ModernUO/Projects
Kamron Batman 6a3804addc
feat: Replace FastAStarAlgorithm with BitmapAStarAlgorithm (#2446)
## Summary

Replaces `FastAStarAlgorithm` with `BitmapAStarAlgorithm`: one cache lookup per cell expansion (8-direction mask + per-direction destination Z) instead of 8 separate `MovementImpl.CheckMovement` calls. Adds the supporting cache infrastructure to back it.

Public API unchanged — `MovementPath` / `Mobile.Move` / `CalcMoves.Find` return the same shapes; the algorithm swap is internal.

## What's in this PR

- **`BitmapAStarAlgorithm`** — A* that issues one `StepCache.TryGetMask` call per cell expansion. Inline fallthrough to the per-cell slow path for multi-Z, off-map, source-Z mismatch, and non-default walkers.
- **`StepCache`** — singleton chunk store keyed by `(mapId, chunkX, chunkY)`. Lazily built on first query, invalidated by `Sector.MultisVersion` mismatch, memory-bounded by sampled probabilistic LRU.
- **`StepProbe`** — computes static-only walkability for a single cell, mirroring `MovementImpl.Check` minus the item / mobile collision phases.
- **`StepMask` / `StepChunk`** — value / storage types for the per-cell results.
- **`CacheEvictionTimer`** — periodic cap backstop (60s interval; early-returns when not over cap).
- **`Map.Sector.MultisVersion`** promoted to `public` so the cache can detect dynamic-static invalidations cheaply.

## Eviction strategy

Sampled probabilistic LRU (Redis-style). Per eviction, sample 5 random keys from a parallel `List<long>` kept in lockstep with the chunk dictionary; evict the oldest of the sample via swap-and-pop. O(1) per eviction regardless of resident count, so sustained cap pressure has no perpetual perf hit.

## Capability handling (interim)

Non-default walkers (non-GM players, creatures with `CanSwim` / `CanFly` / `CanOpenDoors` / `CanMoveOverObstacles`) route entirely through the per-cell slow path via `BitmapAStarAlgorithm.GetSuccessorsSlowPath`. The 2-pass design (cache + capability overlay + dynamic-obstacle pass) lands in the follow-up PR.
2026-05-05 21:53:43 -07:00
..
Application fix: Removes profiling. Streamlines core tick count. (#1948) 2024-09-11 00:55:18 -07:00
BuildTool fix: Bumps dependencies to address vulns. (#2408) 2026-04-19 13:41:27 -07:00
Logger fix: Fixes publishing with build tool (#2398) 2026-04-04 00:35:39 -07:00
Server feat: Replace FastAStarAlgorithm with BitmapAStarAlgorithm (#2446) 2026-05-05 21:53:43 -07:00
Server.Tests feat(buffers): add :L lowercase format spec to RawInterpolatedStringHandler (#2440) 2026-05-03 18:24:57 -07:00
UOContent feat: Replace FastAStarAlgorithm with BitmapAStarAlgorithm (#2446) 2026-05-05 21:53:43 -07:00
UOContent.Tests feat: Replace FastAStarAlgorithm with BitmapAStarAlgorithm (#2446) 2026-05-05 21:53:43 -07:00