ModernUO/Projects/Server
Kamron Batman 710973a28b
refactor(network): pluggable accept-path filters; move the blocklist to UOContent
Introduces IConnectionFilter and the ConnectionFilters registry: one seam the
accept path consults per inbound socket, so core no longer has to know where a
gate's data comes from. The registry is a plain array walked by an indexed loop,
so the hot path has no enumerator, no closure and no allocation; an interface
dispatch is noise next to the accept syscall. Filters register during the
Configure sweep, cheapest first, and the first denial short-circuits.

A filter that throws on the accept path is unregistered and the connection
fails open. A filter that faults once faults for every subsequent connection,
so leaving it registered would mean an exception and a log line per accept --
exactly the amplification an attacker wants -- and a broken filter must not be
able to deny every connection either.

With that seam in place the whole file blocklist moves to UOContent: it is
policy (which feeds, when to promote, what to report) built on an external file
format with an external producer, and core does not need any of it. Firewall
stays in core -- it is long-standing public API, it is what an admin reaches for
manually, and a shard running without UOContent still has to be able to block an
address -- but it now reaches the accept path through the same registry via a
small adapter, so the two remain separate implementations rather than one
conflated store.

Blocklist policy moves out of bans.json into a UOContent Configuration/
blocklist.json, next to crowdsec.json. bans.json keeps only what core decides:
reportRateLimitTrips and autoBanDuration.

Cleanups found while moving the code:

- BanChannel.Stop() persisted the Firewall. A contribution coordinator has no
  business saving an enforcement store; that is now the firewall filter's Stop.
- BlocklistGate.Evaluate took a `whitelisted` flag that was hardcoded false at
  its only call site, and no whitelist concept exists anywhere in core. Dropped.
- FileBlocklist was a static holding a snapshot and a promote-guard, which
  forced its tests onto the sequential collection and a LoadForTesting reset
  hook. It is now an instance, so each test owns its own state and they run in
  parallel. BlocklistGate folds into it: the pure decision survives as an
  internal Evaluate, which is all the separate type ever provided.
- The promote-guard sweep timer was registered from NetState.Configure, two
  files from the guard it swept, and ran even with the blocklist disabled. It
  now starts with the filter that owns it.

Core sheds ~570 source and ~340 test lines for ~90 of seam. 1344 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-25 00:55:42 -07:00
..
Buffers feat(buffers): add :L lowercase format spec to RawInterpolatedStringHandler (#2440) 2026-05-03 18:24:57 -07:00
Client feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Collections refactor(network): collapse Firewall to a single-threaded persisted store 2026-07-23 20:37:19 -07:00
Comparers fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Compression feat(pathfinding): .swb format v8 compact index (#3b) (#2471) 2026-06-07 01:22:20 -07:00
Configuration fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
Console fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
ContextMenus fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Events fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Exceptions fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
GarbageCollection chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Geometry fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Items perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
Json fix(json): Rectangle3DConverter loses a z-level on write (#2506) 2026-06-25 23:42:49 -07:00
Localization feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Maps fix: Fixes pathfinding prebake and pathfinding multi-fallthrough. (#2478) 2026-06-08 11:59:24 -07:00
Menus feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
Migrations refactor: decompose mobile/corpse hair, delete VirtualHairInfo, fix removal serial (#2462) (#2463) 2026-06-06 14:33:28 -07:00
Mobiles perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
Network refactor(network): pluggable accept-path filters; move the blocklist to UOContent 2026-07-25 00:55:42 -07:00
PropertyList fix(opl): only apply the ':#' cliloc marker to integer values (#2540) 2026-07-19 10:49:16 -07:00
Random fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Regions fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Serialization perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
Targeting chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Text feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
TileMatrix feat(pathfinding): JSONL recorder + public bake helpers (#2449) 2026-05-06 13:06:28 -07:00
Timer feat: Adds dynamic thread idle to address CPU usage (#2370) 2026-03-13 23:53:49 -07:00
TimeZones fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Utilities refactor(network): collapse Firewall to a single-threaded persisted store 2026-07-23 20:37:19 -07:00
World perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
AssemblyHandler.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Attributes.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
CityInfo.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Commands.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Effects.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
EntityFinalizationTracker.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
EventLoopTasks.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
ExpansionInfo.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
FeatureFlags.cs feat: Adds robust speed hack detection and movement throttling (#2266) 2026-03-07 11:44:37 -08:00
Guild.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
HuePicker.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
IAccount.cs fix: Fixes looking up accounts that were renamed. (#2078) 2025-01-18 17:11:43 -08:00
IEntity.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
Interfaces.cs feat: Add CanSpawnMobile overload with props Z-range support. (#2293) 2025-12-27 17:01:15 -08:00
IVirtualCheckGump.cs feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00
KeywordList.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Main.cs refactor(network): pluggable accept-path filters; move the blocklist to UOContent 2026-07-25 00:55:42 -07:00
MessageType.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
Party.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Poison.cs feat: Refactor Poison system, implement Darkglow & Parasitic effects (#2385) 2026-03-21 21:27:22 -07:00
Prompt.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Race.cs fix: Fixes TryParse for Race (#1244) 2022-11-12 00:31:25 -08:00
SecureTrade.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Serial.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Server.csproj fix: Bumps dependencies. (#2531) 2026-07-14 15:17:55 -07:00
Skills.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
TileData.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
TileList.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00