318 lines
8.8 KiB
C#
318 lines
8.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Network;
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namespace Server.Gumps
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{
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public class Gump
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{
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private static uint m_NextSerial = 1;
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private static readonly byte[] m_BeginLayout = StringToBuffer("{ ");
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private static readonly byte[] m_EndLayout = StringToBuffer(" }");
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private static readonly byte[] m_NoMove = StringToBuffer("{ nomove }");
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private static readonly byte[] m_NoClose = StringToBuffer("{ noclose }");
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private static readonly byte[] m_NoDispose = StringToBuffer("{ nodispose }");
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private static readonly byte[] m_NoResize = StringToBuffer("{ noresize }");
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internal int m_TextEntries, m_Switches;
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public Gump(int x, int y)
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{
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do
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{
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Serial = m_NextSerial++;
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} while (Serial == 0); // standard client apparently doesn't send a gump response packet if serial == 0
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X = x;
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Y = y;
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TypeID = GetTypeID(GetType());
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Entries = new List<GumpEntry>();
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Strings = new List<string>();
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}
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public List<string> Strings { get; }
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public int TypeID { get; }
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public List<GumpEntry> Entries { get; }
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public uint Serial { get; set; }
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public int X { get; set; }
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public int Y { get; set; }
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public bool Disposable { get; set; } = true;
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public bool Resizable { get; set; } = true;
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public bool Draggable { get; set; } = true;
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public bool Closable { get; set; } = true;
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public static int GetTypeID(Type type) => type?.FullName?.GetHashCode() ?? -1;
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public void AddPage(int page)
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{
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Add(new GumpPage(page));
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}
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public void AddAlphaRegion(int x, int y, int width, int height)
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{
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Add(new GumpAlphaRegion(x, y, width, height));
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}
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public void AddBackground(int x, int y, int width, int height, int gumpID)
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{
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Add(new GumpBackground(x, y, width, height, gumpID));
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}
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public void AddButton(
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int x, int y, int normalID, int pressedID, int buttonID,
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GumpButtonType type = GumpButtonType.Reply, int param = 0
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)
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{
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Add(new GumpButton(x, y, normalID, pressedID, buttonID, type, param));
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}
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public void AddCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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Add(new GumpCheck(x, y, inactiveID, activeID, initialState, switchID));
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}
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public void AddGroup(int group)
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{
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Add(new GumpGroup(group));
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}
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public void AddTooltip(int number, string args = null)
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{
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Add(new GumpTooltip(number, args));
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}
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public void AddHtml(
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int x, int y, int width, int height, string text, bool background = false, bool scrollbar = false
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)
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{
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Add(new GumpHtml(x, y, width, height, text, background, scrollbar));
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}
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public void AddHtmlLocalized(
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int x, int y, int width, int height, int number, bool background = false,
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bool scrollbar = false
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)
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{
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Add(new GumpHtmlLocalized(x, y, width, height, number, background, scrollbar));
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}
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public void AddHtmlLocalized(
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int x, int y, int width, int height, int number, int color, bool background = false,
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bool scrollbar = false
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)
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{
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Add(new GumpHtmlLocalized(x, y, width, height, number, color, background, scrollbar));
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}
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public void AddHtmlLocalized(
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int x, int y, int width, int height, int number, string args, int color,
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bool background = false, bool scrollbar = false
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)
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{
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Add(new GumpHtmlLocalized(x, y, width, height, number, args, color, background, scrollbar));
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}
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public void AddImage(int x, int y, int gumpID, int hue = 0)
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{
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Add(new GumpImage(x, y, gumpID, hue));
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}
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public void AddImageTiled(int x, int y, int width, int height, int gumpID)
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{
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Add(new GumpImageTiled(x, y, width, height, gumpID));
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}
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public void AddImageTiledButton(
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int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type,
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int param, int itemID, int hue, int width, int height, int localizedTooltip = -1
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)
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{
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Add(
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new GumpImageTileButton(
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x,
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y,
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normalID,
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pressedID,
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buttonID,
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type,
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param,
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itemID,
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hue,
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width,
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height,
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localizedTooltip
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)
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);
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}
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public void AddItem(int x, int y, int itemID, int hue = 0)
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{
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Add(new GumpItem(x, y, itemID, hue));
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}
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public void AddLabel(int x, int y, int hue, string text)
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{
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Add(new GumpLabel(x, y, hue, text));
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}
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public void AddLabelCropped(int x, int y, int width, int height, int hue, string text)
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{
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Add(new GumpLabelCropped(x, y, width, height, hue, text));
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}
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public void AddRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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Add(new GumpRadio(x, y, inactiveID, activeID, initialState, switchID));
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}
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public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
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{
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Add(new GumpTextEntry(x, y, width, height, hue, entryID, initialText));
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}
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public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText, int size)
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{
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Add(new GumpTextEntryLimited(x, y, width, height, hue, entryID, initialText, size));
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}
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public void AddItemProperty(uint serial)
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{
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Add(new GumpItemProperty(serial));
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}
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public void AddSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
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{
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Add(new GumpSpriteImage(x, y, gumpID, width, height, sx, sy));
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}
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public void AddECHandleInput()
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{
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Add(new GumpECHandleInput());
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}
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public void AddGumpIDOverride(int gumpID)
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{
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Add(new GumpMasterGump(gumpID));
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}
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public void Add(GumpEntry g)
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{
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if (g.Parent != this)
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{
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g.Parent = this;
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}
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else if (!Entries.Contains(g))
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{
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Entries.Add(g);
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}
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}
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public void Remove(GumpEntry g)
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{
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if (g == null || !Entries.Contains(g))
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{
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return;
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}
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Entries.Remove(g);
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g.Parent = null;
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}
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public int Intern(string value)
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{
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var indexOf = Strings.IndexOf(value);
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if (indexOf >= 0)
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{
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return indexOf;
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}
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Strings.Add(value);
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return Strings.Count - 1;
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}
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public void SendTo(NetState state)
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{
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state.AddGump(this);
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state.Send(Compile(state));
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}
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public static byte[] StringToBuffer(string str) => Encoding.ASCII.GetBytes(str);
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public Packet Compile(NetState ns = null)
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{
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IGumpWriter disp;
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if (ns?.Unpack == true)
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{
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disp = new DisplayGumpPacked(this);
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}
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else
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{
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disp = new DisplayGumpFast(this);
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}
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if (!Draggable)
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{
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disp.AppendLayout(m_NoMove);
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}
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if (!Closable)
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{
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disp.AppendLayout(m_NoClose);
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}
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if (!Disposable)
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{
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disp.AppendLayout(m_NoDispose);
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}
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if (!Resizable)
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{
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disp.AppendLayout(m_NoResize);
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}
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var count = Entries.Count;
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for (var i = 0; i < count; ++i)
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{
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var e = Entries[i];
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disp.AppendLayout(m_BeginLayout);
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e.AppendTo(ns, disp);
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disp.AppendLayout(m_EndLayout);
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}
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disp.WriteStrings(Strings);
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disp.Flush();
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m_TextEntries = disp.TextEntries;
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m_Switches = disp.Switches;
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return (Packet)disp;
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}
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public virtual void OnResponse(NetState sender, RelayInfo info)
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{
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}
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public virtual void OnServerClose(NetState owner)
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{
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}
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}
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}
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