ModernUO/Projects/UOContent/Items/Custom/CrystalOfKnowledge.cs

100 lines
2.5 KiB
C#

using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class CrystalOfKnowledge : Item
{
private SkillName _Skill;
[CommandProperty(AccessLevel.GameMaster)]
public SkillName Skill
{
get => _Skill;
set
{
_Skill = value;
UpdateName();
}
}
[Constructible]
public CrystalOfKnowledge() : this((SkillName)Utility.Random(SkillInfo.Table.Length))
{
}
[Constructible]
public CrystalOfKnowledge(SkillName skill) : base(0x1F19)
{
_Skill = skill;
Hue = 0x501;
Weight = 1.0;
UpdateName();
}
private void UpdateName()
{
Name = $"a minor shard of {_Skill}";
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001);
return;
}
Skill targetSkill = from.Skills[_Skill];
if (targetSkill == null)
return;
int maxCap = 120;
int capIncrease = 1;
if (targetSkill.Cap >= maxCap)
{
from.SendMessage(38, $"Your mastery of {_Skill} is already at its absolute limit.");
return;
}
targetSkill.Cap += capIncrease;
if (targetSkill.Cap > maxCap)
{
targetSkill.Cap = maxCap;
}
from.SendMessage(0x501, $"The shard dissolves, permanently increasing your {_Skill} cap by 1.0!");
from.PlaySound(0x243);
from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
Delete();
}
public CrystalOfKnowledge(Serial serial) : base(serial)
{
}
// --- ModernUO Manual Serialization ---
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // Version
// Save the specific skill ID to the hard drive
writer.Write((int)_Skill);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
// Load the specific skill ID back when the server boots
_Skill = (SkillName)reader.ReadInt();
}
}
}