## MAJOR CHANGE Added a champion title system to facilitate the existing champion titles. This should make it easier to extend or create other related game content. Champion titles will be saved in a folder called _ChampionTitles_. ### Motivation The motivation to refactor was two-folder, but mostly related to performance in two ways. First, every player had a ChampionTitleInfo object with an array of ChamptionTitleInfo. We want to eliminate the need for this information unless a player actually uses it. This should save a considerable amount of memory. Second, to facilitate the atrophy mechanic, the champion titles would run atrophy post-world save, adding to the time that the server is frozen. Eliminating this post-world save side effect unlocks our ability to further optimize the world save process since there are no direct side effects. ### Bugs fixed - [X] Fixed titles getting cut off on the paperdoll - [X] Fixed champion title not displaying overhead (OPL) ### Screenshots <img width="216" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/8916f895-8d68-4fb0-892e-108a0c43be90">
32 lines
708 B
C#
32 lines
708 B
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class HarrowerGate : Moongate
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{
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[SerializableField(0)]
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private Mobile _harrower;
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public HarrowerGate(Mobile harrower, Point3D loc, Map map, Point3D targLoc, Map targMap) : base(targLoc, targMap)
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{
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_harrower = harrower;
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Dispellable = false;
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ItemID = 0x1FD4;
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Light = LightType.Circle300;
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MoveToWorld(loc, map);
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}
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public override int LabelNumber => 1049498; // dark moongate
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[AfterDeserialization(false)]
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private void AfterDeserialization()
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{
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if (_harrower == null)
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{
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Delete();
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}
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}
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}
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