- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
477 lines
15 KiB
C#
477 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Factions
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{
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public class Sigil : BaseSystemController
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{
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public const int OwnershipHue = 0xB;
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// ?? time corrupting faction has to return the sigil before corruption time resets ?
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public static readonly TimeSpan CorruptionGrace = TimeSpan.FromMinutes(Core.SE ? 30.0 : 15.0);
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// Sigil must be held at a stronghold for this amount of time in order to become corrupted
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public static readonly TimeSpan CorruptionPeriod = Core.SE ? TimeSpan.FromHours(10.0) : TimeSpan.FromHours(24.0);
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// After a sigil has been corrupted it must be returned to the town within this period of time
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public static readonly TimeSpan ReturnPeriod = TimeSpan.FromHours(1.0);
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// Once it's been returned the corrupting faction owns the town for this period of time
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public static readonly TimeSpan PurificationPeriod = TimeSpan.FromDays(3.0);
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private Faction m_Corrupted;
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private Faction m_Corrupting;
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private Town m_Town;
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public Sigil(Town town) : base(0x1869)
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{
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Movable = false;
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Town = town;
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Sigils.Add(this);
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}
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public Sigil(Serial serial) : base(serial)
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{
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Sigils.Add(this);
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public DateTime LastStolen { get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public DateTime GraceStart { get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public DateTime CorruptionStart { get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public DateTime PurificationStart { get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Town Town
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{
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get => m_Town;
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set
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{
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m_Town = value;
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Update();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Corrupted
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{
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get => m_Corrupted;
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set
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{
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m_Corrupted = value;
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Update();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Corrupting
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{
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get => m_Corrupting;
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set
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{
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m_Corrupting = value;
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Update();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public BaseMonolith LastMonolith { get; set; }
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[CommandProperty(AccessLevel.Counselor)]
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public bool IsBeingCorrupted => LastMonolith is StrongholdMonolith && LastMonolith.Faction == m_Corrupting &&
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m_Corrupting != null;
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[CommandProperty(AccessLevel.Counselor)]
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public bool IsCorrupted => m_Corrupted != null;
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[CommandProperty(AccessLevel.Counselor)]
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public bool IsPurifying => PurificationStart != DateTime.MinValue;
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[CommandProperty(AccessLevel.Counselor)]
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public bool IsCorrupting => m_Corrupting != null && m_Corrupting != m_Corrupted;
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan TimeUntilCorruption =>
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!IsBeingCorrupted ?
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TimeSpan.Zero :
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Utility.Max(CorruptionStart + CorruptionPeriod - Core.Now, TimeSpan.Zero);
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public static List<Sigil> Sigils { get; } = new();
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public void Update()
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{
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ItemID = m_Town?.Definition.SigilID ?? 0x1869;
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if (m_Town == null)
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{
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AssignName(null);
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}
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else if (IsCorrupted || IsPurifying)
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{
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AssignName(m_Town.Definition.CorruptedSigilName);
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}
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else
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{
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AssignName(m_Town.Definition.SigilName);
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}
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InvalidateProperties();
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (IsCorrupted)
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{
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TextDefinition.AddTo(list, m_Corrupted.Definition.SigilControl);
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}
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else
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{
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list.Add(1042256); // This sigil is not corrupted.
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}
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if (IsCorrupting)
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{
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list.Add(1042257); // This sigil is in the process of being corrupted.
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}
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else if (IsPurifying)
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{
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list.Add(1042258); // This sigil has recently been corrupted, and is undergoing purification.
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}
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else
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{
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list.Add(1042259); // This sigil is not in the process of being corrupted.
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (IsCorrupted)
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{
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if (m_Corrupted.Definition.SigilControl.Number > 0)
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{
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LabelTo(from, m_Corrupted.Definition.SigilControl.Number);
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}
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else if (m_Corrupted.Definition.SigilControl.String != null)
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{
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LabelTo(from, m_Corrupted.Definition.SigilControl.String);
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}
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}
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else
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{
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LabelTo(from, 1042256); // This sigil is not corrupted.
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}
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if (IsCorrupting)
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{
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LabelTo(from, 1042257); // This sigil is in the process of being corrupted.
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}
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else if (IsPurifying)
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{
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LabelTo(from, 1042258); // This sigil has been recently corrupted, and is undergoing purification.
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}
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else
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{
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LabelTo(from, 1042259); // This sigil is not in the process of being corrupted.
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}
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}
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public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
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{
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from.SendLocalizedMessage(1005225); // You must use the stealing skill to pick up the sigil
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return false;
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}
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private Mobile FindOwner(IEntity parent)
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{
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if (parent is Item item)
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{
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return item.RootParent as Mobile;
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}
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if (parent is Mobile mobile)
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{
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return mobile;
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}
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return null;
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}
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded(parent);
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var mob = FindOwner(parent);
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if (mob != null)
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{
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mob.SolidHueOverride = OwnershipHue;
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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base.OnRemoved(parent);
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var mob = FindOwner(parent);
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if (mob != null)
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{
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mob.SolidHueOverride = -1;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.BeginTarget(1, false, TargetFlags.None, Sigil_OnTarget);
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from.SendLocalizedMessage(1042251); // Click on a sigil monolith or player
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}
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}
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public static bool ExistsOn(Mobile mob) => mob.Backpack?.FindItemByType<Sigil>() != null;
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private void BeginCorrupting(Faction faction)
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{
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m_Corrupting = faction;
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CorruptionStart = Core.Now;
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}
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private void ClearCorrupting()
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{
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m_Corrupting = null;
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CorruptionStart = DateTime.MinValue;
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}
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private void Sigil_OnTarget(Mobile from, object obj)
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{
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if (Deleted || !IsChildOf(from.Backpack))
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{
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return;
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}
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if (obj is Mobile)
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{
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if (obj is PlayerMobile targ)
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{
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var toFaction = Faction.Find(targ);
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var fromFaction = Faction.Find(from);
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if (toFaction == null)
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{
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from.SendLocalizedMessage(1005223); // You cannot give the sigil to someone not in a faction
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}
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else if (fromFaction != toFaction)
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{
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from.SendLocalizedMessage(1005222); // You cannot give the sigil to someone not in your faction
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}
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else if (ExistsOn(targ))
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{
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from.SendLocalizedMessage(1005220); // You cannot give this sigil to someone who already has a sigil
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}
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else if (!targ.Alive)
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{
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from.SendLocalizedMessage(1042248); // You cannot give a sigil to a dead person.
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}
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else if (from.NetState != null && targ.NetState != null)
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{
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var pack = targ.Backpack;
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pack?.DropItem(this);
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}
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}
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else
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{
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from.SendLocalizedMessage(1005221); // You cannot give the sigil to them
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}
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}
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else if (obj is BaseMonolith)
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{
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if (obj is StrongholdMonolith sm)
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{
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if (sm.Faction == null || sm.Faction != Faction.Find(from))
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{
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from.SendLocalizedMessage(1042246); // You can't place that on an enemy monolith
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}
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else if (sm.Town == null || sm.Town != m_Town)
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{
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from.SendLocalizedMessage(1042247); // That is not the correct faction monolith
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}
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else
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{
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sm.Sigil = this;
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var newController = sm.Faction;
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var oldController = m_Corrupting;
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if (oldController == null)
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{
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if (m_Corrupted != newController)
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{
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BeginCorrupting(newController);
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}
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}
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else if (GraceStart > DateTime.MinValue && GraceStart + CorruptionGrace < Core.Now)
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{
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if (m_Corrupted != newController)
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{
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BeginCorrupting(newController); // grace time over, reset period
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}
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else
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{
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ClearCorrupting();
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}
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GraceStart = DateTime.MinValue;
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}
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else if (newController == oldController)
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{
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GraceStart = DateTime.MinValue; // returned within grace period
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}
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else if (GraceStart == DateTime.MinValue)
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{
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GraceStart = Core.Now;
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}
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PurificationStart = DateTime.MinValue;
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}
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}
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else if (obj is TownMonolith tm)
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{
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if (tm.Town == null || tm.Town != m_Town)
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{
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from.SendLocalizedMessage(1042245); // This is not the correct town sigil monolith
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}
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else if (m_Corrupted == null || m_Corrupted != Faction.Find(from))
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{
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// Your faction did not corrupt this sigil. Take it to your stronghold.
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from.SendLocalizedMessage(1042244);
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}
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else
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{
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tm.Sigil = this;
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m_Corrupting = null;
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PurificationStart = Core.Now;
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CorruptionStart = DateTime.MinValue;
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m_Town.Capture(m_Corrupted);
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m_Corrupted = null;
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}
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}
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}
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else
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{
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from.SendLocalizedMessage(1005224); // You can't use the sigil on that
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}
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Update();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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Town.WriteReference(writer, m_Town);
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Faction.WriteReference(writer, m_Corrupted);
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Faction.WriteReference(writer, m_Corrupting);
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writer.Write(LastMonolith);
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writer.Write(LastStolen);
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writer.Write(GraceStart);
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writer.Write(CorruptionStart);
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writer.Write(PurificationStart);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Town = Town.ReadReference(reader);
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m_Corrupted = Faction.ReadReference(reader);
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m_Corrupting = Faction.ReadReference(reader);
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LastMonolith = reader.ReadEntity<BaseMonolith>();
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LastStolen = reader.ReadDateTime();
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GraceStart = reader.ReadDateTime();
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CorruptionStart = reader.ReadDateTime();
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PurificationStart = reader.ReadDateTime();
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Update();
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if (RootParent is Mobile mob)
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{
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mob.SolidHueOverride = OwnershipHue;
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}
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break;
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}
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}
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}
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public bool ReturnHome()
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{
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var monolith = LastMonolith;
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if (monolith == null && m_Town != null)
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{
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monolith = m_Town.Monolith;
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}
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if (monolith?.Deleted == false)
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{
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monolith.Sigil = this;
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}
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return monolith?.Deleted == false;
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}
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public override void OnParentDeleted(IEntity parent)
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{
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base.OnParentDeleted(parent);
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ReturnHome();
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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Sigils.Remove(this);
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}
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public override void Delete()
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{
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if (ReturnHome())
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{
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return;
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}
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base.Delete();
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}
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}
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}
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