ModernUO/Projects/UOContent/Mobiles/Animals/Bears/PolarBear.cs

53 lines
1.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Polarbear")]
[SerializationGenerator(0, false)]
public partial class PolarBear : BaseCreature
{
[Constructible]
public PolarBear() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 213;
BaseSoundID = 0xA3;
SetStr(116, 140);
SetDex(81, 105);
SetInt(26, 50);
SetHits(70, 84);
SetMana(0);
SetDamage(7, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Cold, 60, 80);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 60.1, 90.0);
SetSkill(SkillName.Wrestling, 45.1, 70.0);
Fame = 1500;
Karma = 0;
VirtualArmor = 18;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
public override string CorpseName => "a polar bear corpse";
public override string DefaultName => "a polar bear";
public override int Meat => 2;
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
}
}