ModernUO/Projects/Server.Tests/Tests/Network/Packets/Outgoing/CombatPacketTests.cs
Kamron Batman 67625ad249
fix(core): Removes disposable netstates. (#467)
- [X] Removes IDisposable from NetState
- [X] Swaps Disconnect and Dispose methods
2021-02-05 14:33:35 -08:00

50 lines
1.4 KiB
C#

using System;
using Server.Network;
using Xunit;
namespace Server.Tests.Network
{
public class CombatPacketTests
{
[Fact]
public void TestSwing()
{
Serial attacker = 0x1000;
Serial defender = 0x2000;
var expected = new Swing(attacker, defender).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendSwing(attacker, defender);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
[Theory, InlineData(true), InlineData(false)]
public void TestSetWarMode(bool warmode)
{
var expected = new SetWarMode(warmode).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendSetWarMode(warmode);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
[Fact]
public void TestChangeCombatant()
{
Serial serial = 0x1024;
var expected = new ChangeCombatant(serial).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendChangeCombatant(serial);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
}
}