ModernUO/Projects/UOContent/Engines/Doom/LeverPuzzle/LeverPuzzleRegions.cs

113 lines
3.3 KiB
C#

using ModernUO.CodeGeneratedEvents;
using Server.Mobiles;
using Server.Regions;
namespace Server.Engines.Doom
{
public class LampRoomRegion : BaseRegion
{
private readonly LeverPuzzleController m_Controller;
public LampRoomRegion(LeverPuzzleController controller)
: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), LeverPuzzleController.lr_Rect)
{
m_Controller = controller;
Register();
}
[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
public static void OnLogin(PlayerMobile pm)
{
var rect = LeverPuzzleController.lr_Rect;
if (pm.X >= rect.X && pm.X <= rect.X + 10 && pm.Y >= rect.Y && pm.Y <= rect.Y + 10 && pm.Map == Map.Internal)
{
Timer kick = new LeverPuzzleController.LampRoomKickTimer(pm);
kick.Start();
}
}
public override void OnEnter(Mobile m)
{
if (m is null or WandererOfTheVoid)
{
return;
}
if (m.AccessLevel > AccessLevel.Player)
{
return;
}
if (m_Controller.Successful != null)
{
if (m is PlayerMobile)
{
if (m == m_Controller.Successful)
{
return;
}
}
else if (m is BaseCreature bc && (bc.Controlled && bc.ControlMaster == m_Controller.Successful ||
bc.Summoned))
{
return;
}
}
Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
kick.Start();
}
public override void OnExit(Mobile m)
{
if (m != null && m == m_Controller.Successful)
{
m_Controller.RemoveSuccessful();
}
}
public override void OnDeath(Mobile m)
{
if (m?.Deleted != false || m is WandererOfTheVoid)
{
return;
}
Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
kick.Start();
}
public override bool OnSkillUse(Mobile m, int Skill) /* just in case */ => m_Controller.Successful != null &&
(m.AccessLevel != AccessLevel.Player || m == m_Controller.Successful);
}
public class LeverPuzzleRegion : BaseRegion
{
public Mobile m_Occupant;
public LeverPuzzleRegion(int[] loc)
: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), new Rectangle2D(loc[0], loc[1], 1, 1))
{
Register();
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Occupant => m_Occupant?.Alive == true ? m_Occupant : null;
public override void OnEnter(Mobile m)
{
if (m != null && m_Occupant == null && m is PlayerMobile && m.Alive)
{
m_Occupant = m;
}
}
public override void OnExit(Mobile m)
{
if (m != null && m == m_Occupant)
{
m_Occupant = null;
}
}
}
}