ModernUO/Projects/UOContent.Tests/Tests/Engines/Pathing/StepCacheFileTests.cs
Kamron Batman 64643dbc7e
test(pathing): consolidate the parity and lifecycle tests
Three files tested "parity" and none of them said which parity. They were in fact
three different layers, and the seams between them were the useful part, so they are
now one StepCacheParityTests that names them:

  ProbeMatchesSlowPath        StepProbe vs MovementImpl - is the bake right?
  CacheMatchesProbe           StepCache vs StepProbe    - is it stored and returned intact?
  CacheServesReachableWalkStates  StepCache vs MovementImpl - end to end, over the states A* visits

Merging them removed a duplicated stub Mobile, duplicated region seeds, and a
filename/class mismatch (StepProbeParityTests.cs declared StaticWalkabilityParityTests).
SwimBake_ProducesWetCells moved with it: it lived in the cache parity file but never
touched the cache - it is a probe test.

The layering is load-bearing, not cosmetic. Offsetting the cache's cell index by one
fails 7 of the 10 parity cases, and the 3 that stay green are exactly the ones that
don't touch the cache - so a failure localizes the fault instead of just reporting one.

Reflection: tests reached into StepCache._chunks via GetField in 9 places to inspect
or inject chunk state, each rebuilding the key and the cell-index arithmetic by hand.
StepCache now exposes GetResidentChunk and ResidentIndexInSync alongside the existing
internal test hooks (LazyReaderHasChunk, CurrentFindGeneration), and the shared
arithmetic moved to PathingTestSupport. All 9 reflection blocks are gone.

StepCacheLifecycleTests is regrouped by what it actually covers - promotion gate,
fallthrough routes, strata, swim layer, eviction - with the Tier4* names dropped
(same internal jargon already removed from the comments) and the repeated
offsets/strata byte-array construction replaced by builders.

Dropped Singleton_IsAvailable: it asserted that an inline-initialized static property
was not null, which it cannot be.

Test count 123 -> 122, entirely from that one removal; every parity case and every
behavioral assertion is preserved.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:48:57 -07:00

441 lines
16 KiB
C#

using System;
using System.IO;
using Server.Engines.Pathing.Cache;
using Xunit;
namespace Server.Tests.Pathfinding;
[Collection("Sequential Pathfinding Tests")]
public class StepCacheFileTests
{
/// <summary>
/// Round-trip a populated cache through a .swb file under lazy loading: build chunks,
/// save, clear (closes lazy readers + drops residents), open as lazy backing store,
/// then re-query and verify chunks come back from the file (not the runtime baker).
/// </summary>
[Fact]
public void RoundTrip_LazyLoad_PreservesChunkMaskAndZ()
{
var cache = StepCache.Instance;
cache.Clear();
cache.MissPromotionThreshold = 1; // eager build to populate chunks for save
var map = Map.Maps[1];
Assert.NotNull(map);
// Populate three distinct chunks by querying different sectors. Query at each cell's
// real standable surface Z (where the cache anchors) so first-touch yields a clean
// hit rather than an off-surface fallthrough.
var sourceQueries = new[] { (1500, 1600), (1516, 1600), (1500, 1616) };
var standZ = new sbyte[sourceQueries.Length];
{
Span<sbyte> surfZ = stackalloc sbyte[16];
for (var i = 0; i < sourceQueries.Length; i++)
{
var (qx, qy) = sourceQueries[i];
var n = StepProbe.ComputeStandableSurfaceZs(map, qx, qy, surfZ);
Assert.True(n > 0, $"({qx},{qy}) has no standable surface — bad test cell");
standZ[i] = surfZ[0];
}
}
for (var i = 0; i < sourceQueries.Length; i++)
{
var (x, y) = sourceQueries[i];
cache.TryGetMask(map, x, y, standZ[i]);
}
Assert.Equal(3, cache.GetStats().ResidentChunks);
Assert.Equal(3L, cache.GetStats().BuildsTotal);
// Snapshot the answers we expect to recover after round-trip.
var expected = new StepMask[sourceQueries.Length];
for (var i = 0; i < sourceQueries.Length; i++)
{
var (x, y) = sourceQueries[i];
expected[i] = cache.TryGetMask(map, x, y, standZ[i]);
}
var path = Path.Combine(Path.GetTempPath(), $"step-cache-roundtrip-{Guid.NewGuid():N}.swb");
try
{
var written = cache.SaveToFile(path, map.MapID);
Assert.Equal(3, written);
cache.Clear();
Assert.Equal(0, cache.GetStats().ResidentChunks);
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
Assert.Equal(1, cache.OpenLazyReaderCount);
// Lazy: opening doesn't materialize chunks, so the resident set stays empty
// until we query.
Assert.Equal(0, cache.GetStats().ResidentChunks);
Assert.Equal(0L, cache.GetStats().BuildsTotal);
// Sanity: the lazy reader's index covers each chunk we're about to query.
foreach (var (x, y) in sourceQueries)
{
Assert.True(cache.LazyReaderHasChunk(map.MapID, x >> 4, y >> 4),
$"lazy reader missing chunk ({x >> 4},{y >> 4})");
}
for (var i = 0; i < sourceQueries.Length; i++)
{
var (x, y) = sourceQueries[i];
var lookup = cache.TryGetMask(map, x, y, standZ[i]);
Assert.Equal(CacheHitKind.Miss_NotBuilt, lookup.HitKind);
Assert.Equal(expected[i].WalkMask, lookup.WalkMask);
Assert.Equal(expected[i].WetMask, lookup.WetMask);
Assert.Equal(expected[i].WalkZ_N, lookup.WalkZ_N);
Assert.Equal(expected[i].WalkZ_NW, lookup.WalkZ_NW);
}
Assert.Equal(0L, cache.GetStats().BuildsTotal);
Assert.Equal(3, cache.GetStats().ResidentChunks);
}
finally
{
cache.Clear(); // Releases the FileStream so the delete below succeeds on Windows.
if (File.Exists(path))
{
File.Delete(path);
}
}
}
[Fact]
public void TryOpenLazyReader_MissingFile_ReturnsFalse()
{
var cache = StepCache.Instance;
cache.Clear();
var path = Path.Combine(Path.GetTempPath(), $"step-cache-missing-{Guid.NewGuid():N}.swb");
Assert.False(cache.TryOpenLazyReader(path, mapId: 1));
Assert.Equal(0, cache.OpenLazyReaderCount);
}
/// <summary>
/// HasLazyReader is the boot prebake's skip predicate (PathCacheCommands.Initialize): a map
/// with an open, fingerprint-valid reader needs no bake. Lock the open/clear contract.
/// </summary>
[Fact]
public void HasLazyReader_TracksOpenAndClear()
{
var cache = StepCache.Instance;
cache.Clear();
var map = Map.Maps[1];
Assert.NotNull(map);
Assert.False(cache.HasLazyReader(map.MapID));
// Build + save a chunk so there's a valid .swb to open.
cache.MissPromotionThreshold = 1;
Span<sbyte> surfZ = stackalloc sbyte[16];
Assert.True(StepProbe.ComputeStandableSurfaceZs(map, 1500, 1600, surfZ) > 0);
cache.TryGetMask(map, 1500, 1600, surfZ[0]);
var path = Path.Combine(Path.GetTempPath(), $"step-cache-haslazy-{Guid.NewGuid():N}.swb");
try
{
Assert.True(cache.SaveToFile(path, map.MapID) > 0);
cache.Clear();
Assert.False(cache.HasLazyReader(map.MapID));
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
Assert.True(cache.HasLazyReader(map.MapID)); // open → true
cache.Clear();
Assert.False(cache.HasLazyReader(map.MapID)); // clear closes the reader → false
}
finally
{
cache.Clear();
if (File.Exists(path))
{
File.Delete(path);
}
}
}
[Fact]
public void TryOpenLazyReader_BadMagic_ReturnsFalse()
{
var cache = StepCache.Instance;
cache.Clear();
var path = Path.Combine(Path.GetTempPath(), $"step-cache-badmagic-{Guid.NewGuid():N}.swb");
try
{
File.WriteAllBytes(path, new byte[]
{
0xDE, 0xAD, 0xBE, 0xEF,
0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
});
Assert.False(cache.TryOpenLazyReader(path, mapId: 1));
Assert.Equal(0, cache.OpenLazyReaderCount);
}
finally
{
if (File.Exists(path))
{
File.Delete(path);
}
}
}
[Fact]
public void TryOpenLazyReader_FingerprintMismatch_ReturnsFalse()
{
var cache = StepCache.Instance;
cache.Clear();
var map = Map.Maps[1];
cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
var path = Path.Combine(Path.GetTempPath(), $"step-cache-stalehash-{Guid.NewGuid():N}.swb");
try
{
cache.SaveToFile(path, map.MapID);
// Corrupt the Fingerprint field at byte offset 12 (Magic[4] + Version[4] + MapId[4]).
var bytes = File.ReadAllBytes(path);
for (var i = 12; i < 20; i++)
{
bytes[i] ^= 0xFF;
}
File.WriteAllBytes(path, bytes);
cache.Clear();
Assert.False(cache.TryOpenLazyReader(path, map.MapID));
Assert.Equal(0, cache.OpenLazyReaderCount);
}
finally
{
if (File.Exists(path))
{
File.Delete(path);
}
}
}
/// <summary>
/// The lazy reader holds a FileStream open. Saving 100 chunks then opening them all
/// must NOT materialize any of them in the resident set — that's the whole point of
/// lazy loading on RAM-constrained shards. A query for one specific chunk pulls only
/// that one chunk into memory.
/// </summary>
[Fact]
public void LazyReader_DoesNotMaterializeUntilQueried()
{
var cache = StepCache.Instance;
cache.Clear();
cache.MissPromotionThreshold = 1; // eager build to populate chunks for save
var map = Map.Maps[1];
Assert.NotNull(map);
// Populate a handful of chunks.
var coords = new[]
{
(1500, 1600), (1516, 1600), (1500, 1616), (1516, 1616), (1532, 1600)
};
foreach (var (x, y) in coords)
{
cache.TryGetMask(map, x, y, sourceZ: 10);
}
var path = Path.Combine(Path.GetTempPath(), $"step-cache-lazy-{Guid.NewGuid():N}.swb");
try
{
Assert.Equal(coords.Length, cache.SaveToFile(path, map.MapID));
cache.Clear();
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
// Open succeeded — but no chunks resident yet.
Assert.Equal(0, cache.GetStats().ResidentChunks);
// Query one specific chunk: only that chunk lands in the resident set.
cache.TryGetMask(map, coords[0].Item1, coords[0].Item2, sourceZ: 10);
Assert.Equal(1, cache.GetStats().ResidentChunks);
Assert.Equal(0L, cache.GetStats().BuildsTotal); // resolved from file, not baker
}
finally
{
cache.Clear();
if (File.Exists(path))
{
File.Delete(path);
}
}
}
/// <summary>
/// A chunk's swim layer must survive Save → Clear → LazyOpen → first-touch query. The layer is
/// an optional trailer, so a chunk that has one is the only thing that proves it is written and
/// read back rather than silently dropped.
/// </summary>
[Fact]
public void SwimLayer_RoundTrips_ThroughLazyReader()
{
var cache = StepCache.Instance;
cache.Clear();
cache.MissPromotionThreshold = 1;
var map = Map.Maps[1];
Assert.NotNull(map);
// Build a chunk and inject a synthetic swim layer onto one cell.
cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
var chunk = cache.GetResidentChunk(map.MapID, 1500 >> 4, 1600 >> 4);
Assert.NotNull(chunk);
chunk.AllocateSwimLayer();
var cellIndex = PathingTestSupport.CellIndex(1500, 1600);
chunk.SwimSourceZ[cellIndex] = -7;
chunk.SwimMask[cellIndex] = 0b0000_1111;
chunk.SwimZN_Layer[cellIndex] = -7;
chunk.SwimZNE_Layer[cellIndex] = -7;
chunk.SwimZE_Layer[cellIndex] = -7;
chunk.SwimZSE_Layer[cellIndex] = -7;
var path = Path.Combine(Path.GetTempPath(), $"step-cache-swim-{Guid.NewGuid():N}.swb");
try
{
Assert.Equal(1, cache.SaveToFile(path, map.MapID));
cache.Clear();
cache.MissPromotionThreshold = 1;
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
// Pull the chunk back via a query at swim Z; the layer must hit and serve our
// injected mask. Walk-Z query of the same cell should still hit the walk
// layer with whatever the bake produced.
var swim = cache.TryGetMask(map, 1500, 1600, sourceZ: -7);
Assert.True(swim.IsHit);
Assert.Equal((byte)0, swim.WalkMask);
Assert.Equal((byte)0b0000_1111, swim.WetMask);
Assert.Equal((sbyte)-7, swim.SwimZ_N);
Assert.Equal((sbyte)-7, swim.SwimZ_E);
}
finally
{
cache.Clear();
if (File.Exists(path))
{
File.Delete(path);
}
}
}
/// <summary>
/// PreloadOnLazyOpen=true must materialize every chunk in the .swb file into the
/// resident set immediately, eliminating first-touch file-read latency. Counterpart
/// to <see cref="LazyReader_DoesNotMaterializeUntilQueried"/> which proves the
/// default lazy behavior.
/// </summary>
[SkippableFact]
public void TryOpenLazyReader_WithPreloadFlag_MaterializesAllChunksImmediately()
{
TileDataRequirement.SkipIfMissing();
var cache = StepCache.Instance;
cache.Clear();
cache.MissPromotionThreshold = 1;
var map = Map.Maps[1];
Assert.NotNull(map);
var coords = new[]
{
(1500, 1600), (1516, 1600), (1500, 1616), (1516, 1616), (1532, 1600)
};
foreach (var (x, y) in coords)
{
cache.TryGetMask(map, x, y, sourceZ: 10);
}
var path = Path.Combine(Path.GetTempPath(), $"step-cache-preload-{Guid.NewGuid():N}.swb");
try
{
Assert.Equal(coords.Length, cache.SaveToFile(path, map.MapID));
cache.Clear();
cache.PreloadOnLazyOpen = true;
try
{
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
// Every chunk should be resident — no further queries needed.
Assert.Equal(coords.Length, cache.GetStats().ResidentChunks);
Assert.Equal(0L, cache.GetStats().BuildsTotal); // came from file, not baker
// Subsequent query is a clean Hit, not a Miss_NotBuilt.
var lookup = cache.TryGetMask(map, coords[0].Item1, coords[0].Item2, sourceZ: 10);
Assert.Equal(CacheHitKind.Hit, lookup.HitKind);
Assert.Equal(coords.Length, cache.GetStats().ResidentChunks);
}
finally
{
cache.PreloadOnLazyOpen = false;
}
}
finally
{
cache.Clear();
if (File.Exists(path))
{
File.Delete(path);
}
}
}
/// <summary>
/// A chunk the .swb can satisfy must be served on first touch, without consulting the promotion
/// gate. This is the deployment shape where an admin ships baked files and expects the very
/// first pathfind through a region to use the cache rather than the slow path — the gate would
/// otherwise defer that first touch and defeat the whole point of shipping the bake.
/// </summary>
[SkippableFact]
public void LazyReaderHit_BypassesMissTrackerOnFirstTouch()
{
TileDataRequirement.SkipIfMissing();
var cache = StepCache.Instance;
cache.Clear();
cache.MissPromotionThreshold = 1; // eager build for save phase
var map = Map.Maps[1];
// Build + save one chunk.
cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
var path = Path.Combine(Path.GetTempPath(), $"step-cache-bypass-{Guid.NewGuid():N}.swb");
try
{
Assert.Equal(1, cache.SaveToFile(path, map.MapID));
// Reset to a fresh state with the file open as a lazy reader and the deferred
// promotion threshold restored to 2.
cache.Clear();
cache.MissPromotionThreshold = 2;
Assert.True(cache.TryOpenLazyReader(path, map.MapID));
// First touch must NOT return Fallthrough_NotBuilt — the lazy reader has the
// chunk and serves it before the miss tracker is consulted.
var lookup = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
Assert.True(lookup.IsHit);
Assert.Equal(CacheHitKind.Miss_NotBuilt, lookup.HitKind);
Assert.Equal(1, cache.GetStats().ResidentChunks);
Assert.Equal(0L, cache.GetStats().FallthroughNotBuilt);
Assert.Equal(0L, cache.GetStats().BuildsTotal); // came from file, not baker
}
finally
{
cache.Clear();
if (File.Exists(path))
{
File.Delete(path);
}
}
}
}