ModernUO/Projects/UOContent/Spells/Second/Protection.cs
Kamron Batman fb915992dd
fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
- Removes TimerPriority
- Removes TimerThread
- Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
2021-07-11 22:42:06 -07:00

184 lines
6.2 KiB
C#
Raw Blame History

using System;
using System.Collections.Generic;
namespace Server.Spells.Second
{
public class ProtectionSpell : MagerySpell
{
private static readonly SpellInfo m_Info = new(
"Protection",
"Uus Sanct",
236,
9011,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.SulfurousAsh
);
private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> m_Table =
new();
public ProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public static Dictionary<Mobile, double> Registry { get; } = new();
public override SpellCircle Circle => SpellCircle.Second;
public override bool CheckCast()
{
if (Core.AOS)
{
return true;
}
if (Registry.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return false;
}
if (Caster.CanBeginAction<DefensiveSpell>())
{
return true;
}
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
return false;
}
public static void Toggle(Mobile caster, Mobile target)
{
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
* a decreased "resisting spells" skill value by -35 + (Inscription/20),
* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on<6F>even after logging out,
* even after dying<6E>until you <20>turn them off<66> by casting them again.
*/
if (m_Table.Remove(target, out var mods))
{
target.PlaySound(0x1ED);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
Registry.Remove(target);
target.RemoveResistanceMod(mods.Item1);
target.RemoveSkillMod(mods.Item2);
BuffInfo.RemoveBuff(target, BuffIcon.Protection);
}
else
{
target.PlaySound(0x1E9);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
mods = new Tuple<ResistanceMod, DefaultSkillMod>(
new ResistanceMod(
ResistanceType.Physical,
-15 + Math.Min((int)(caster.Skills.Inscribe.Value / 20), 15)
),
new DefaultSkillMod(
SkillName.MagicResist,
true,
-35 + Math.Min((int)(caster.Skills.Inscribe.Value / 20), 35)
)
);
m_Table[target] = mods;
Registry[target] = 100.0;
target.AddResistanceMod(mods.Item1);
target.AddSkillMod(mods.Item2);
var physloss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
var resistloss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
var args = $"{physloss}\t{resistloss}";
BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args));
}
}
public static void EndProtection(Mobile m)
{
if (!m_Table.Remove(m, out var mods))
{
return;
}
Registry.Remove(m);
m.RemoveResistanceMod(mods.Item1);
m.RemoveSkillMod(mods.Item2);
BuffInfo.RemoveBuff(m, BuffIcon.Protection);
}
public override void OnCast()
{
if (Core.AOS)
{
if (CheckSequence())
{
Toggle(Caster, Caster);
}
FinishSequence();
}
else
{
if (Registry.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
else if (!Caster.CanBeginAction<DefensiveSpell>())
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
else if (CheckSequence())
{
if (Caster.BeginAction<DefensiveSpell>())
{
double value = (int)(Caster.Skills.EvalInt.Value +
Caster.Skills.Meditation.Value +
Caster.Skills.Inscribe.Value);
value /= 4;
Registry.Add(Caster, Math.Clamp(value, 0.0, 75.0));
new InternalTimer(Caster).Start();
Caster.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
Caster.PlaySound(0x1ED);
}
else
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
}
FinishSequence();
}
}
private class InternalTimer : Timer
{
private readonly Mobile m_Caster;
public InternalTimer(Mobile caster) : base(TimeSpan.FromSeconds(0))
{
var val = Math.Clamp(caster.Skills.Magery.Value * 2.0, 15, 240);
m_Caster = caster;
Delay = TimeSpan.FromSeconds(val);
}
protected override void OnTick()
{
Registry.Remove(m_Caster);
DefensiveSpell.Nullify(m_Caster);
}
}
}
}