ModernUO/Projects/Server/Diagnostics/EventLoopProfiler.cs
Kamron Batman 6aedbbe2ef
perf(core): sleep the event loop when idle
The loop span through its body regardless of whether there was anything
to do -- ~10% of a desktop core for an empty shard, ~70% of a small VPS
core, and a process that never idles is exactly what burstable vCPU
plans throttle.

The loop now blocks in NetState.WaitForCompletion whenever every queue
it drains is empty, waking on the next timer tick or the moment work
arrives. Receive completions, new connections, and cross-thread
LoopContext.Post (via IORingGroup 1.0.10's sticky Wake) are all in the
wait set, so sleeping adds no latency to any of them; only timer-driven
logic sees wheel lag, bounded by server.eventLoopIdleWaitMs (default
2ms, 0 = never sleep).

Measured on a real world of 190k items / 33k mobiles: 10.4% of a core
to 0.8-1.0%, with peak tick lag unchanged. Spin mode independently
gained 7x the iterations per core from the ring's AcceptEx rework.
Sleeping also gives the GC natural pause points, which the old spin
loop denied it -- memory no longer climbs until a save forces a
collection.

A sleep is bounded by the next wheel turn, so a correctly honoured
sleep can never miss a deadline; the only way sleeping harms the wheel
is the host returning the wait late. That overshoot is measured on
every sleep, and an escalating backoff (server.lateWakeThreshold)
suspends sleeping when it persists -- server work like saves or heavy
commands cannot trip it by construction. Hosts without high-resolution
waits are detected once at startup and spin instead. The admin gump
shows the verdict instead of the now-meaningless CPS figure, which is
removed.

Time accounting for diagnosis is compiled out of normal builds: build
with -p:EventLoopProfiling=true to enable EventLoopProfiler (per-phase
wall time, sleep overshoot, GC pauses, stolen-time residual, ~15min
ring buffer) and the [LoopStats command with CSV dump. See
dev-docs/debugging-event-loop.md for the diagnosis funnel.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-09 12:53:48 -07:00

233 lines
7.7 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: EventLoopProfiler.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Server;
public enum LoopPhase
{
MobileDeltas,
ItemDeltas,
TimerSlice,
NetworkSlice,
LoopTasks,
}
/// <summary>
/// Event-loop time accounting, compiled out of normal builds. Build with
/// <c>-p:EventLoopProfiling=true</c> to enable; every hook is
/// <c>[Conditional("EVENT_LOOP_PROFILING")]</c>, so without the flag the call sites do not exist
/// in the IL and this class is dormant. See dev-docs/debugging-event-loop.md for how to read it.
/// </summary>
/// <remarks>
/// Each one-second sample decomposes wall time into work (per <see cref="LoopPhase"/>), sleep,
/// GC pause, and a stolen residual (wall - work - sleep): time the host ran something else.
/// Samples land in a ring buffer (~15 minutes) so a lag episode can be compared against the good
/// minutes on the same box, build, and world — the baseline RunUO's profiler never had.
/// </remarks>
public static class EventLoopProfiler
{
public const int PhaseCount = 5;
private const int RingSize = 900;
private const long SampleIntervalMs = 1000;
public struct Sample
{
public long WallStart; // Core.TickCount at sample start
public long WallMs; // sample length
public long Iterations;
public long Sleeps;
public double SleepMs; // total time blocked in WaitForCompletion
public double SleepOvershootMaxMs; // worst (elapsed - requested) this sample
public long LateWakes; // overshoot >= Timer.TickRate
public long WheelLagMaxMs; // worst wheel lateness observed at Slice entry
public long WakesIssued;
public long WakesElided;
public double GcPauseMs; // GC.GetTotalPauseDuration delta
public int Gen0;
public int Gen1;
public int Gen2;
public PhaseTimes Phases;
// Work the phases did not account for and the loop did not spend sleeping: host
// scheduling steals, and anything between the bracketed phases. GC pauses inside a
// phase or sleep inflate those measurements instead, so GcPauseMs overlaps rather
// than subtracts.
public double StolenMs
{
get
{
var known = SleepMs + Phases.Total;
return WallMs > known ? WallMs - known : 0;
}
}
}
[InlineArray(PhaseCount)]
public struct PhaseTimes
{
private double _element0;
public double Total
{
get
{
double total = 0;
for (var i = 0; i < PhaseCount; i++)
{
total += this[i];
}
return total;
}
}
}
private static readonly double _msPerTick = 1000.0 / Stopwatch.Frequency;
private static Sample[] _ring;
private static int _ringCount;
private static int _ringHead;
private static Sample _current;
private static long _phaseStartTimestamp;
private static long _sampleStartedAt;
private static TimeSpan _lastGcPause;
private static int _lastGen0;
private static int _lastGen1;
private static int _lastGen2;
/// <summary>Number of samples recorded so far (capped at the ring size).</summary>
public static int SampleCount => _ringCount;
/// <summary>The sample currently being accumulated (not yet in the ring).</summary>
public static Sample Current => _current;
/// <summary>
/// Copies the newest <paramref name="count"/> completed samples, oldest first.
/// </summary>
public static Sample[] History(int count = RingSize)
{
count = Math.Min(count, _ringCount);
var result = new Sample[count];
for (var i = 0; i < count; i++)
{
result[i] = _ring[(_ringHead - count + i + RingSize) % RingSize];
}
return result;
}
[Conditional("EVENT_LOOP_PROFILING")]
public static void IterationStart(long tickCount)
{
if (_ring == null)
{
_ring = new Sample[RingSize];
_sampleStartedAt = tickCount;
_current.WallStart = tickCount;
_lastGcPause = GC.GetTotalPauseDuration();
_lastGen0 = GC.CollectionCount(0);
_lastGen1 = GC.CollectionCount(1);
_lastGen2 = GC.CollectionCount(2);
}
_current.Iterations++;
if (tickCount - _sampleStartedAt < SampleIntervalMs)
{
return;
}
_current.WallMs = tickCount - _sampleStartedAt;
var pause = GC.GetTotalPauseDuration();
_current.GcPauseMs = (pause - _lastGcPause).TotalMilliseconds;
_lastGcPause = pause;
var gen0 = GC.CollectionCount(0);
var gen1 = GC.CollectionCount(1);
var gen2 = GC.CollectionCount(2);
_current.Gen0 = gen0 - _lastGen0;
_current.Gen1 = gen1 - _lastGen1;
_current.Gen2 = gen2 - _lastGen2;
_lastGen0 = gen0;
_lastGen1 = gen1;
_lastGen2 = gen2;
_ring[_ringHead] = _current;
_ringHead = (_ringHead + 1) % RingSize;
if (_ringCount < RingSize)
{
_ringCount++;
}
_sampleStartedAt = tickCount;
_current = default;
_current.WallStart = tickCount;
}
[Conditional("EVENT_LOOP_PROFILING")]
public static void PhaseStart(LoopPhase phase) => _phaseStartTimestamp = Stopwatch.GetTimestamp();
[Conditional("EVENT_LOOP_PROFILING")]
public static void PhaseEnd(LoopPhase phase) =>
_current.Phases[(int)phase] += (Stopwatch.GetTimestamp() - _phaseStartTimestamp) * _msPerTick;
[Conditional("EVENT_LOOP_PROFILING")]
public static void SleepEnd(int requestedMs, long elapsedMs)
{
_current.Sleeps++;
_current.SleepMs += elapsedMs;
var overshoot = elapsedMs - requestedMs;
if (overshoot > _current.SleepOvershootMaxMs)
{
_current.SleepOvershootMaxMs = overshoot;
}
if (overshoot >= Timer.TickRate)
{
_current.LateWakes++;
}
}
[Conditional("EVENT_LOOP_PROFILING")]
public static void WheelSlice(long deltaSinceTurn)
{
var lag = deltaSinceTurn - Timer.TickRate;
if (lag > _current.WheelLagMaxMs)
{
_current.WheelLagMaxMs = lag;
}
}
// Cross-thread; approximate counts are fine for diagnosis, so no interlocked.
[Conditional("EVENT_LOOP_PROFILING")]
public static void WakeSignal(bool elided)
{
if (elided)
{
_current.WakesElided++;
}
else
{
_current.WakesIssued++;
}
}
}