ModernUO/Scripts/Multis
eos 72c4dc6018 - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process.
- Added a [TileAvg command, which tiles items/mobiles on the average Z of the map instead of a fixed Z.
- For all the tile commands ([Tile, [TileRXYZ, [TileXYZ, [TileZ, [TileAvg), added outline commands to only put items/mobiles on the outside of the area ([Outline, [OutlineRXYZ, [OutlineXYZ, [OutlineZ, [OutlineAvg).
- Removed the [OpenBrowser confirmation messages when using the command on multiple mobiles at the same time.
- Added a label showing the type of the object currently being viewed to the top of the properties gump.
- Added SA skills (Mysticism, Throwing and Imbuing) to the [Skills gump.
- Fixed DeathRobe decay when automatically dropped by self looting your corpse.
- Removed the (summoned) property on mouseover from clones summoned through Mirror Image.
- The Z of the Magincia destination of the public moongates is now calculated when the server starts, so both old and new maps will have the correct Z (34 and 31 respectively).
- KeywordTeleporters no longer teleport if you're not within the trigger range when the delay ends.
- Added WaitTeleporter, which is a KeywordTeleporter supporting adding messages when a character starts the process and showing the remaining time. When a character logs and times out, any running teleport timer is stopped.
- Fixed BaseWaterContainer single click behavior.
- Fixed MageAI reveal behavior.
- House placement will now return the correct message when targeting inside a TempNoHousingRegion.
- Tracking will no longer be able to track characters with higher access after they hide.
- Added CorpseNameOverride to BaseCreature to override the name used for the generated corpse.
- Pet ghosts will no longer be deleted when (auto)stabled.
2012-02-12 01:59:30 +00:00
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Boats Implement SE lootpacks for SE enabled shards. 2010-12-31 19:20:50 +00:00
Camps 2010-12-06 06:45:45 +00:00
BaseHouse.cs More Aquarium fixes 2012-01-22 05:32:04 +00:00
ComponentVerification.cs 2010-12-08 05:29:16 +00:00
Deeds.cs - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process. 2012-02-12 01:59:30 +00:00
DynamicDecay.cs Plant gump issues 2012-01-01 03:34:02 +00:00
HouseFoundation.cs Sealing some packet classes 2010-12-31 11:09:18 +00:00
HousePlacement.cs Various House Raffle fixes - http://jira.runuo.com/browse/RUNUO-94 2011-11-20 04:46:44 +00:00
HousePlacementTool.cs - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process. 2012-02-12 01:59:30 +00:00
Houses.cs 2010-12-06 06:45:45 +00:00
HouseSign.cs Plant gump issues 2012-01-01 03:34:02 +00:00
HouseTeleporter.cs 2006-06-15 04:14:30 +00:00
MovingCrate.cs 2009-01-31 04:30:07 +00:00
PreviewHouse.cs 2010-12-06 07:36:06 +00:00