ModernUO/Scripts/Spells/Fourth/FireField.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

302 lines
No EOL
6.9 KiB
C#

using System;
using System.Collections;
using Server.Targeting;
using Server.Network;
using Server.Misc;
using Server.Items;
namespace Server.Spells.Fourth
{
public class FireFieldSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Fire Field", "In Flam Grav",
215,
9041,
false,
Reagent.BlackPearl,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Fourth; } }
public FireFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
SpellHelper.GetSurfaceTop( ref p );
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
bool eastToWest;
if ( rx >= 0 && ry >= 0 )
{
eastToWest = false;
}
else if ( rx >= 0 )
{
eastToWest = true;
}
else if ( ry >= 0 )
{
eastToWest = true;
}
else
{
eastToWest = false;
}
Effects.PlaySound( p, Caster.Map, 0x20C );
int itemID = eastToWest ? 0x398C : 0x3996;
TimeSpan duration;
if ( Core.AOS )
duration = TimeSpan.FromSeconds( (15 + (Caster.Skills.Magery.Fixed / 5)) / 4 );
else
duration = TimeSpan.FromSeconds( 4.0 + (Caster.Skills[SkillName.Magery].Value * 0.5) );
for ( int i = -2; i <= 2; ++i )
{
Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
new FireFieldItem( itemID, loc, Caster, Caster.Map, duration, i );
}
}
FinishSequence();
}
[DispellableField]
public class FireFieldItem : Item
{
private Timer m_Timer;
private DateTime m_End;
private Mobile m_Caster;
private int m_Damage;
public override bool BlocksFit{ get{ return true; } }
public FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val )
: this( itemID, loc, caster, map, duration, val, 2 )
{
}
public FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val, int damage ) : base( itemID )
{
bool canFit = SpellHelper.AdjustField( ref loc, map, 12, false );
Visible = false;
Movable = false;
Light = LightType.Circle300;
MoveToWorld( loc, map );
m_Caster = caster;
m_Damage = damage;
m_End = DateTime.Now + duration;
m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( Math.Abs( val ) * 0.2 ), caster.InLOS( this ), canFit );
m_Timer.Start();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Timer != null )
m_Timer.Stop();
}
public FireFieldItem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
writer.Write( m_Damage );
writer.Write( m_Caster );
writer.WriteDeltaTime( m_End );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2:
{
m_Damage = reader.ReadInt();
goto case 1;
}
case 1:
{
m_Caster = reader.ReadMobile();
goto case 0;
}
case 0:
{
m_End = reader.ReadDeltaTime();
m_Timer = new InternalTimer( this, TimeSpan.Zero, true, true );
m_Timer.Start();
break;
}
}
if( version < 2 )
m_Damage = 2;
}
public override bool OnMoveOver( Mobile m )
{
if ( Visible && m_Caster != null && (!Core.AOS || m != m_Caster) && SpellHelper.ValidIndirectTarget( m_Caster, m ) && m_Caster.CanBeHarmful( m, false ) )
{
m_Caster.DoHarmful( m );
int damage = m_Damage;
if ( !Core.AOS && m.CheckSkill( SkillName.MagicResist, 0.0, 30.0 ) )
{
damage = 1;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
AOS.Damage( m, m_Caster, damage, 0, 100, 0, 0, 0 );
m.PlaySound( 0x208 );
}
return true;
}
private class InternalTimer : Timer
{
private FireFieldItem m_Item;
private bool m_InLOS, m_CanFit;
private static Queue m_Queue = new Queue();
public InternalTimer( FireFieldItem item, TimeSpan delay, bool inLOS, bool canFit ) : base( delay, TimeSpan.FromSeconds( 1.0 ) )
{
m_Item = item;
m_InLOS = inLOS;
m_CanFit = canFit;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if ( m_Item.Deleted )
return;
if ( !m_Item.Visible )
{
if ( m_InLOS && m_CanFit )
m_Item.Visible = true;
else
m_Item.Delete();
if ( !m_Item.Deleted )
{
m_Item.ProcessDelta();
Effects.SendLocationParticles( EffectItem.Create( m_Item.Location, m_Item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5029 );
}
}
else if ( DateTime.Now > m_Item.m_End )
{
m_Item.Delete();
Stop();
}
else
{
Map map = m_Item.Map;
Mobile caster = m_Item.m_Caster;
if ( map != null && caster != null )
{
foreach ( Mobile m in m_Item.GetMobilesInRange( 0 ) )
{
if ( (m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && (!Core.AOS || m != caster) && SpellHelper.ValidIndirectTarget( caster, m ) && caster.CanBeHarmful( m, false ) )
m_Queue.Enqueue( m );
}
while ( m_Queue.Count > 0 )
{
Mobile m = (Mobile)m_Queue.Dequeue();
caster.DoHarmful( m );
int damage = m_Item.m_Damage;
if ( !Core.AOS && m.CheckSkill( SkillName.MagicResist, 0.0, 30.0 ) )
{
damage = 1;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
AOS.Damage( m, caster, damage, 0, 100, 0, 0, 0 );
m.PlaySound( 0x208 );
}
}
}
}
}
}
private class InternalTarget : Target
{
private FireFieldSpell m_Owner;
public InternalTarget( FireFieldSpell owner ) : base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D)o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}