## Summary - Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase - `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set - Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
514 lines
16 KiB
C#
514 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.Factions;
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using Server.Gumps;
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using Server.Maps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class PublicMoongate : Item
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{
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[Constructible]
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public PublicMoongate() : base(0xF6C)
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{
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Movable = false;
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Light = LightType.Circle300;
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override bool HandlesOnMovement => true;
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.Player)
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{
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return;
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}
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if (from.InRange(GetWorldLocation(), 1))
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{
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UseGate(from);
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}
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else
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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}
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public override bool OnMoveOver(Mobile m)
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{
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// Changed so criminals are not blocked by it.
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if (m.Player)
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{
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UseGate(m);
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}
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return true;
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m is PlayerMobile)
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{
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if (!Utility.InRange(m.Location, Location, 1) && Utility.InRange(oldLocation, Location, 1))
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{
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m.CloseGump<MoongateGump>();
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}
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}
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}
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public bool UseGate(Mobile m)
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{
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if (m.Criminal)
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{
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m.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
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return false;
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}
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if (SpellHelper.CheckCombat(m))
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{
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m.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
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return false;
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}
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if (m.Spell != null)
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{
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m.SendLocalizedMessage(1049616); // You are too busy to do that at the moment.
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return false;
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}
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m.SendGump(new MoongateGump(m, this));
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if (!m.Hidden || m.AccessLevel == AccessLevel.Player)
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{
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Effects.PlaySound(m.Location, m.Map, 0x20E);
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}
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return true;
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}
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public static void Configure()
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{
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CommandSystem.Register("MoonGen", AccessLevel.Developer, MoonGen_OnCommand);
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}
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[Usage("MoonGen"), Description("Generates public moongates. Removes all old moongates.")]
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public static void MoonGen_OnCommand(CommandEventArgs e)
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{
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DeleteAll();
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var count = 0;
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count += MoonGen(PMList.Trammel, MapSelectionFlags.Trammel);
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count += MoonGen(PMList.Felucca, MapSelectionFlags.Felucca);
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count += MoonGen(PMList.Ilshenar, MapSelectionFlags.Ilshenar);
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count += MoonGen(PMList.Malas, MapSelectionFlags.Malas);
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count += MoonGen(PMList.Tokuno, MapSelectionFlags.Tokuno);
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World.Broadcast(0x35, true, $"{count} moongates generated.");
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}
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private static void DeleteAll()
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{
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var list = new List<Item>();
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foreach (var item in World.Items.Values)
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{
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if (item is PublicMoongate)
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{
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list.Add(item);
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}
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}
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foreach (var item in list)
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{
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item.Delete();
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}
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if (list.Count > 0)
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{
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World.Broadcast(0x35, true, $"{list.Count} moongates removed.");
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}
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}
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private static int MoonGen(PMList list, MapSelectionFlags flag)
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{
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if (!ExpansionInfo.CoreExpansion.MapSelectionFlags.Includes(flag))
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{
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return 0;
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}
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foreach (var entry in list.Entries)
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{
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var item = new PublicMoongate();
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item.MoveToWorld(entry.Location, list.Map);
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if (entry.Number == 1060642) // Umbra
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{
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item.Hue = 0x497;
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}
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}
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return list.Entries.Length;
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}
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}
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public class PMEntry
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{
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public PMEntry(Point3D loc, int number)
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{
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Location = loc;
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Number = number;
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}
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public Point3D Location { get; }
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public int Number { get; }
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}
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public class PMList
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{
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public static PMList Trammel =
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new(
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1012000,
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1012012,
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Map.Trammel,
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new[]
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{
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new PMEntry(new Point3D(4467, 1283, 5), 1012003), // Moonglow
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new PMEntry(new Point3D(1336, 1997, 5), 1012004), // Britain
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new PMEntry(new Point3D(1499, 3771, 5), 1012005), // Jhelom
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new PMEntry(new Point3D(771, 752, 5), 1012006), // Yew
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new PMEntry(new Point3D(2701, 692, 5), 1012007), // Minoc
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new PMEntry(new Point3D(1828, 2948, -20), 1012008), // Trinsic
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new PMEntry(new Point3D(643, 2067, 5), 1012009), // Skara Brae
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/* Dynamic Z for Magincia to support both old and new maps. */
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new PMEntry(new Point3D(3563, 2139, Map.Trammel.GetAverageZ(3563, 2139)), 1012010), // (New) Magincia
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new PMEntry(new Point3D(3450, 2677, 25), 1078098) // New Haven
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}
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);
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public static PMList Felucca =
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new(
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1012001,
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1012013,
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Map.Felucca,
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new[]
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{
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new PMEntry(new Point3D(4467, 1283, 5), 1012003), // Moonglow
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new PMEntry(new Point3D(1336, 1997, 5), 1012004), // Britain
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new PMEntry(new Point3D(1499, 3771, 5), 1012005), // Jhelom
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new PMEntry(new Point3D(771, 752, 5), 1012006), // Yew
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new PMEntry(new Point3D(2701, 692, 5), 1012007), // Minoc
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new PMEntry(new Point3D(1828, 2948, -20), 1012008), // Trinsic
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new PMEntry(new Point3D(643, 2067, 5), 1012009), // Skara Brae
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/* Dynamic Z for Magincia to support both old and new maps. */
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new PMEntry(new Point3D(3563, 2139, Map.Felucca.GetAverageZ(3563, 2139)), 1012010), // (New) Magincia
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new PMEntry(new Point3D(2711, 2234, 0), 1019001) // Buccaneer's Den
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}
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);
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public static PMList Ilshenar =
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new(
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1012002,
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1012014,
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Map.Ilshenar,
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new[]
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{
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new PMEntry(new Point3D(1215, 467, -13), 1012015), // Compassion
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new PMEntry(new Point3D(722, 1366, -60), 1012016), // Honesty
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new PMEntry(new Point3D(744, 724, -28), 1012017), // Honor
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new PMEntry(new Point3D(281, 1016, 0), 1012018), // Humility
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new PMEntry(new Point3D(987, 1011, -32), 1012019), // Justice
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new PMEntry(new Point3D(1174, 1286, -30), 1012020), // Sacrifice
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new PMEntry(new Point3D(1532, 1340, -3), 1012021), // Spirituality
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new PMEntry(new Point3D(528, 216, -45), 1012022), // Valor
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new PMEntry(new Point3D(1721, 218, 96), 1019000) // Chaos
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}
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);
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public static PMList Malas =
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new(
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1060643,
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1062039,
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Map.Malas,
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new[]
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{
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new PMEntry(new Point3D(1015, 527, -65), 1060641), // Luna
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new PMEntry(new Point3D(1997, 1386, -85), 1060642) // Umbra
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}
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);
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public static PMList Tokuno =
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new(
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1063258,
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1063415,
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Map.Tokuno,
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new[]
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{
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new PMEntry(new Point3D(1169, 998, 41), 1063412), // Isamu-Jima
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new PMEntry(new Point3D(802, 1204, 25), 1063413), // Makoto-Jima
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new PMEntry(new Point3D(270, 628, 15), 1063414) // Homare-Jima
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}
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);
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public static PMList TerMur =
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new(
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1113602,
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1113604,
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Map.TerMur,
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new[]
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{
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new PMEntry(new Point3D(850, 3525, -38), 1113603), // Royal City
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}
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);
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public static PMList TerMurEodon =
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new(
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1113602,
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1113604,
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Map.TerMur,
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new[]
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{
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new PMEntry(new Point3D(850, 3525, -38), 1113603), // Royal City
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new PMEntry(new Point3D(719, 1863, 40), 1156262) // Valley of Eodon
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}
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);
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public static PMList[] NoTrammelLists = { Felucca };
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public static PMList[] T2ALists = { Trammel, Felucca };
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public static PMList[] T2AListsYoung = { Trammel };
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public static PMList[] LBRLists = { Trammel, Felucca, Ilshenar };
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public static PMList[] LBRListsYoung = { Trammel, Ilshenar };
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public static PMList[] AOSLists = { Trammel, Felucca, Ilshenar, Malas };
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public static PMList[] AOSListsYoung = { Trammel, Ilshenar, Malas };
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public static PMList[] SELists = { Trammel, Felucca, Ilshenar, Malas, Tokuno };
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public static PMList[] SEListsYoung = { Trammel, Ilshenar, Malas, Tokuno };
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public static PMList[] SALists = { Trammel, Felucca, Ilshenar, Malas, Tokuno, TerMur };
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public static PMList[] SAListsYoung = { Trammel, Ilshenar, Malas, Tokuno, TerMur };
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public static PMList[] TOLLists = { Trammel, Felucca, Ilshenar, Malas, Tokuno, TerMurEodon };
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public static PMList[] TOLListsYoung = { Trammel, Ilshenar, Malas, Tokuno, TerMurEodon };
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public static PMList[] RedLists = { Felucca };
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public static PMList[] SigilLists = { Felucca };
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public PMList(int number, int selNumber, Map map, PMEntry[] entries)
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{
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Number = number;
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SelNumber = selNumber;
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Map = map;
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Entries = entries;
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}
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public int Number { get; }
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public int SelNumber { get; }
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public Map Map { get; }
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public PMEntry[] Entries { get; }
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}
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public class MoongateGump : Gump
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{
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private PMList[] _lists;
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private Mobile _mobile;
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private Item _moongate;
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public override bool Singleton => true;
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public MoongateGump(Mobile mobile, Item moongate) : base(100, 100)
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{
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_mobile = mobile;
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_moongate = moongate;
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PMList[] checkLists;
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if (!mobile.Player)
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{
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checkLists = PMList.SELists;
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}
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else if (Sigil.ExistsOn(mobile))
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{
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checkLists = PMList.SigilLists;
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}
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else if (mobile.Murderer)
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{
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checkLists = PMList.RedLists;
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}
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else
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{
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var flags = mobile.NetState?.Flags ?? ClientFlags.None;
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var young = mobile is PlayerMobile { Young: true };
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checkLists = Core.Expansion switch
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{
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>= Expansion.TOL when (flags & ClientFlags.TerMur) != 0 =>
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young ? PMList.TOLListsYoung : PMList.TOLLists,
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>= Expansion.SA when (flags & ClientFlags.TerMur) != 0 => young ? PMList.SAListsYoung : PMList.SALists,
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>= Expansion.SE when (flags & ClientFlags.Tokuno) != 0 => young ? PMList.SEListsYoung : PMList.SELists,
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>= Expansion.AOS when (flags & ClientFlags.Malas) != 0 => young ? PMList.AOSListsYoung : PMList.AOSLists,
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>= Expansion.LBR when (flags & ClientFlags.Ilshenar) != 0 =>
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young ? PMList.LBRListsYoung : PMList.LBRLists,
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>= Expansion.T2A when (flags & ClientFlags.Trammel) != 0 =>
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young ? PMList.T2AListsYoung : PMList.T2ALists,
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_ => PMList.NoTrammelLists
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};
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}
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var availableMaps = ExpansionInfo.CoreExpansion.MapSelectionFlags;
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using var filteredBySelectedMaps = PooledRefList<PMList>.Create();
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for (var i = 0; i < checkLists.Length; ++i)
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{
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var pmList = checkLists[i];
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if (availableMaps.Includes(pmList.Map.ToSelectionFlag()))
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{
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filteredBySelectedMaps.Add(pmList);
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}
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}
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var mapCount = filteredBySelectedMaps.Count;
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_lists = new PMList[mapCount];
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for (var i = 0; i < mapCount; i++)
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{
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_lists[i] = filteredBySelectedMaps[i];
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}
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for (var i = 0; i < _lists.Length; ++i)
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{
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if (_lists[i].Map == mobile.Map)
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{
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(_lists[i], _lists[0]) = (_lists[0], _lists[i]);
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break;
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}
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}
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AddPage(0);
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AddBackground(0, 0, 380, 280, 5054);
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AddButton(10, 210, 4005, 4007, 1);
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AddHtmlLocalized(45, 210, 140, 25, 1011036); // OKAY
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AddButton(10, 235, 4005, 4007, 0);
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AddHtmlLocalized(45, 235, 140, 25, 1011012); // CANCEL
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AddHtmlLocalized(5, 5, 200, 20, 1012011); // Pick your destination:
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for (var i = 0; i < filteredBySelectedMaps.Count; ++i)
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{
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AddButton(10, 35 + i * 25, 2117, 2118, 0, GumpButtonType.Page, Array.IndexOf(_lists, filteredBySelectedMaps[i]) + 1);
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AddHtmlLocalized(30, 35 + i * 25, 150, 20, filteredBySelectedMaps[i].Number);
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}
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for (var i = 0; i < _lists.Length; ++i)
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{
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RenderPage(i, filteredBySelectedMaps.IndexOf(_lists[i]));
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}
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}
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private void RenderPage(int index, int offset)
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{
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var list = _lists[index];
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AddPage(index + 1);
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AddButton(10, 35 + offset * 25, 2117, 2118, 0, GumpButtonType.Page, index + 1);
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AddHtmlLocalized(30, 35 + offset * 25, 150, 20, list.SelNumber);
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var entries = list.Entries;
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for (var i = 0; i < entries.Length; ++i)
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{
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AddRadio(200, 35 + i * 25, 210, 211, false, index * 100 + i);
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AddHtmlLocalized(225, 35 + i * 25, 150, 20, entries[i].Number);
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}
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID == 0) // Cancel
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{
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return;
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}
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if (_mobile.Deleted || _moongate.Deleted || _mobile.Map == null)
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{
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return;
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}
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var switches = info.Switches;
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if (switches.Length == 0)
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{
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return;
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}
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var switchID = switches[0];
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var listIndex = switchID / 100;
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var listEntry = switchID % 100;
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if (listIndex < 0 || listIndex >= _lists.Length)
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{
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return;
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}
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var list = _lists[listIndex];
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if (listEntry < 0 || listEntry >= list.Entries.Length)
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{
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return;
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}
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var entry = list.Entries[listEntry];
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if (!_mobile.InRange(_moongate.GetWorldLocation(), 1) || _mobile.Map != _moongate.Map)
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{
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_mobile.SendLocalizedMessage(1019002); // You are too far away to use the gate.
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}
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else if (_mobile.Player && _mobile.Murderer && list.Map != Map.Felucca)
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{
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_mobile.SendLocalizedMessage(1019004); // You are not allowed to travel there.
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}
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else if (Sigil.ExistsOn(_mobile) && list.Map != Faction.Facet)
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{
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_mobile.SendLocalizedMessage(1019004); // You are not allowed to travel there.
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}
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else if (_mobile.Criminal)
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{
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_mobile.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
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}
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else if (SpellHelper.CheckCombat(_mobile))
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{
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_mobile.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
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}
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else if (_mobile.Spell != null)
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{
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_mobile.SendLocalizedMessage(1049616); // You are too busy to do that at the moment.
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}
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else if (_mobile.Map == list.Map && _mobile.InRange(entry.Location, 1))
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{
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_mobile.SendLocalizedMessage(1019003); // You are already there.
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}
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else
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{
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BaseCreature.TeleportPets(_mobile, entry.Location, list.Map);
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_mobile.Combatant = null;
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_mobile.Warmode = false;
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_mobile.Hidden = true;
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_mobile.MoveToWorld(entry.Location, list.Map);
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Effects.PlaySound(entry.Location, list.Map, 0x1FE);
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}
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}
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}
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