ModernUO/Projects/UOContent/Items/Body Parts/RibCage.cs
2020-08-27 18:30:38 -07:00

41 lines
938 B
C#

namespace Server.Items
{
[Flippable(0x1B17, 0x1B18)]
public class RibCage : Item, IScissorable
{
[Constructible]
public RibCage() : base(0x1B17 + Utility.Random(2))
{
Stackable = false;
Weight = 5.0;
}
public RibCage(Serial serial) : base(serial)
{
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
return false;
ScissorHelper(from, new Bone(), Utility.RandomMinMax(3, 5));
return true;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}