ModernUO/Projects/UOContent/Mobiles/Animals/Misc/BullFrog.cs

55 lines
1.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Bullfrog")]
[SerializationGenerator(0, false)]
public partial class BullFrog : BaseCreature
{
[Constructible]
public BullFrog() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 81;
Hue = Utility.RandomList(0x5AC, 0x5A3, 0x59A, 0x591, 0x588, 0x57F);
BaseSoundID = 0x266;
SetStr(46, 70);
SetDex(6, 25);
SetInt(11, 20);
SetHits(28, 42);
SetMana(0);
SetDamage(1, 2);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 350;
Karma = 0;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public override string CorpseName => "a bull frog corpse";
public override string DefaultName => "a bull frog";
public override int Meat => 1;
public override int Hides => 4;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
}
}