### Summary * Exempts localhost from IPLimiter * Updates tests to have proper sequential testing with packets * Updates tests to clean up NetState
67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
namespace Server.Network;
|
|
|
|
public sealed class SpeedControl : Packet
|
|
{
|
|
public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
|
|
public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
|
|
public static readonly Packet Disable = SetStatic(new SpeedControl(0));
|
|
|
|
public SpeedControl(int speedControl) : base(0xBF)
|
|
{
|
|
EnsureCapacity(6);
|
|
|
|
Stream.Write((short)0x26);
|
|
Stream.Write((byte)speedControl);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Causes the client to walk in a given direction. It does not send a movement request.
|
|
/// </summary>
|
|
public sealed class MovePlayer : Packet
|
|
{
|
|
public MovePlayer(Direction d) : base(0x97, 2)
|
|
{
|
|
Stream.Write((byte)d);
|
|
|
|
// @4C63B0
|
|
}
|
|
}
|
|
|
|
public sealed class MovementRej : Packet
|
|
{
|
|
public MovementRej(int seq, Mobile m) : base(0x21, 8)
|
|
{
|
|
Stream.Write((byte)seq);
|
|
Stream.Write((short)m.X);
|
|
Stream.Write((short)m.Y);
|
|
Stream.Write((byte)m.Direction);
|
|
Stream.Write((sbyte)m.Z);
|
|
}
|
|
}
|
|
|
|
public sealed class MovementAck : Packet
|
|
{
|
|
private static readonly MovementAck[] m_Cache = new MovementAck[8 * 256];
|
|
|
|
private MovementAck(int seq, int noto) : base(0x22, 3)
|
|
{
|
|
Stream.Write((byte)seq);
|
|
Stream.Write((byte)noto);
|
|
}
|
|
|
|
public static MovementAck Instantiate(int seq, Mobile m)
|
|
{
|
|
var noto = Notoriety.Compute(m, m);
|
|
|
|
var p = m_Cache[noto * seq];
|
|
|
|
if (p == null)
|
|
{
|
|
m_Cache[noto * seq] = p = new MovementAck(seq, noto);
|
|
p.SetStatic();
|
|
}
|
|
|
|
return p;
|
|
}
|
|
}
|