83 lines
2 KiB
C#
83 lines
2 KiB
C#
using System;
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namespace Server.Items
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{
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[Serializable(0, false)]
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public abstract partial class BaseFish : Item
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{
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private static readonly TimeSpan DeathDelay = TimeSpan.FromMinutes(5);
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private TimerExecutionToken _timerToken;
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[Constructible]
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public BaseFish(int itemID) : base(itemID)
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{
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StartTimer();
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Dead => ItemID == 0x3B0C;
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public virtual void StartTimer()
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{
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_timerToken.Cancel();
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Timer.StartTimer(DeathDelay, Kill, out _timerToken);
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InvalidateProperties();
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}
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public virtual void StopTimer()
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{
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_timerToken.Cancel();
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InvalidateProperties();
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}
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public override void OnDelete()
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{
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StopTimer();
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}
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public virtual void Kill()
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{
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ItemID = 0x3B0C;
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StopTimer();
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}
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public int GetDescription()
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{
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// TODO: This will never return "very unusual dead aquarium creature" due to the way it is killed
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if (ItemID > 0x3B0F)
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{
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return Dead ? 1074424 : 1074422; // A very unusual [dead/live] aquarium creature
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}
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if (Hue != 0)
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{
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return Dead ? 1074425 : 1074423; // A [dead/live] aquarium creature of unusual color
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}
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return Dead ? 1073623 : 1073622; // A [dead/live] aquarium creature
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(GetDescription());
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if (!Dead && _timerToken.Running)
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{
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list.Add(1074507); // Gasping for air
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (Parent is not Aquarium && Parent is not FishBowl)
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{
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StartTimer();
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}
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}
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}
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}
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