ModernUO/Projects/UOContent/Items/Books/BookPageInfo.cs
Kamron Batman 9c7cb5d778
fix: Fixes dupe property copying. Adds IgnoreDupe (#1811)
## Summary

### Changes
- Adds `[IgnoreDupe]` and `[SerializedIgnoreDupe]`
- Updates all _known_ classes that need the attribute. Some might be missing, please helps us find them!
- Adds `Item.Dupe()` command and encapsulates `CopyProperties` and `OnAfterDuped`. This is also overridable.
- Updates Dupe command to use the new logic.
- Fixes duping multiple kinds of objects that used to be outright broken.

### Bug Fixes
- Fixes issue with durability after duping
- Fixes issue with hue after duping

> [!Note]
> **Developer Note**
> Customizing how duping an item works now requires two steps:
> 1. Add `[IgnoreDupe]` or `[SerializedIgnoreDupe]` to the property/field
> 2. Add custom logic in an `OnAfterDuped` override
>
> When do you need to do this?
> *When the property being copied is not a primitive, and you need to manually deep-clone the contents of the property such as with Lists, Dictionaries, or sub classes.*
2024-06-02 15:04:54 -07:00

32 lines
662 B
C#

namespace Server.Items;
public class BookPageInfo
{
public BookPageInfo() => Lines = [];
public BookPageInfo(params string[] lines) => Lines = lines;
public BookPageInfo(IGenericReader reader)
{
var length = reader.ReadInt();
Lines = new string[length];
for (var i = 0; i < Lines.Length; ++i)
{
Lines[i] = reader.ReadString().Intern();
}
}
public string[] Lines { get; set; }
public void Serialize(IGenericWriter writer)
{
writer.Write(Lines.Length);
for (var i = 0; i < Lines.Length; ++i)
{
writer.Write(Lines[i]);
}
}
}