* Fixes disarm * Fixes strangle not refreshing * Fixes curse not refreshing * Fixes 125% bonus to looting rights * Fixes mobs attacking each other, or not attacking each other * Fixes items dropping to the floor * Fixes protection spell * Fixes cure sending wrong message
57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using Server.Targeting;
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namespace Server.Spells.First
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{
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public class FeeblemindSpell : MagerySpell, ISpellTargetingMobile
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{
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private static readonly SpellInfo _info = new(
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"Feeblemind",
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"Rel Wis",
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212,
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9031,
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Reagent.Ginseng,
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Reagent.Nightshade
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);
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public FeeblemindSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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// TODO: StoneForm immunity
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var length = SpellHelper.GetDuration(Caster, m);
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SpellHelper.AddStatCurse(Caster, m, StatType.Int, length, false);
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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m.FixedParticles(0x3779, 10, 15, 5004, EffectLayer.Head);
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m.PlaySound(0x1E4);
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var percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.FeebleMind, 1075833, length, m, percentage.ToString()));
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HarmfulSpell(m);
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}
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FinishSequence();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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}
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}
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