retarget the first door to complete the chain."
);
}
else
{
list.Add(door);
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
if (list.Count == 1)
{
from.SendMessage("Target the second door to link.");
}
else
{
from.SendMessage("Target another door to link. To complete the chain, retarget the first door.");
}
}
}
}
private static void EventSink_OpenDoorMacroUsed(Mobile m)
{
if (m.Map == null)
{
return;
}
int x = m.X, y = m.Y;
switch (m.Direction & Direction.Mask)
{
case Direction.North:
--y;
break;
case Direction.Right:
++x;
--y;
break;
case Direction.East:
++x;
break;
case Direction.Down:
++x;
++y;
break;
case Direction.South:
++y;
break;
case Direction.Left:
--x;
++y;
break;
case Direction.West:
--x;
break;
case Direction.Up:
--x;
--y;
break;
}
var sector = m.Map.GetSector(x, y);
foreach (var item in sector.Items)
{
if (item.Location.X == x && item.Location.Y == y && item.Z + item.ItemData.Height > m.Z &&
m.Z + 16 > item.Z && item is BaseDoor && m.CanSee(item) && m.InLOS(item))
{
if (m.CheckAlive())
{
m.SendLocalizedMessage(500024); // Opening door...
item.OnDoubleClick(m);
}
break;
}
}
}
public static Point3D GetOffset(DoorFacing facing) => m_Offsets[(int)facing];
public bool CanClose()
{
if (!m_Open)
{
return true;
}
var map = Map;
if (map == null)
{
return false;
}
var p = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
return CheckFit(map, p, 16);
}
private bool CheckFit(Map map, Point3D p, int height)
{
if (map == Map.Internal)
{
return false;
}
var x = p.X;
var y = p.Y;
var z = p.Z;
var sector = map.GetSector(x, y);
var items = sector.Items;
var mobs = sector.Mobiles;
for (var i = 0; i < items.Count; ++i)
{
var item = items[i];
if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y) &&
item is not BaseDoor)
{
var id = item.ItemData;
var surface = id.Surface;
var impassable = id.Impassable;
if ((surface || impassable) && item.Z + id.CalcHeight > z && z + height > item.Z)
{
return false;
}
}
}
for (var i = 0; i < mobs.Count; ++i)
{
var m = mobs[i];
if (m.Location.X == x && m.Location.Y == y)
{
if (m.Hidden && m.AccessLevel > AccessLevel.Player)
{
continue;
}
if (!m.Alive)
{
continue;
}
if (m.Z + 16 > z && z + height > m.Z)
{
return false;
}
}
}
return true;
}
public List<BaseDoor> GetChain()
{
var list = new List<BaseDoor>();
var c = this;
do
{
list.Add(c);
c = c.Link;
} while (c != null && !list.Contains(c));
return list;
}
public bool IsFreeToClose()
{
if (!UseChainedFunctionality)
{
return CanClose();
}
var list = GetChain();
var freeToClose = true;
for (var i = 0; freeToClose && i < list.Count; ++i)
{
freeToClose = list[i].CanClose();
}
return freeToClose;
}
public virtual bool IsInside(Mobile from) => false;
public virtual bool UseLocks() => true;
public virtual void Use(Mobile from)
{
if (Locked && !m_Open && UseLocks())
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.LocalOverheadMessage(
MessageType.Regular,
0x3B2,
502502
); // That is locked, but you open it with your godly powers.
// from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, 502502, "", "" ) ); // That is locked, but you open it with your godly powers.
}
else if (Key.ContainsKey(from.Backpack, KeyValue))
{
from.LocalOverheadMessage(
MessageType.Regular,
0x3B2,
501282
); // You quickly unlock, open, and relock the door
}
else if (IsInside(from))
{
from.LocalOverheadMessage(
MessageType.Regular,
0x3B2,
501280
); // That is locked, but is usable from the inside.
}
else
{
if (Hue == 0x44E && Map == Map.Malas) // doom door into healer room in doom
{
SendLocalizedMessageTo(from, 1060014); // Only the dead may pass.
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502503); // That is locked.
}
return;
}
}
if (m_Open && !IsFreeToClose())
{
return;
}
if (m_Open)
{
OnClosed(from);
}
else
{
OnOpened(from);
}
if (UseChainedFunctionality)
{
var open = !m_Open;
var list = GetChain();
for (var i = 0; i < list.Count; ++i)
{
list[i].Open = open;
}
}
else
{
Open = !m_Open;
var link = Link;
if (m_Open && link?.Open == false)
{
link.Open = true;
}
}
}
public virtual void OnOpened(Mobile from)
{
}
public virtual void OnClosed(Mobile from)
{
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel == AccessLevel.Player && !from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
else
{
Use(from);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(KeyValue);
writer.Write(m_Open);
writer.Write(Locked);
writer.Write(OpenedID);
writer.Write(ClosedID);
writer.Write(OpenedSound);
writer.Write(ClosedSound);
writer.Write(Offset);
writer.Write(m_Link);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
KeyValue = reader.ReadUInt();
m_Open = reader.ReadBool();
Locked = reader.ReadBool();
OpenedID = reader.ReadInt();
ClosedID = reader.ReadInt();
OpenedSound = reader.ReadInt();
ClosedSound = reader.ReadInt();
Offset = reader.ReadPoint3D();
m_Link = reader.ReadEntity<BaseDoor>();
m_Timer = new InternalTimer(this);
if (m_Open)
{
m_Timer.Start();
}
break;
}
}
}
private class InternalTimer : Timer
{
private readonly BaseDoor m_Door;
public InternalTimer(BaseDoor door) : base(TimeSpan.FromSeconds(20.0), TimeSpan.FromSeconds(10.0))
{
m_Door = door;
}
protected override void OnTick()
{
if (m_Door.Open && m_Door.IsFreeToClose())
{
m_Door.Open = false;
}
}
}
}
}