Highly Performant & Scalable Ultima Online Server Emulator
https://www.modernuo.com
c-sharpcsharpcsharp-coredotnetdotnet-coreemulatorgplgplv3mmommo-enginemmorpgmmorpg-serveronlinerpgrunuoserverservuoultimaultima-onlineuo
TEMPORARY workflow -- delete .github/workflows/tools-ps1-check.yml before merge. Writing the check immediately found that the script did not parse at all under Windows PowerShell 5.1, despite claiming to support it. The file is UTF-8 without a BOM, which Windows PowerShell reads as ANSI, and a UTF-8 em dash decodes to a trailing U+201D -- a smart quote PowerShell accepts as a string delimiter. Every em dash inside a string ended it early, so the script died in a wall of parse errors. Rather than add a BOM (which any editor can silently strip, breaking it again), the script now targets PowerShell 7 only and the source is ASCII-only. Both matter together: #requires is only honored once the file parses, so ASCII is what lets Windows PowerShell print "requires PowerShell 7.0" instead of parse noise. CI asserts both, and asserts the refusal is clean. Dropping 5.1 support removes the scaffolding it needed: the File.Move-vs- File.Replace probe collapses to a single File.Move(src, dst, overwrite) -- one atomic rename on every platform, and it no longer needs to branch on whether the destination exists -- the multi-segment Join-Path replaces a manual loop, and the ServicePointManager TLS pin is gone, since only .NET Framework needed it. The check runs on Linux, macOS and Windows. It is mostly offline, because the feed-name filter throws after the Add-Type compile and the cooldown gate but before any download, which makes "did it reach the filter?" a deterministic signal. That gives discriminating assertions for the two portability bugs fixed earlier: a wrong path join makes the script miss a list it should have found and run instead of skipping, and a culture-sensitive duration parse makes a 3h-old list look newer than -MinInterval 2.5h. One step does hit the network, using the smallest feed, since the write and atomic swap need content. Every step was run locally under pwsh 7 and Windows PowerShell 5.1 before committing; two bugs in the checks themselves surfaced that way (Write-Host goes to the information stream, so 2>&1 captured nothing, and the expected throw aborted the step before its assertion ran). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| AGENTS.md | ||
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| global.json | ||
| LICENSE | ||
| ModernUO.slnx | ||
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| publish.sh | ||
| README.md | ||
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ModernUO

Ultima Online Server Emulator for the modern era!
Requirements
Supported Operating Systems
Required Frameworks
All Operating Systems
Windows
Development
Supported IDEs
Getting Started
- Install prerequisite requirements
- Clone this repository (or download the latest):
git clone https://github.com/modernuo/ModernUO.git
- Open
ModernUO.slnto start developing
Building/Publishing
Interactive Mode (Recommended for new users)
Run ./publish.cmd (Windows) or ./publish.sh (Linux/macOS) with no arguments to launch the guided build tool. It will:
- Check prerequisites (.NET SDK, native libraries)
- Walk you through configuration and platform selection
- Build and publish the server to the
Distributiondirectory - Show deployment instructions for cross-compiled builds
Command Line
./publish.cmd [release|debug] [os] [arch]
os- Supported operating systemsarchx64- Intel/AMD 64-bitarm64- ARM 64-bit
Linux Prerequisites
Fedora, CentOS, RHEL, AlmaLinux, Rocky, etc
dnf upgrade --refresh -y
# RHEL-family distributions (CentOS Stream, AlmaLinux, Rocky, RHEL) need CRB and EPEL enabled.
# Fedora skips this block.
dnf install -y dnf-plugins-core
dnf config-manager --set-enabled crb
dnf install -y epel-release
# Prerequisites
dnf install -y findutils libicu libdeflate-devel zstd libargon2-devel liburing-devel
Ubuntu, Debian, etc
apt-get update -y
apt-get install -y libicu-dev libdeflate-dev zstd libargon2-dev liburing-dev
OSX Requirements
brew install icu4c libdeflate zstd argon2
Running the Server
- Follow the publish instructions
- The
Distributiondirectory is portable — copy it to your production server for deployment - Run
ModernUO.exeordotnet ModernUO.dllfrom theDistributiondirectory - On first run, the server will prompt you to configure game data file locations
Troubleshooting / FAQ
- See FAQ
Want to sponsor?
Thank you for supporting us! You can find out how by visiting the sponsors page.
Collaborators
Thanks
- RunUO Team & Community
- Voxpire, the ServUO Team & Community
- Karasho, Jaedan and the ClassicUO Community
Development Tools & Plugins provided with ♥ by
Code Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation.
This program will not transfer any information to other networked systems unless specifically requested by the user or the person installing or operating it
Teams & Roles
Approvers & Committers: Development Team