## Summary
Converts `ReclaimVendorGump`, `VendorInventoryGump`, and the five gumps in `VendorRentalGumps.cs` from legacy `Gump` to `DynamicGump` / `StaticGump<T>` with the static `DisplayTo` entry-point pattern.
| Gump | Target | Reason |
|---|---|---|
| `ReclaimVendorGump` | DynamicGump | Variable vendor inventory list count. |
| `VendorInventoryGump` | DynamicGump | Variable inventory list; keeps `from` (per-row button depends on owner check). |
| `BaseVendorRentalGump` (abstract) → `VendorRentalContractGump`, `VendorRentalOfferGump`, `RenterVendorRentalGump`, `LandlordVendorRentalGump` | DynamicGump | Layout has many conditional sections driven by `GumpType` enum. |
| `VendorRentalRefundGump` | StaticGump | Fixed layout; vendor name, shop name, refund amount in `BuildStrings` placeholders. |
All builder labels and string slots use `$"{value}"` interpolated-string-handler form for zero-allocation text.
Updates callers in `PlayerMobile`, `HouseSign`, `RentedVendor`, and `VendorRentalContract`.
95 lines
2.5 KiB
C#
95 lines
2.5 KiB
C#
using Server.Multis;
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using Server.Network;
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namespace Server.Gumps;
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public class ReclaimVendorGump : DynamicGump
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{
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private readonly BaseHouse _house;
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private readonly Mobile[] _vendors;
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public override bool Singleton => true;
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private ReclaimVendorGump(BaseHouse house) : base(50, 50)
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{
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_house = house;
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_vendors = house.InternalizedVendors.ToArray();
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}
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public static void DisplayTo(Mobile from, BaseHouse house)
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{
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if (from?.NetState != null && house?.Deleted == false && house.InternalizedVendors.Count != 0)
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{
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from.SendGump(new ReclaimVendorGump(house));
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}
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 170, 50 + _vendors.Length * 20, 0x13BE);
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builder.AddImageTiled(10, 10, 150, 20, 0xA40);
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builder.AddHtmlLocalized(10, 10, 150, 20, 1061827, 0x7FFF); // <CENTER>Reclaim Vendor</CENTER>
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builder.AddImageTiled(10, 40, 150, _vendors.Length * 20, 0xA40);
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for (var i = 0; i < _vendors.Length; i++)
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{
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var m = _vendors[i];
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var y = 40 + i * 20;
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builder.AddButton(10, y, 0xFA5, 0xFA7, i + 1);
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builder.AddLabel(45, y, 0x481, m.Name);
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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var from = sender.Mobile;
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if (info.ButtonID == 0 || !_house.IsActive || !_house.IsInside(from) || !_house.IsOwner(from) || !from.CheckAlive())
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{
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return;
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}
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var index = info.ButtonID - 1;
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if (index < 0 || index >= _vendors.Length)
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{
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return;
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}
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var mob = _vendors[index];
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if (!_house.InternalizedVendors.Contains(mob))
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{
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return;
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}
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if (mob.Deleted)
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{
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_house.InternalizedVendors.Remove(mob);
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}
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else
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{
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BaseHouse.IsThereVendor(from.Location, from.Map, out var vendor, out var contract);
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if (vendor)
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{
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from.SendLocalizedMessage(1062677); // You cannot place a vendor or barkeep at this location.
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}
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else if (contract)
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{
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from.SendLocalizedMessage(1062678); // You cannot place a vendor or barkeep on top of a rental contract!
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}
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else
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{
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_house.InternalizedVendors.Remove(mob);
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mob.MoveToWorld(from.Location, from.Map);
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}
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}
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}
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}
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