ModernUO/Projects/UOContent/Engines/Spawners/SpawnerEntry.cs
2020-08-27 18:30:38 -07:00

106 lines
3.1 KiB
C#

using System.Collections.Generic;
using System.Text.Json.Serialization;
using Server.Mobiles;
namespace Server.Engines.Spawners
{
public class SpawnerEntry
{
public SpawnerEntry() => Spawned = new List<ISpawnable>();
public SpawnerEntry(string name, int probability, int maxcount) : this()
{
SpawnedName = name;
SpawnedProbability = probability;
SpawnedMaxCount = maxcount;
}
public SpawnerEntry(BaseSpawner parent, IGenericReader reader)
{
var version = reader.ReadInt();
SpawnedName = reader.ReadString();
SpawnedProbability = reader.ReadInt();
SpawnedMaxCount = reader.ReadInt();
Properties = reader.ReadString();
Parameters = reader.ReadString();
var count = reader.ReadInt();
Spawned = new List<ISpawnable>(count);
for (var i = 0; i < count; ++i)
// IEntity e = World.FindEntity( reader.ReadInt() );
if (reader.ReadEntity() is ISpawnable e)
{
e.Spawner = parent;
if (e is BaseCreature creature)
creature.RemoveIfUntamed = true;
Spawned.Add(e);
if (!parent.Spawned.ContainsKey(e))
parent.Spawned.Add(e, this);
}
}
[JsonPropertyName("probability")] public int SpawnedProbability { get; set; }
[JsonPropertyName("maxCount")] public int SpawnedMaxCount { get; set; }
[JsonPropertyName("name")] public string SpawnedName { get; set; }
[JsonPropertyName("properties")] public string Properties { get; set; }
[JsonPropertyName("parameters")] public string Parameters { get; set; }
[JsonIgnore] public EntryFlags Valid { get; set; }
[JsonIgnore] public List<ISpawnable> Spawned { get; }
public bool IsFull => Spawned.Count >= SpawnedMaxCount;
public void Serialize(IGenericWriter writer)
{
writer.Write(0); // version
writer.Write(SpawnedName);
writer.Write(SpawnedProbability);
writer.Write(SpawnedMaxCount);
writer.Write(Properties);
writer.Write(Parameters);
writer.Write(Spawned.Count);
for (var i = 0; i < Spawned.Count; ++i)
{
object o = Spawned[i];
if (o is Item item)
writer.Write(item);
else if (o is Mobile mobile)
writer.Write(mobile);
else
writer.Write(Serial.MinusOne);
}
}
public void Defrag(BaseSpawner parent)
{
for (var i = 0; i < Spawned.Count; ++i)
{
var spawned = Spawned[i];
if (parent.OnDefragSpawn(spawned, false))
{
Spawned.RemoveAt(i--);
parent.Spawned.Remove(spawned);
}
}
}
}
}