724 lines
19 KiB
C#
724 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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namespace Server.Multis
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{
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public enum ContestHouseType
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{
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Keep,
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Castle,
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Other
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}
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public class BaseContestHouse : BaseHouse
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{
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public BaseContestHouse(ContestHouseType type, int multiID, Mobile owner, int maxLockDown, int maxSecure)
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: base(multiID, owner, maxLockDown, maxSecure)
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{
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HouseType = type;
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AutoAddFixtures();
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}
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public BaseContestHouse(Serial serial) : base(serial)
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{
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}
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public ContestHouseType HouseType { get; set; }
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public List<Item> Fixtures { get; private set; }
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public virtual int SignPostID => 9;
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public override Point3D BaseBanLocation => new Point3D(
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Components.Min.X,
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Components.Height - 1 - Components.Center.Y,
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0
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);
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public override Rectangle2D[] Area
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{
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get
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{
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var mcl = Components;
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return new[] { new Rectangle2D(mcl.Min.X, mcl.Min.Y, mcl.Width, mcl.Height) };
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}
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}
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protected void SetSign(int xOffset, int yOffset, int zOffset, bool post)
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{
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SetSign(xOffset, yOffset, zOffset);
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var hanger = new Static(0xB9E);
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hanger.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, Z + zOffset), Map);
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AddFixture(hanger);
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if (post)
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{
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var signPost = new Static(SignPostID);
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signPost.MoveToWorld(new Point3D(X + xOffset, Y + yOffset - 1, Z + zOffset), Map);
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AddFixture(signPost);
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (Fixtures == null) return;
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foreach (var item in Fixtures)
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item.Delete();
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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base.OnLocationChange(oldLocation);
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var x = Location.X - oldLocation.X;
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var y = Location.Y - oldLocation.Y;
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var z = Location.Z - oldLocation.Z;
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if (Fixtures == null) return;
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foreach (var item in Fixtures)
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item.Location = new Point3D(item.X + x, item.Y + y, item.Z + z);
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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if (Fixtures == null) return;
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foreach (var item in Fixtures)
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item.Map = Map;
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}
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public void AddTeleporters(int id, Point3D offset1, Point3D offset2)
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{
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var tele1 = new HouseTeleporter(id);
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var tele2 = new HouseTeleporter(id);
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tele1.Target = tele2;
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tele2.Target = tele1;
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tele1.MoveToWorld(new Point3D(X + offset1.X, Y + offset1.Y, offset1.Z), Map);
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tele2.MoveToWorld(new Point3D(X + offset2.X, Y + offset2.Y, offset2.Z), Map);
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AddFixture(tele1);
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AddFixture(tele2);
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}
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public void AddFixture(Item item)
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{
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Fixtures ??= new List<Item>();
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Fixtures.Add(item);
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}
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public override bool IsInside(Point3D p, int height) =>
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base.IsInside(p, height) || Fixtures?.OfType<HouseTeleporter>().Any(fix => fix.Location == p) == true;
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public virtual void AutoAddFixtures()
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{
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var components = MultiData.GetComponents(ItemID);
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var teleporters = new Dictionary<int, List<MultiTileEntry>>();
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foreach (var entry in components.List.Where(e => e.Flags == 0))
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// Teleporters
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if (entry.ItemId >= 0x181D && entry.ItemId <= 0x1828)
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{
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if (teleporters.ContainsKey(entry.ItemId))
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teleporters[entry.ItemId].Add(entry);
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else
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teleporters[entry.ItemId] = new List<MultiTileEntry> { entry };
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}
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else
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{
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var data = TileData.ItemTable[entry.ItemId & TileData.MaxItemValue];
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// door
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if ((data.Flags & TileFlag.Door) != 0)
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{
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AddDoor(entry.ItemId, entry.OffsetX, entry.OffsetY, entry.OffsetZ);
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}
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else
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{
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Item st = new Static((int)entry.ItemId);
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st.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, entry.OffsetZ), Map);
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AddFixture(st);
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}
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}
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foreach (var door in Doors)
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foreach (var check in Doors.Where(d => d != door))
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if (door.InRange(check.Location, 1))
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{
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door.Link = check;
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check.Link = door;
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}
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foreach (var (key, value) in teleporters)
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{
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if (value.Count > 2)
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{
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Console.WriteLine("Warning: More than 2 teleporters detected for {0:X}!", key);
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}
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else if (value.Count <= 1)
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{
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Console.WriteLine("Warning: 1 or less teleporters detected for {0:X}!", key);
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continue;
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}
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AddTeleporters(
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key,
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new Point3D(value[0].OffsetX, value[0].OffsetY, value[0].OffsetZ),
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new Point3D(value[1].OffsetX, value[1].OffsetY, value[1].OffsetZ)
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);
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}
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teleporters.Clear();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write((int)HouseType);
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if (Fixtures != null)
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writer.WriteItemList(Fixtures, true);
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else
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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HouseType = (ContestHouseType)reader.ReadInt();
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var count = reader.ReadInt();
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for (var i = 0; i < count; i++)
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AddFixture(reader.ReadItem());
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}
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}
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public class TrinsicKeep : BaseContestHouse
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{
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public static Rectangle2D[] AreaArray =
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{
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new Rectangle2D(-11, -11, 23, 23), new Rectangle2D(-10, 13, 6, 1),
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new Rectangle2D(-2, 13, 6, 1), new Rectangle2D(6, 13, 7, 1)
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};
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public TrinsicKeep(Mobile owner)
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: base(ContestHouseType.Keep, 0x147E, owner, 2113, 18)
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{
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SetSign(-11, 13, 7, false);
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}
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public TrinsicKeep(Serial serial) : base(serial)
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{
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}
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public override Rectangle2D[] Area => AreaArray;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class GothicRoseCastle : BaseContestHouse
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{
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public static Rectangle2D[] AreaArray =
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{
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new Rectangle2D(-15, -15, 31, 31),
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new Rectangle2D(-14, 16, 11, 1),
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new Rectangle2D(-2, 16, 6, 1),
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new Rectangle2D(5, 16, 11, 1)
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};
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public GothicRoseCastle(Mobile owner)
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: base(ContestHouseType.Castle, 0x147F, owner, 3281, 28)
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{
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SetSign(-15, 16, 7, false);
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}
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public GothicRoseCastle(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class ElsaCastle : BaseContestHouse
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{
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public ElsaCastle(Mobile owner)
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: base(ContestHouseType.Castle, 0x1480, owner, 3281, 28)
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{
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SetSign(-15, 16, 7, false);
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}
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public ElsaCastle(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class Spires : BaseContestHouse
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{
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public Spires(Mobile owner)
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: base(ContestHouseType.Castle, 0x1481, owner, 3281, 28)
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{
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SetSign(-15, 16, 7, false);
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}
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public Spires(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class CastleOfOceania : BaseContestHouse
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{
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public CastleOfOceania(Mobile owner)
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: base(ContestHouseType.Castle, 0x1482, owner, 3281, 28)
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{
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SetSign(-15, 16, 7, false);
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}
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public CastleOfOceania(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class FeudalCastle : BaseContestHouse
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{
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public static Rectangle2D[] AreaArray =
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{
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new Rectangle2D(-15, -15, 31, 31),
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new Rectangle2D(5, 16, 1, 1),
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new Rectangle2D(7, 16, 4, 1),
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new Rectangle2D(12, 16, 1, 1)
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};
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public FeudalCastle(Mobile owner)
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: base(ContestHouseType.Castle, 0x1483, owner, 3281, 28)
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{
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SetSign(-15, 16, 7, true);
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}
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public FeudalCastle(Serial serial) : base(serial)
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{
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}
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public override Rectangle2D[] Area => AreaArray;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class RobinsNest : BaseContestHouse
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{
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public RobinsNest(Mobile owner)
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: base(ContestHouseType.Keep, 0x1484, owner, 2113, 18)
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{
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SetSign(-11, 13, 7, false);
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}
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public RobinsNest(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class TraditionalKeep : BaseContestHouse
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{
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public static Rectangle2D[] AreaArray =
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{
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new Rectangle2D(-11, -11, 23, 23),
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new Rectangle2D(-10, 13, 6, 1),
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new Rectangle2D(-2, 13, 6, 1),
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new Rectangle2D(6, 13, 7, 1)
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};
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public TraditionalKeep(Mobile owner)
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: base(ContestHouseType.Keep, 0x1485, owner, 2113, 18)
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{
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SetSign(-11, 13, 7, false);
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}
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public TraditionalKeep(Serial serial) : base(serial)
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{
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}
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public override Rectangle2D[] Area => AreaArray;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class VillaCrowley : BaseContestHouse
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{
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public VillaCrowley(Mobile owner)
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: base(ContestHouseType.Keep, 0x1486, owner, 2113, 18)
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{
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SetSign(-11, 13, 7, true);
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}
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public VillaCrowley(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class DarkthornKeep : BaseContestHouse
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{
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public DarkthornKeep(Mobile owner)
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: base(ContestHouseType.Keep, 0x1487, owner, 2113, 18)
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{
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SetSign(-11, 13, 7, false);
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}
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public DarkthornKeep(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class SandalwoodKeep : BaseContestHouse
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{
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public SandalwoodKeep(Mobile owner)
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: base(ContestHouseType.Keep, 0x1488, owner, 2113, 18)
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{
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SetSign(-11, 13, 7, true);
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}
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public SandalwoodKeep(Serial serial) : base(serial)
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{
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}
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public override int SignPostID => 353;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class CasaMoga : BaseContestHouse
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{
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public CasaMoga(Mobile owner)
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: base(ContestHouseType.Keep, 0x1489, owner, 2113, 18)
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{
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SetSign(-11, 13, 7, false);
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}
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public CasaMoga(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class RobinsRoost : BaseContestHouse
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{
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public RobinsRoost(Mobile owner)
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: base(ContestHouseType.Castle, 0x148A, owner, 3281, 28)
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{
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SetSign(-15, 16, 7, true);
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}
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public RobinsRoost(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class Camelot : BaseContestHouse
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{
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public Camelot(Mobile owner)
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: base(ContestHouseType.Castle, 0x148B, owner, 3281, 28)
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{
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SetSign(-15, 16, 7, false);
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}
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public Camelot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
|
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class LacrimaeInCaelo : BaseContestHouse
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|
{
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public LacrimaeInCaelo(Mobile owner)
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|
: base(ContestHouseType.Castle, 0x148C, owner, 3281, 28)
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|
{
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|
SetSign(-15, 16, 7, false);
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|
}
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|
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public LacrimaeInCaelo(Serial serial) : base(serial)
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|
{
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|
}
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|
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public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
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|
writer.Write(0); // version
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|
}
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|
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|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
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|
var version = reader.ReadInt();
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|
}
|
|
}
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|
|
|
public class OkinawaSweetDreamCastle : BaseContestHouse
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|
{
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|
public static Rectangle2D[] AreaArray =
|
|
{
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|
new Rectangle2D(-15, -15, 31, 31),
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|
new Rectangle2D(-14, 16, 6, 1),
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|
new Rectangle2D(-7, 16, 8, 1),
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|
new Rectangle2D(10, 16, 5, 1)
|
|
};
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|
|
|
public OkinawaSweetDreamCastle(Mobile owner)
|
|
: base(ContestHouseType.Castle, 0x148D, owner, 3281, 28)
|
|
{
|
|
SetSign(-15, 16, 7, true);
|
|
}
|
|
|
|
public OkinawaSweetDreamCastle(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override Rectangle2D[] Area => AreaArray;
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
var version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class TheSandstoneCastle : BaseContestHouse
|
|
{
|
|
public TheSandstoneCastle(Mobile owner)
|
|
: base(ContestHouseType.Castle, 0x148E, owner, 3281, 28)
|
|
{
|
|
SetSign(-15, 16, 7, true);
|
|
}
|
|
|
|
public TheSandstoneCastle(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
var version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class GrimswindSisters : BaseContestHouse
|
|
{
|
|
public static Rectangle2D[] AreaArray =
|
|
{
|
|
new Rectangle2D(-15, -15, 31, 31),
|
|
new Rectangle2D(-14, 16, 9, 1),
|
|
new Rectangle2D(-3, 16, 8, 1),
|
|
new Rectangle2D(7, 16, 9, 1)
|
|
};
|
|
|
|
public GrimswindSisters(Mobile owner)
|
|
: base(ContestHouseType.Castle, 0x148F, owner, 3281, 28)
|
|
{
|
|
SetSign(-15, 16, 7, false);
|
|
}
|
|
|
|
public GrimswindSisters(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override Rectangle2D[] Area => AreaArray;
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
var version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|