ModernUO/Scripts/Multis/DynamicDecay.cs

64 lines
No EOL
1.8 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Multis
{
public class DynamicDecay
{
private static Dictionary<DecayLevel, DecayStageInfo> m_Stages;
static DynamicDecay()
{
m_Stages = new Dictionary<DecayLevel, DecayStageInfo>();
Register(DecayLevel.LikeNew, TimeSpan.FromHours(1), TimeSpan.FromHours(1));
Register(DecayLevel.Slightly, TimeSpan.FromDays(1), TimeSpan.FromDays(2));
Register(DecayLevel.Somewhat, TimeSpan.FromDays(1), TimeSpan.FromDays(2));
Register(DecayLevel.Fairly, TimeSpan.FromDays(1), TimeSpan.FromDays(2));
Register(DecayLevel.Greatly, TimeSpan.FromDays(1), TimeSpan.FromDays(2));
Register(DecayLevel.IDOC, TimeSpan.FromHours(12), TimeSpan.FromHours(24));
}
public static bool Enabled => Core.ML;
public static void Register(DecayLevel level, TimeSpan min, TimeSpan max)
{
DecayStageInfo info = new DecayStageInfo(min, max);
if (m_Stages.ContainsKey(level))
m_Stages[level] = info;
else
m_Stages.Add(level, info);
}
public static bool Decays(DecayLevel level)
{
return m_Stages.ContainsKey(level);
}
public static TimeSpan GetRandomDuration(DecayLevel level)
{
if (!m_Stages.ContainsKey(level))
return TimeSpan.Zero;
DecayStageInfo info = m_Stages[level];
long min = info.MinDuration.Ticks;
long max = info.MaxDuration.Ticks;
return TimeSpan.FromTicks(min + (long)(Utility.RandomDouble() * (max - min)));
}
}
public class DecayStageInfo
{
public DecayStageInfo(TimeSpan min, TimeSpan max)
{
MinDuration = min;
MaxDuration = max;
}
public TimeSpan MinDuration{ get; }
public TimeSpan MaxDuration{ get; }
}
}