47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using Server.Network;
|
|
|
|
namespace Server.Gumps
|
|
{
|
|
public class GumpRadio : GumpEntry
|
|
{
|
|
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("radio");
|
|
|
|
public GumpRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
|
|
{
|
|
X = x;
|
|
Y = y;
|
|
InactiveID = inactiveID;
|
|
ActiveID = activeID;
|
|
InitialState = initialState;
|
|
SwitchID = switchID;
|
|
}
|
|
|
|
public int X { get; set; }
|
|
|
|
public int Y { get; set; }
|
|
|
|
public int InactiveID { get; set; }
|
|
|
|
public int ActiveID { get; set; }
|
|
|
|
public bool InitialState { get; set; }
|
|
|
|
public int SwitchID { get; set; }
|
|
|
|
public override string Compile(NetState ns) =>
|
|
$"{{ radio {X} {Y} {InactiveID} {ActiveID} {(InitialState ? 1 : 0)} {SwitchID} }}";
|
|
|
|
public override void AppendTo(NetState ns, IGumpWriter disp)
|
|
{
|
|
disp.AppendLayout(m_LayoutName);
|
|
disp.AppendLayout(X);
|
|
disp.AppendLayout(Y);
|
|
disp.AppendLayout(InactiveID);
|
|
disp.AppendLayout(ActiveID);
|
|
disp.AppendLayout(InitialState);
|
|
disp.AppendLayout(SwitchID);
|
|
|
|
disp.Switches++;
|
|
}
|
|
}
|
|
}
|