58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using Server.Network;
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namespace Server.Gumps
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{
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public enum GumpButtonType
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{
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Page = 0,
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Reply = 1
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}
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public class GumpButton : GumpEntry
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{
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private static readonly byte[] m_LayoutName = Gump.StringToBuffer("button");
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public GumpButton(
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int x, int y, int normalID, int pressedID, int buttonID,
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GumpButtonType type = GumpButtonType.Reply, int param = 0
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)
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{
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X = x;
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Y = y;
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NormalID = normalID;
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PressedID = pressedID;
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ButtonID = buttonID;
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Type = type;
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Param = param;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int NormalID { get; set; }
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public int PressedID { get; set; }
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public int ButtonID { get; set; }
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public GumpButtonType Type { get; set; }
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public int Param { get; set; }
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public override string Compile(NetState ns) =>
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$"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}";
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(NormalID);
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disp.AppendLayout(PressedID);
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disp.AppendLayout((int)Type);
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disp.AppendLayout(Param);
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disp.AppendLayout(ButtonID);
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}
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}
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}
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