### API Breaking Change Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. - [X] Changes message packets - [X] Cleans up some code - [X] Uses benchmarks to determine if the spanwriter + copyfrom
92 lines
2.8 KiB
C#
92 lines
2.8 KiB
C#
using Server.Items;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells
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{
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public class RecallSpellTarget : Target
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{
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private readonly IRecallSpell m_Spell;
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private readonly bool m_ToBoat;
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public RecallSpellTarget(IRecallSpell spell, bool toBoat = true) : base(Core.ML ? 10 : 12, false, TargetFlags.None)
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{
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m_Spell = spell;
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m_ToBoat = toBoat;
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m_Spell.Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501029); // Select Marked item.
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is RecallRune rune)
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{
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if (rune.Marked)
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{
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m_Spell.Effect(rune.Target, rune.TargetMap, true);
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}
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else
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{
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from.SendLocalizedMessage(501805); // That rune is not yet marked.
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}
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}
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else if (o is Runebook runebook)
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{
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var e = runebook.Default;
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if (e != null)
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{
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m_Spell.Effect(e.Location, e.Map, true);
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}
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else
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{
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from.SendLocalizedMessage(502354); // Target is not marked.
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}
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}
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else if (m_ToBoat && o is Key key && key.KeyValue != 0 && key.Link is BaseBoat boat)
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{
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if (!boat.Deleted && boat.CheckKey(key.KeyValue))
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{
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m_Spell.Effect(boat.GetMarkedLocation(), boat.Map, false);
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}
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else
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{
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from.NetState.SendMessageLocalized(
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from.Serial,
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from.Body,
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MessageType.Regular,
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0x3B2,
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3,
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502357,
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from.Name
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); // I can not recall from that object.
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}
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}
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else if (o is HouseRaffleDeed deed && deed.ValidLocation())
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{
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m_Spell.Effect(deed.PlotLocation, deed.PlotFacet, true);
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}
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else
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{
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from.NetState.SendMessageLocalized(
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from.Serial,
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from.Body,
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MessageType.Regular,
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0x3B2,
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3,
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502357,
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from.Name
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); // I can not recall from that object.
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}
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}
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protected override void OnNonlocalTarget(Mobile from, object o)
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{
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Spell?.FinishSequence();
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}
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}
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}
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