ModernUO/Projects/UOContent/Engines/CannedEvil/HarrowerGate.cs
Kamron Batman 51ecee6caa
fix: Overhauls champion titles & codegen champion system (#1430)
## MAJOR CHANGE

Added a champion title system to facilitate the existing champion titles. This should make it easier to extend or create other related game content. Champion titles will be saved in a folder called _ChampionTitles_.

### Motivation

The motivation to refactor was two-folder, but mostly related to performance in two ways.
First, every player had a ChampionTitleInfo object with an array of ChamptionTitleInfo. We want to eliminate the need for this information unless a player actually uses it. This should save a considerable amount of memory.

Second, to facilitate the atrophy mechanic, the champion titles would run atrophy post-world save, adding to the time that the server is frozen. Eliminating this post-world save side effect unlocks our ability to further optimize the world save process since there are no direct side effects.


### Bugs fixed

- [X] Fixed titles getting cut off on the paperdoll
- [X] Fixed champion title not displaying overhead (OPL)

### Screenshots
<img width="216" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/8916f895-8d68-4fb0-892e-108a0c43be90">
2023-07-27 21:44:06 -07:00

32 lines
708 B
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class HarrowerGate : Moongate
{
[SerializableField(0)]
private Mobile _harrower;
public HarrowerGate(Mobile harrower, Point3D loc, Map map, Point3D targLoc, Map targMap) : base(targLoc, targMap)
{
_harrower = harrower;
Dispellable = false;
ItemID = 0x1FD4;
Light = LightType.Circle300;
MoveToWorld(loc, map);
}
public override int LabelNumber => 1049498; // dark moongate
[AfterDeserialization(false)]
private void AfterDeserialization()
{
if (_harrower == null)
{
Delete();
}
}
}