155 lines
4.5 KiB
C#
155 lines
4.5 KiB
C#
/***************************************************************************
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* Race.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace Server
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{
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[Parsable]
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public abstract class Race
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{
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private static string[] m_RaceNames;
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private static Race[] m_RaceValues;
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protected Race(int raceID, int raceIndex, string name, string pluralName, int maleBody, int femaleBody,
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int maleGhostBody, int femaleGhostBody, Expansion requiredExpansion)
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{
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RaceID = raceID;
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RaceIndex = raceIndex;
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Name = name;
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MaleBody = maleBody;
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FemaleBody = femaleBody;
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MaleGhostBody = maleGhostBody;
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FemaleGhostBody = femaleGhostBody;
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RequiredExpansion = requiredExpansion;
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PluralName = pluralName;
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}
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public static Race DefaultRace => Races[0];
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public static Race[] Races { get; } = new Race[0x100];
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public static Race Human => Races[0];
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public static Race Elf => Races[1];
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public static Race Gargoyle => Races[2];
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public static List<Race> AllRaces { get; } = new List<Race>();
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public Expansion RequiredExpansion { get; }
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public int MaleBody { get; }
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public int MaleGhostBody { get; }
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public int FemaleBody { get; }
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public int FemaleGhostBody { get; }
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public int RaceID { get; }
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public int RaceIndex { get; }
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public string Name { get; set; }
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public string PluralName { get; set; }
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public static string[] GetRaceNames()
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{
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CheckNamesAndValues();
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return m_RaceNames;
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}
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public static Race[] GetRaceValues()
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{
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CheckNamesAndValues();
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return m_RaceValues;
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}
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public static Race Parse(string value)
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{
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CheckNamesAndValues();
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for (var i = 0; i < m_RaceNames.Length; ++i)
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if (Insensitive.Equals(m_RaceNames[i], value))
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return m_RaceValues[i];
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if (int.TryParse(value, out var index) && index >= 0 && index < Races.Length &&
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Races[index] != null)
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return Races[index];
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throw new ArgumentException("Invalid race name");
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}
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private static void CheckNamesAndValues()
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{
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if (m_RaceNames?.Length == AllRaces.Count)
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return;
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m_RaceNames = new string[AllRaces.Count];
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m_RaceValues = new Race[AllRaces.Count];
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for (var i = 0; i < AllRaces.Count; ++i)
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{
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var race = AllRaces[i];
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m_RaceNames[i] = race.Name;
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m_RaceValues[i] = race;
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}
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}
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public override string ToString() => Name;
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public virtual bool ValidateHair(Mobile m, int itemID) => ValidateHair(m.Female, itemID);
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public abstract bool ValidateHair(bool female, int itemID);
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public virtual int RandomHair(Mobile m) => RandomHair(m.Female);
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public abstract int RandomHair(bool female);
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public virtual bool ValidateFacialHair(Mobile m, int itemID) => ValidateFacialHair(m.Female, itemID);
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public abstract bool ValidateFacialHair(bool female, int itemID);
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public virtual int RandomFacialHair(Mobile m) => RandomFacialHair(m.Female);
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public abstract int RandomFacialHair(bool female); // For the *ahem* bearded ladies
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public abstract int ClipSkinHue(int hue);
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public abstract int RandomSkinHue();
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public abstract int ClipHairHue(int hue);
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public abstract int RandomHairHue();
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public virtual int Body(Mobile m) => m.Alive ? AliveBody(m.Female) : GhostBody(m.Female);
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public virtual int AliveBody(Mobile m) => AliveBody(m.Female);
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public virtual int AliveBody(bool female) => female ? FemaleBody : MaleBody;
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public virtual int GhostBody(Mobile m) => GhostBody(m.Female);
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public virtual int GhostBody(bool female) => female ? FemaleGhostBody : MaleGhostBody;
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}
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}
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