129 lines
4.8 KiB
C#
129 lines
4.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Moq;
|
|
using Server;
|
|
using Server.Multis;
|
|
using Server.Multis.Boats;
|
|
using Server.Network;
|
|
using Server.Tests;
|
|
using Server.Tests.Network;
|
|
using Xunit;
|
|
|
|
namespace UOContent.Tests
|
|
{
|
|
public class BoatPacketTests : IClassFixture<ServerFixture>
|
|
{
|
|
[Theory]
|
|
[InlineData(Direction.West, 10, 100, 200)]
|
|
public void TestMoveBoatHS(Direction d, int speed, int xOffset, int yOffset)
|
|
{
|
|
var item1 = new Item((Serial)0x1000)
|
|
{
|
|
ItemID = 0x13B9,
|
|
Location = new Point3D(11, 21, 16),
|
|
Map = Map.Felucca,
|
|
Visible = true
|
|
};
|
|
var item2 = new Item((Serial)0x2000)
|
|
{
|
|
ItemID = 0x13B9,
|
|
Location = new Point3D(100, 200, 16),
|
|
Map = Map.Felucca,
|
|
Visible = true
|
|
};
|
|
|
|
var beholder = new Mock<Mobile>((Serial)0x100);
|
|
beholder.Object.DefaultMobileInit();
|
|
beholder.Object.Location = new Point3D(10, 20, 15);
|
|
beholder.Object.Map = Map.Felucca;
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == beholder.Object))).Returns(true);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1))).Returns(true);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2))).Returns(false);
|
|
|
|
var list = new List<IEntity> { item1, beholder.Object };
|
|
var notContained = new List<IEntity> { item2 };
|
|
var boat = new TestBoat(0x3000, list, notContained)
|
|
{
|
|
Location = new Point3D(10, 20, 15),
|
|
Facing = Direction.Right,
|
|
Map = Map.Felucca
|
|
};
|
|
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat))).Returns(true);
|
|
|
|
var ns = PacketTestUtilities.CreateTestNetState();
|
|
ns.ProtocolChanges = ProtocolChanges.HighSeas;
|
|
var expected = new MoveBoatHS(beholder.Object, boat, d, speed, list, xOffset, yOffset).Compile();
|
|
|
|
ns.SendMoveBoatHS(beholder.Object, boat, d, speed, boat.GetMovingEntities(true), xOffset, yOffset);
|
|
|
|
var result = ns.SendPipe.Reader.TryRead();
|
|
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
|
|
}
|
|
|
|
[Fact]
|
|
public void TestDisplayBoatHS()
|
|
{
|
|
var item1 = new Item((Serial)0x1000)
|
|
{
|
|
ItemID = 0x13B9,
|
|
Location = new Point3D(11, 21, 16),
|
|
Map = Map.Felucca
|
|
};
|
|
var item2 = new Item((Serial)0x2000)
|
|
{
|
|
ItemID = 0x13B9,
|
|
Location = new Point3D(100, 200, 16),
|
|
Map = Map.Felucca
|
|
};
|
|
|
|
var beholder = new Mock<Mobile>((Serial)0x100);
|
|
beholder.Object.DefaultMobileInit();
|
|
beholder.Object.Location = new Point3D(10, 20, 15);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == beholder.Object))).Returns(true);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1))).Returns(true);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2))).Returns(false);
|
|
|
|
var list = new List<IEntity> { item1, beholder.Object };
|
|
var notContained = new List<IEntity> { item2 };
|
|
var boat = new TestBoat(0x3000, list, notContained)
|
|
{
|
|
Location = new Point3D(10, 20, 15),
|
|
Facing = Direction.Right
|
|
};
|
|
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat))).Returns(true);
|
|
|
|
var ns = PacketTestUtilities.CreateTestNetState();
|
|
ns.ProtocolChanges = ProtocolChanges.HighSeas;
|
|
|
|
var expected = new DisplayBoatHS(beholder.Object, boat).Compile();
|
|
|
|
ns.SendDisplayBoatHS(beholder.Object, boat);
|
|
|
|
var result = ns.SendPipe.Reader.TryRead();
|
|
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
|
|
}
|
|
|
|
public class TestBoat : BaseBoat
|
|
{
|
|
private readonly List<IEntity> components;
|
|
private readonly List<IEntity> notContained;
|
|
|
|
public TestBoat(Serial serial, List<IEntity> list, List<IEntity> notContainedList) : base(serial)
|
|
{
|
|
components = list;
|
|
notContained = notContainedList;
|
|
Components = new MultiComponentList(new List<MultiTileEntry>());
|
|
}
|
|
|
|
public override MultiComponentList Components { get; }
|
|
|
|
public override bool Contains(int x, int y) => !notContained.Any(e => e.X == x && e.Y == y);
|
|
|
|
public override MovingEntitiesEnumerable GetMovingEntities(bool includeBoat = false) =>
|
|
new(this, true, new Map.PooledEnumerable<IEntity>(components));
|
|
}
|
|
}
|
|
}
|