ModernUO/Projects/Server/Network/PacketUtilities.cs
Kamron Batman ec1cc10821
fix(network): Converts House Design Detailed Packet (#538)
- [X] Converts design state detailed packet
- [X] Removes `Packet` class
- [X] Removes `Send(Packet)` function signatures
- [X] Removes `PacketWriter` class
- [X] Updates dependencies.
2021-03-03 02:09:15 -08:00

75 lines
3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: PacketUtilities.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.IO;
using System.Runtime.CompilerServices;
using Microsoft.Toolkit.HighPerformance;
namespace Server.Network
{
public static class PacketUtilities
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WritePacketLength(this ref CircularBufferWriter writer)
{
var length = writer.Position;
writer.Seek(1, SeekOrigin.Begin);
writer.Write((ushort)length);
writer.Seek(length, SeekOrigin.Begin);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WritePacketLength(this ref SpanWriter writer)
{
writer.Seek(1, SeekOrigin.Begin);
writer.Write((ushort)writer.BytesWritten);
writer.Seek(0, SeekOrigin.End);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Span<T> SliceToLength<T>(this Span<T> span, int length) => span.Slice(0, length);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ReadOnlySpan<T> SliceToLength<T>(this ReadOnlySpan<T> span, int length) => span.Slice(0, length);
// If LOCAL INIT is off, then stack/heap allocations have garbage data
// Initializes the first byte (Packet ID) so it can be used as a flag.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Span<byte> InitializePacket(this Span<byte> buffer)
{
#if NO_LOCAL_INIT
if (buffer != null)
{
buffer[0] = 0;
}
#endif
return buffer;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Span2D<byte> InitializePackets(this Span2D<byte> buffer)
{
#if NO_LOCAL_INIT
for (var i = 0; i < buffer.Height; i++)
{
buffer.GetRowSpan(i)[0] = 0;
}
#endif
return buffer;
}
}
}