ModernUO/Scripts/Engines/Chat/ChatUser.cs

247 lines
No EOL
6 KiB
C#

using System.Collections.Generic;
using Server.Accounting;
namespace Server.Engines.Chat
{
public class ChatUser
{
public const char NormalColorCharacter = '0';
public const char ModeratorColorCharacter = '1';
public const char VoicedColorCharacter = '2';
private static List<ChatUser> m_Users = new List<ChatUser>();
private static Dictionary<Mobile, ChatUser> m_Table = new Dictionary<Mobile, ChatUser>();
public ChatUser(Mobile m)
{
Mobile = m;
Ignored = new List<ChatUser>();
Ignoring = new List<ChatUser>();
}
public Mobile Mobile{ get; }
public List<ChatUser> Ignored{ get; }
public List<ChatUser> Ignoring{ get; }
public string Username
{
get
{
if (Mobile.Account is Account acct)
return acct.GetTag("ChatName");
return null;
}
set
{
if (Mobile.Account is Account acct)
acct.SetTag("ChatName", value);
}
}
public Channel CurrentChannel{ get; set; }
public bool IsOnline => Mobile.NetState != null;
public bool Anonymous{ get; set; }
public bool IgnorePrivateMessage{ get; set; }
public bool IsModerator => CurrentChannel != null && CurrentChannel.IsModerator(this);
public char GetColorCharacter()
{
if (CurrentChannel != null && CurrentChannel.IsModerator(this))
return ModeratorColorCharacter;
if (CurrentChannel != null && CurrentChannel.IsVoiced(this))
return VoicedColorCharacter;
return NormalColorCharacter;
}
public bool CheckOnline()
{
if (IsOnline)
return true;
RemoveChatUser(this);
return false;
}
public void SendMessage(int number)
{
SendMessage(number, null, null);
}
public void SendMessage(int number, string param1)
{
SendMessage(number, param1, null);
}
public void SendMessage(int number, string param1, string param2)
{
if (Mobile.NetState != null)
Mobile.Send(new ChatMessagePacket(Mobile, number, param1, param2));
}
public void SendMessage(int number, Mobile from, string param1, string param2)
{
if (Mobile.NetState != null)
Mobile.Send(new ChatMessagePacket(from, number, param1, param2));
}
public bool IsIgnored(ChatUser check)
{
return Ignored.Contains(check);
}
public void AddIgnored(ChatUser user)
{
if (IsIgnored(user))
{
SendMessage(22, user.Username); // You are already ignoring %1.
}
else
{
Ignored.Add(user);
user.Ignoring.Add(this);
SendMessage(23, user.Username); // You are now ignoring %1.
}
}
public void RemoveIgnored(ChatUser user)
{
if (IsIgnored(user))
{
Ignored.Remove(user);
user.Ignoring.Remove(this);
SendMessage(24, user.Username); // You are no longer ignoring %1.
if (Ignored.Count == 0)
SendMessage(26); // You are no longer ignoring anyone.
}
else
{
SendMessage(25, user.Username); // You are not ignoring %1.
}
}
public static ChatUser AddChatUser(Mobile from)
{
ChatUser user = GetChatUser(from);
if (user == null)
{
user = new ChatUser(from);
m_Users.Add(user);
m_Table[from] = user;
Channel.SendChannelsTo(user);
List<Channel> list = Channel.Channels;
for (int i = 0; i < list.Count; ++i)
{
Channel c = list[i];
if (c.AddUser(user))
break;
}
//ChatSystem.SendCommandTo( user.m_Mobile, ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username );
}
return user;
}
public static void RemoveChatUser(ChatUser user)
{
if (user == null)
return;
for (int i = 0; i < user.Ignoring.Count; ++i)
user.Ignoring[i].RemoveIgnored(user);
if (m_Users.Contains(user))
{
ChatSystem.SendCommandTo(user.Mobile, ChatCommand.CloseChatWindow);
user.CurrentChannel?.RemoveUser(user);
m_Users.Remove(user);
m_Table.Remove(user.Mobile);
}
}
public static void RemoveChatUser(Mobile from)
{
ChatUser user = GetChatUser(from);
RemoveChatUser(user);
}
public static ChatUser GetChatUser(Mobile from)
{
m_Table.TryGetValue(from, out ChatUser c);
return c;
}
public static ChatUser GetChatUser(string username)
{
for (int i = 0; i < m_Users.Count; ++i)
{
ChatUser user = m_Users[i];
if (user.Username == username)
return user;
}
return null;
}
public static void GlobalSendCommand(ChatCommand command)
{
GlobalSendCommand(command, null, null, null);
}
public static void GlobalSendCommand(ChatCommand command, string param1)
{
GlobalSendCommand(command, null, param1, null);
}
public static void GlobalSendCommand(ChatCommand command, string param1, string param2)
{
GlobalSendCommand(command, null, param1, param2);
}
public static void GlobalSendCommand(ChatCommand command, ChatUser initiator)
{
GlobalSendCommand(command, initiator, null, null);
}
public static void GlobalSendCommand(ChatCommand command, ChatUser initiator, string param1)
{
GlobalSendCommand(command, initiator, param1, null);
}
public static void GlobalSendCommand(ChatCommand command, ChatUser initiator, string param1, string param2)
{
for (int i = 0; i < m_Users.Count; ++i)
{
ChatUser user = m_Users[i];
if (user == initiator)
continue;
if (user.CheckOnline())
ChatSystem.SendCommandTo(user.Mobile, command, param1, param2);
}
}
}
}