http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/ Not all powerscrolls do drop - Ninjitsu, Bushido etc. http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/ Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/ Hag Quest - Stew, can't eat it http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/ Giant Blue Beetles shouldn't need beating into submission after being tamed once http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/ Greater Dragon Fame/Karma Doesn't Match OSI http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/ Resizing Houses, you can resize a house by using a command under the house sign http://www.runuo.com/community/threads/ready-resizing-houses.414762/ Crafted Shield Resists are wrong on RunUO http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/ Yomotsu Mines, you should not be able to recall out of there. http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/ Missing Necro Icons in the Buff/Debuff Bar http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/ Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message http://www.runuo.com/community/threads/ready-chivalry-spells.450757/ Tinker tools use a different graphic on OSI http://www.runuo.com/community/threads/ready-tinker-tools.460690/ Tinkering should not be required when crafted a Tetsubo http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/ Carpentry-Small+Large Beds -Wrong Success Chance http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/ Telekinesis, various changes to behaviour with items http://www.runuo.com/community/threads/ready-telekinesis.455250/ Forensic Evaluation Various issues http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/ Animate Dead Corpses, you cannot carve the corpse after it's used http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/ You should be able to use begging skill while riding http://www.runuo.com/community/threads/ready-begging-while-riding.466174/ Crafting Mod Lower Requirements should only appear on shields http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/ You should be revealed While Taking Poison/Strangle Damage http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/ Insurance messages don't do the math! http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/ Slayers should work on area of effect spells http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/ You should not be able to use any travel spell in Heartwood http://www.runuo.com/community/threads/ready-heartwood.457379/ Welcome Back To The House Friend message does not show post-AoS http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/ Giant Beetle speed should be very fast when magery spells are cast on it http://www.runuo.com/community/threads/ready-giant-beetle.417848/
297 lines
No EOL
7.7 KiB
C#
297 lines
No EOL
7.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Multis;
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using Server.Gumps;
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using Server.ContextMenus;
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namespace Server.Multis
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{
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public class HouseSign : Item
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{
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private BaseHouse m_Owner;
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private Mobile m_OrgOwner;
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public HouseSign( BaseHouse owner ) : base( 0xBD2 )
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{
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m_Owner = owner;
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m_OrgOwner = m_Owner.Owner;
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Movable = false;
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}
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public HouseSign( Serial serial ) : base( serial )
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{
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}
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public string GetName()
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{
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if ( Name == null )
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return "An Unnamed House";
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return Name;
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}
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public BaseHouse Owner
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{
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get
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{
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return m_Owner;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool RestrictDecay
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{
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get{ return ( m_Owner != null && m_Owner.RestrictDecay ); }
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set{ if ( m_Owner != null ) m_Owner.RestrictDecay = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile OriginalOwner
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{
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get
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{
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return m_OrgOwner;
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Owner != null && !m_Owner.Deleted )
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m_Owner.Delete();
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add( 1061638 ); // A House Sign
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1061639, Utility.FixHtml( GetName() ) ); // Name: ~1_NAME~
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list.Add( 1061640, (m_Owner == null || m_Owner.Owner == null) ? "nobody" : m_Owner.Owner.Name ); // Owner: ~1_OWNER~
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if ( m_Owner != null )
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{
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list.Add( m_Owner.Public ? 1061641 : 1061642 ); // This House is Open to the Public : This is a Private Home
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DecayLevel level = m_Owner.DecayLevel;
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if ( level == DecayLevel.DemolitionPending )
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{
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list.Add( 1062497 ); // Demolition Pending
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}
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else if ( level != DecayLevel.Ageless )
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{
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if ( level == DecayLevel.Collapsed )
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level = DecayLevel.IDOC;
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list.Add( 1062028, String.Format( "#{0}", 1043009 + (int)level ) ); // Condition: This structure is ...
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}
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}
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( m_Owner != null && BaseHouse.DecayEnabled && m_Owner.DecayPeriod != TimeSpan.Zero )
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{
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string message;
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switch ( m_Owner.DecayLevel )
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{
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case DecayLevel.Ageless: message = "ageless"; break;
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case DecayLevel.Fairly: message = "fairly worn"; break;
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case DecayLevel.Greatly: message = "greatly worn"; break;
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case DecayLevel.LikeNew: message = "like new"; break;
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case DecayLevel.Slightly: message = "slightly worn"; break;
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case DecayLevel.Somewhat: message = "somewhat worn"; break;
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default: message = "in danger of collapsing"; break;
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}
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LabelTo( from, "This house is {0}.", message );
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}
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base.OnSingleClick( from );
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}
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public void ShowSign( Mobile m )
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{
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if ( m_Owner != null )
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{
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if ( m_Owner.IsFriend( m ) && m.AccessLevel < AccessLevel.GameMaster )
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{
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#region Mondain's Legacy
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if ( ( Core.ML && m_Owner.IsOwner( m ) ) || !Core.ML )
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m_Owner.RefreshDecay();
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#endregion
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if ( !Core.AOS )
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m.SendLocalizedMessage( 501293 ); // Welcome back to the house, friend!
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}
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if ( m_Owner.IsAosRules )
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m.SendGump( new HouseGumpAOS( HouseGumpPageAOS.Information, m, m_Owner ) );
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else
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m.SendGump( new HouseGump( m, m_Owner ) );
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}
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}
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public void ClaimGump_Callback( Mobile from, bool okay, object state )
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{
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if ( okay && m_Owner != null && m_Owner.Owner == null && m_Owner.DecayLevel != DecayLevel.DemolitionPending )
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{
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bool canClaim = false;
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if ( m_Owner.CoOwners == null || m_Owner.CoOwners.Count == 0 )
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canClaim = m_Owner.IsFriend( from );
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else
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canClaim = m_Owner.IsCoOwner( from );
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if ( canClaim && !BaseHouse.HasAccountHouse( from ) )
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{
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m_Owner.Owner = from;
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m_Owner.LastTraded = DateTime.Now;
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}
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}
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ShowSign( from );
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}
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public override void OnDoubleClick( Mobile m )
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{
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if ( m_Owner == null )
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return;
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if ( m.AccessLevel < AccessLevel.GameMaster && m_Owner.Owner == null && m_Owner.DecayLevel != DecayLevel.DemolitionPending )
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{
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bool canClaim = false;
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if ( m_Owner.CoOwners == null || m_Owner.CoOwners.Count == 0 )
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canClaim = m_Owner.IsFriend( m );
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else
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canClaim = m_Owner.IsCoOwner( m );
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if ( canClaim && !BaseHouse.HasAccountHouse( m ) )
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{
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/* You do not currently own any house on any shard with this account,
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* and this house currently does not have an owner. If you wish, you
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* may choose to claim this house and become its rightful owner. If
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* you do this, it will become your Primary house and automatically
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* refresh. If you claim this house, you will be unable to place
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* another house or have another house transferred to you for the
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* next 7 days. Do you wish to claim this house?
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*/
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m.SendGump( new WarningGump( 501036, 32512, 1049719, 32512, 420, 280, new WarningGumpCallback( ClaimGump_Callback ), null ) );
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}
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}
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ShowSign( m );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( BaseHouse.NewVendorSystem && from.Alive && Owner != null && Owner.IsAosRules )
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{
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if ( Owner.AreThereAvailableVendorsFor( from ) )
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list.Add( new VendorsEntry( this ) );
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if ( Owner.VendorInventories.Count > 0 )
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list.Add( new ReclaimVendorInventoryEntry( this ) );
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}
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}
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private class VendorsEntry : ContextMenuEntry
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{
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private HouseSign m_Sign;
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public VendorsEntry( HouseSign sign ) : base( 6211 )
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{
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m_Sign = sign;
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}
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public override void OnClick()
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{
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Mobile from = this.Owner.From;
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if ( !from.CheckAlive() || m_Sign.Deleted || m_Sign.Owner == null || !m_Sign.Owner.AreThereAvailableVendorsFor( from ) )
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return;
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if ( from.Map != m_Sign.Map || !from.InRange( m_Sign, 5 ) )
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{
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from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option.
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}
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else
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{
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from.SendGump( new HouseGumpAOS( HouseGumpPageAOS.Vendors, from, m_Sign.Owner ) );
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}
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}
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}
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private class ReclaimVendorInventoryEntry : ContextMenuEntry
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{
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private HouseSign m_Sign;
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public ReclaimVendorInventoryEntry( HouseSign sign ) : base( 6213 )
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{
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m_Sign = sign;
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}
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public override void OnClick()
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{
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Mobile from = this.Owner.From;
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if ( m_Sign.Deleted || m_Sign.Owner == null || m_Sign.Owner.VendorInventories.Count == 0 || !from.CheckAlive() )
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return;
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if ( from.Map != m_Sign.Map || !from.InRange( m_Sign, 5 ) )
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{
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from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option.
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}
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else
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{
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from.CloseGump( typeof( VendorInventoryGump ) );
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from.SendGump( new VendorInventoryGump( m_Sign.Owner, from ) );
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Owner );
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writer.Write( m_OrgOwner );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Owner = reader.ReadItem() as BaseHouse;
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m_OrgOwner = reader.ReadMobile();
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break;
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}
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}
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if ( this.Name == "a house sign" )
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this.Name = null;
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}
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}
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} |