ModernUO/Projects/Server/Network/EncodedReader.cs
2020-09-12 15:31:21 -07:00

26 lines
870 B
C#

namespace Server.Network
{
public ref struct EncodedReader
{
private PacketReader m_Reader;
public EncodedReader(PacketReader reader) => m_Reader = reader;
public void Trace(NetState state)
{
m_Reader.Trace(state);
}
public int ReadInt32() => m_Reader.ReadByte() != 0 ? 0 : m_Reader.ReadInt32();
public Point3D ReadPoint3D() => m_Reader.ReadByte() != 3
? Point3D.Zero
: new Point3D(m_Reader.ReadInt16(), m_Reader.ReadInt16(), m_Reader.ReadByte());
public string ReadUnicodeStringSafe() =>
m_Reader.ReadByte() != 2 ? string.Empty : m_Reader.ReadUnicodeStringSafe(m_Reader.ReadUInt16());
public string ReadUnicodeString() =>
m_Reader.ReadByte() != 2 ? string.Empty : m_Reader.ReadUnicodeString(m_Reader.ReadUInt16());
}
}