- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
297 lines
12 KiB
C#
297 lines
12 KiB
C#
using System;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Network;
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namespace Server.Factions
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{
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public class FinanceGump : FactionGump
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{
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private static readonly int[] m_PriceOffsets =
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{
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-30, -25, -20, -15, -10, -5,
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+50, +100, +150, +200, +250, +300
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};
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private readonly Faction m_Faction;
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private readonly PlayerMobile m_From;
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private readonly Town m_Town;
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public FinanceGump(PlayerMobile from, Faction faction, Town town) : base(50, 50)
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{
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m_From = from;
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m_Faction = faction;
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m_Town = town;
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AddPage(0);
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AddBackground(0, 0, 320, 410, 5054);
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AddBackground(10, 10, 300, 390, 3000);
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AddPage(1);
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AddHtmlLocalized(20, 30, 260, 25, 1011541); // FINANCE MINISTER
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AddHtmlLocalized(55, 90, 200, 25, 1011539); // CHANGE PRICES
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AddButton(20, 90, 4005, 4007, 0, GumpButtonType.Page, 2);
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AddHtmlLocalized(55, 120, 200, 25, 1011540); // BUY SHOPKEEPERS
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AddButton(20, 120, 4005, 4007, 0, GumpButtonType.Page, 3);
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AddHtmlLocalized(55, 150, 200, 25, 1011495); // VIEW FINANCES
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AddButton(20, 150, 4005, 4007, 0, GumpButtonType.Page, 4);
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AddHtmlLocalized(55, 360, 200, 25, 1011441); // EXIT
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AddButton(20, 360, 4005, 4007, 0);
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AddPage(2);
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AddHtmlLocalized(20, 30, 200, 25, 1011539); // CHANGE PRICES
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for (var i = 0; i < m_PriceOffsets.Length; ++i)
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{
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var ofs = m_PriceOffsets[i];
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var x = 20 + i / 6 * 150;
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var y = 90 + i % 6 * 30;
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AddRadio(x, y, 208, 209, town.Tax == ofs, i + 1);
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if (ofs < 0)
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{
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AddLabel(x + 35, y, 0x26, $"- {-ofs}%");
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}
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else
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{
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AddLabel(x + 35, y, 0x12A, $"+ {ofs}%");
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}
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}
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AddRadio(20, 270, 208, 209, town.Tax == 0, 0);
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AddHtmlLocalized(55, 270, 90, 25, 1011542); // normal
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AddHtmlLocalized(55, 330, 200, 25, 1011509); // Set Prices
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AddButton(20, 330, 4005, 4007, ToButtonID(0, 0));
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AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page
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AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
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AddPage(3);
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AddHtmlLocalized(20, 30, 200, 25, 1011540); // BUY SHOPKEEPERS
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var vendorLists = town.VendorLists;
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for (var i = 0; i < vendorLists.Count; ++i)
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{
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var list = vendorLists[i];
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AddButton(20, 90 + i * 40, 4005, 4007, 0, GumpButtonType.Page, 5 + i);
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AddItem(55, 90 + i * 40, list.Definition.ItemID);
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AddHtmlText(100, 90 + i * 40, 200, 25, list.Definition.Label, false, false);
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}
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AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page
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AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
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AddPage(4);
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var financeUpkeep = town.FinanceUpkeep;
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var sheriffUpkeep = town.SheriffUpkeep;
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var dailyIncome = town.DailyIncome;
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var netCashFlow = town.NetCashFlow;
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AddHtmlLocalized(20, 30, 300, 25, 1011524); // FINANCE STATEMENT
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AddHtmlLocalized(20, 80, 300, 25, 1011538); // Current total money for town :
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AddLabel(20, 100, 0x44, town.Silver.ToString());
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AddHtmlLocalized(20, 130, 300, 25, 1011520); // Finance Minister Upkeep :
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AddLabel(20, 150, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0'
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AddHtmlLocalized(20, 180, 300, 25, 1011521); // Sheriff Upkeep :
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AddLabel(20, 200, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0'
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AddHtmlLocalized(20, 230, 300, 25, 1011522); // Town Income :
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AddLabel(20, 250, 0x44, dailyIncome.ToString("N0")); // NOTE: Added 'N0'
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AddHtmlLocalized(20, 280, 300, 25, 1011523); // Net Cash flow per day :
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AddLabel(20, 300, 0x44, netCashFlow.ToString("N0")); // NOTE: Added 'N0'
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AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page
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AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
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for (var i = 0; i < vendorLists.Count; ++i)
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{
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var vendorList = vendorLists[i];
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AddPage(5 + i);
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AddHtmlText(60, 30, 300, 25, vendorList.Definition.Header, false, false);
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AddItem(20, 30, vendorList.Definition.ItemID);
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AddHtmlLocalized(20, 90, 200, 25, 1011514); // You have :
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AddLabel(230, 90, 0x26, vendorList.Vendors.Count.ToString());
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AddHtmlLocalized(20, 120, 200, 25, 1011515); // Maximum :
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AddLabel(230, 120, 0x256, vendorList.Definition.Maximum.ToString());
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AddHtmlLocalized(20, 150, 200, 25, 1011516); // Cost :
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AddLabel(230, 150, 0x44, vendorList.Definition.Price.ToString("N0")); // NOTE: Added 'N0'
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AddHtmlLocalized(20, 180, 200, 25, 1011517); // Daily Pay :
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AddLabel(230, 180, 0x37, vendorList.Definition.Upkeep.ToString("N0")); // NOTE: Added 'N0'
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AddHtmlLocalized(20, 210, 200, 25, 1011518); // Current Silver :
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AddLabel(230, 210, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0'
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AddHtmlLocalized(20, 240, 200, 25, 1011519); // Current Payroll :
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AddLabel(230, 240, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0'
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AddHtmlText(55, 300, 200, 25, vendorList.Definition.Label, false, false);
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if (town.Silver >= vendorList.Definition.Price)
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{
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AddButton(20, 300, 4005, 4007, ToButtonID(1, i));
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}
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else
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{
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AddImage(20, 300, 4020);
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}
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AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page
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AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 3);
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}
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}
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public override int ButtonTypes => 2;
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (!m_Town.IsFinance(m_From) || m_Town.Owner != m_Faction)
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{
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m_From.SendLocalizedMessage(1010339); // You no longer control this city
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return;
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}
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if (!FromButtonID(info.ButtonID, out var type, out var index))
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{
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return;
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}
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switch (type)
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{
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case 0: // general
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{
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switch (index)
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{
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case 0: // set price
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{
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var switches = info.Switches;
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if (switches.Length == 0)
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{
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break;
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}
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var opt = switches[0];
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var newTax = 0;
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if (opt >= 1 && opt <= m_PriceOffsets.Length)
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{
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newTax = m_PriceOffsets[opt - 1];
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}
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if (m_Town.Tax == newTax)
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{
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break;
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}
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if (m_From.AccessLevel == AccessLevel.Player && !m_Town.TaxChangeReady)
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{
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var remaining = Core.Now - (m_Town.LastTaxChange + Town.TaxChangePeriod);
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if (remaining.TotalMinutes < 4)
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{
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// You must wait a short while before changing prices again.
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m_From.SendLocalizedMessage(1042165);
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}
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else if (remaining.TotalMinutes < 10)
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{
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// You must wait several minutes before changing prices again.
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m_From.SendLocalizedMessage(1042166);
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}
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else if (remaining.TotalHours < 1)
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{
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// You must wait up to an hour before changing prices again.
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m_From.SendLocalizedMessage(1042167);
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}
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else if (remaining.TotalHours < 4)
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{
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// You must wait a few hours before changing prices again.
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m_From.SendLocalizedMessage(1042168);
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}
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else
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{
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// You must wait several hours before changing prices again.
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m_From.SendLocalizedMessage(1042169);
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}
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}
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else
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{
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m_Town.Tax = newTax;
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if (m_From.AccessLevel == AccessLevel.Player)
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{
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m_Town.LastTaxChange = Core.Now;
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}
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}
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break;
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}
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}
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break;
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}
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case 1: // make vendor
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{
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var vendorLists = m_Town.VendorLists;
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if (index >= 0 && index < vendorLists.Count)
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{
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var vendorList = vendorLists[index];
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if (Town.FromRegion(m_From.Region) != m_Town)
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{
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// You must be in your controlled city to buy Items
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m_From.SendLocalizedMessage(1010305);
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}
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else if (vendorList.Vendors.Count >= vendorList.Definition.Maximum)
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{
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// You currently have too many of this enhancement type to place another
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m_From.SendLocalizedMessage(1010306);
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}
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else if (BaseBoat.FindBoatAt(m_From.Location, m_From.Map) != null)
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{
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m_From.SendMessage("You cannot place a vendor here");
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}
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else if (m_Town.Silver >= vendorList.Definition.Price)
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{
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var vendor = vendorList.Construct(m_Town, m_Faction);
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if (vendor != null)
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{
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m_Town.Silver -= vendorList.Definition.Price;
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vendor.MoveToWorld(m_From.Location, m_From.Map);
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vendor.Home = vendor.Location;
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}
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}
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}
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break;
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}
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}
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}
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}
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}
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