- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
214 lines
6 KiB
C#
214 lines
6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Server.Network;
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namespace Server.Items
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{
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public static class BulletinBoardSystem
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{
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// Threads will be removed six hours after the last post was made
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public static TimeSpan ThreadDeletionTime { get; private set; }
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// A player may only create a thread once every two minutes
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public static TimeSpan ThreadCreateTime { get; private set; }
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// A player may only reply once every thirty seconds
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public static TimeSpan ThreadReplyTime { get; private set; }
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public static void Configure()
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{
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ThreadCreateTime = ServerConfiguration.GetOrUpdateSetting("bulletinboards.creationTimeDelay", TimeSpan.FromMinutes(2.0));
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ThreadDeletionTime = ServerConfiguration.GetOrUpdateSetting("bulletinboards.expireDuration", TimeSpan.FromHours(6.0));
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ThreadReplyTime = ServerConfiguration.GetOrUpdateSetting("bulletinboards.replyDelay", TimeSpan.FromSeconds(30.0));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool CheckCreateTime(DateTime time) => time + ThreadCreateTime < Core.Now;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool CheckDeletionTime(DateTime time) => time + ThreadDeletionTime < Core.Now;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool CheckReplyTime(DateTime time) => time + ThreadReplyTime < Core.Now;
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}
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[Flippable(0x1E5E, 0x1E5F)]
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public class BulletinBoard : BaseBulletinBoard
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{
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[Constructible]
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public BulletinBoard() : base(0x1E5E)
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{
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}
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public BulletinBoard(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public abstract class BaseBulletinBoard : Item
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{
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public BaseBulletinBoard(int itemID) : base(itemID)
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{
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BoardName = "bulletin board";
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Movable = false;
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}
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public BaseBulletinBoard(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string BoardName { get; set; }
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public virtual void Cleanup()
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{
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var items = Items;
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for (var i = items.Count - 1; i >= 0; --i)
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{
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if (i >= items.Count)
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{
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continue;
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}
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if (!(items[i] is BulletinMessage msg))
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{
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continue;
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}
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if (msg.Thread == null && BulletinBoardSystem.CheckDeletionTime(msg.LastPostTime))
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{
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msg.Delete();
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RecurseDelete(msg); // A root-level thread has expired
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}
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}
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}
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private void RecurseDelete(BulletinMessage msg)
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{
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var found = new List<Item>();
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var items = Items;
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for (var i = items.Count - 1; i >= 0; --i)
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{
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if (i >= items.Count)
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{
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continue;
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}
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if (!(items[i] is BulletinMessage check))
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{
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continue;
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}
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if (check.Thread == msg)
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{
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check.Delete();
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found.Add(check);
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}
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}
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for (var i = 0; i < found.Count; ++i)
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{
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RecurseDelete((BulletinMessage)found[i]);
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}
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}
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public virtual bool GetLastPostTime(Mobile poster, bool onlyCheckRoot, ref DateTime lastPostTime)
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{
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var items = Items;
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var wasSet = false;
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for (var i = 0; i < items.Count; ++i)
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{
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if (!(items[i] is BulletinMessage msg) || msg.Poster != poster)
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{
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continue;
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}
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if (onlyCheckRoot && msg.Thread != null)
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{
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continue;
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}
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if (msg.Time > lastPostTime)
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{
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wasSet = true;
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lastPostTime = msg.Time;
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}
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}
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return wasSet;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (CheckRange(from))
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{
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Cleanup();
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var state = from.NetState;
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state.SendBBDisplayBoard(this);
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state.SendContainerContent(from, this);
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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}
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public virtual bool CheckRange(Mobile from) =>
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from.AccessLevel >= AccessLevel.GameMaster || from.Map == Map && from.InRange(GetWorldLocation(), 2);
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public void PostMessage(Mobile from, BulletinMessage thread, string subject, string[] lines)
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{
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if (thread != null)
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{
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thread.LastPostTime = Core.Now;
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}
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AddItem(new BulletinMessage(from, thread, subject, lines));
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(BoardName);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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BoardName = reader.ReadString();
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break;
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}
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}
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}
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}
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}
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