ModernUO/Projects/UOContent/Items/Aquarium/BaseFish.cs

83 lines
2 KiB
C#

using System;
namespace Server.Items
{
[Serializable(0, false)]
public abstract partial class BaseFish : Item
{
private static readonly TimeSpan DeathDelay = TimeSpan.FromMinutes(5);
private TimerExecutionToken _timerToken;
[Constructible]
public BaseFish(int itemID) : base(itemID)
{
StartTimer();
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Dead => ItemID == 0x3B0C;
public virtual void StartTimer()
{
_timerToken.Cancel();
Timer.StartTimer(DeathDelay, Kill, out _timerToken);
InvalidateProperties();
}
public virtual void StopTimer()
{
_timerToken.Cancel();
InvalidateProperties();
}
public override void OnDelete()
{
StopTimer();
}
public virtual void Kill()
{
ItemID = 0x3B0C;
StopTimer();
}
public int GetDescription()
{
// TODO: This will never return "very unusual dead aquarium creature" due to the way it is killed
if (ItemID > 0x3B0F)
{
return Dead ? 1074424 : 1074422; // A very unusual [dead/live] aquarium creature
}
if (Hue != 0)
{
return Dead ? 1074425 : 1074423; // A [dead/live] aquarium creature of unusual color
}
return Dead ? 1073623 : 1073622; // A [dead/live] aquarium creature
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(GetDescription());
if (!Dead && _timerToken.Running)
{
list.Add(1074507); // Gasping for air
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (Parent is not Aquarium && Parent is not FishBowl)
{
StartTimer();
}
}
}
}