ModernUO/Projects/UOContent/Spells/Fifth/MagicReflect.cs
Kamron Batman 3551d962f7
C# 9 Cleanup (#325)
- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
2020-11-27 00:29:21 -08:00

153 lines
5.4 KiB
C#
Raw Blame History

using System.Collections.Generic;
namespace Server.Spells.Fifth
{
public class MagicReflectSpell : MagerySpell
{
private static readonly SpellInfo m_Info = new(
"Magic Reflection",
"In Jux Sanct",
242,
9012,
Reagent.Garlic,
Reagent.MandrakeRoot,
Reagent.SpidersSilk
);
private static readonly Dictionary<Mobile, ResistanceMod[]> m_Table = new();
public MagicReflectSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Fifth;
public override bool CheckCast()
{
if (Core.AOS)
{
return true;
}
if (Caster.MagicDamageAbsorb > 0)
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return false;
}
if (!Caster.CanBeginAction<DefensiveSpell>())
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
return false;
}
return true;
}
public override void OnCast()
{
if (Core.AOS)
{
/* The magic reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances.
* Physical decrease = 25 - (Inscription/20).
* Elemental resistance = +10 (-20 physical, +10 elemental at GM Inscription)
* The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on<6F>even after logging out, even after dying<6E>until you <20>turn them off<66> by casting them again.
*/
if (CheckSequence())
{
var targ = Caster;
if (m_Table.Remove(targ, out var mods))
{
targ.PlaySound(0x1ED);
targ.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
for (var i = 0; i < mods.Length; ++i)
{
targ.RemoveResistanceMod(mods[i]);
}
BuffInfo.RemoveBuff(targ, BuffIcon.MagicReflection);
}
else
{
targ.PlaySound(0x1E9);
targ.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
var physiMod = -25 + (int)(targ.Skills.Inscribe.Value / 20);
var otherMod = 10;
mods = new[]
{
new ResistanceMod(ResistanceType.Physical, physiMod),
new ResistanceMod(ResistanceType.Fire, otherMod),
new ResistanceMod(ResistanceType.Cold, otherMod),
new ResistanceMod(ResistanceType.Poison, otherMod),
new ResistanceMod(ResistanceType.Energy, otherMod)
};
m_Table[targ] = mods;
for (var i = 0; i < mods.Length; ++i)
{
targ.AddResistanceMod(mods[i]);
}
var buffFormat = $"{physiMod}\t+{otherMod}\t+{otherMod}\t+{otherMod}\t+{otherMod}";
BuffInfo.AddBuff(targ, new BuffInfo(BuffIcon.MagicReflection, 1075817, buffFormat, true));
}
}
FinishSequence();
}
else
{
if (Caster.MagicDamageAbsorb > 0)
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
else if (!Caster.CanBeginAction<DefensiveSpell>())
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
else if (CheckSequence())
{
if (Caster.BeginAction<DefensiveSpell>())
{
var value = (int)(Caster.Skills.Magery.Value + Caster.Skills.Inscribe.Value);
value = (int)(8 + value / 200.0 * 7.0); // absorb from 8 to 15 "circles"
Caster.MagicDamageAbsorb = value;
Caster.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
Caster.PlaySound(0x1E9);
}
else
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
}
FinishSequence();
}
}
public static void EndReflect(Mobile m)
{
if (!m_Table.Remove(m, out var mods))
{
return;
}
for (var i = 0; i < mods?.Length; ++i)
{
m.RemoveResistanceMod(mods[i]);
}
BuffInfo.RemoveBuff(m, BuffIcon.MagicReflection);
}
}
}