101 lines
3.7 KiB
C#
101 lines
3.7 KiB
C#
using System;
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using System.Text;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.SkillHandlers
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{
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public static class ForensicEvaluation
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Forensics].Callback = OnUse;
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}
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public static TimeSpan OnUse(Mobile m)
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{
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m.Target = new ForensicTarget();
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m.RevealingAction();
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m.SendLocalizedMessage(501000); // Show me the crime.
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return TimeSpan.FromSeconds(1.0);
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}
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public class ForensicTarget : Target
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{
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public ForensicTarget() : base(10, false, TargetFlags.None)
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{
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}
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protected override void OnTarget(Mobile from, object target)
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{
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if (target is Mobile)
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{
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if (from.CheckTargetSkill(SkillName.Forensics, target, 40.0, 100.0))
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{
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if (target is PlayerMobile pm && pm.NpcGuild == NpcGuild.ThievesGuild)
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from.SendLocalizedMessage(501004); // That individual is a thief!
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else
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from.SendLocalizedMessage(501003); // You notice nothing unusual.
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}
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else
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{
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from.SendLocalizedMessage(501001); // You cannot determain anything useful.
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}
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}
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else if (target is Corpse c)
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{
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if (from.CheckTargetSkill(SkillName.Forensics, c, 0.0, 100.0))
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{
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if (c.m_Forensicist != null)
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from.SendLocalizedMessage(
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1042750,
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c.m_Forensicist
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); // The forensicist ~1_NAME~ has already discovered that:
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else
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c.m_Forensicist = from.Name;
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if (((Body)c.Amount).IsHuman)
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from.SendLocalizedMessage(
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1042751,
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c.Killer == null ? "no one" : c.Killer.Name
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); // This person was killed by ~1_KILLER_NAME~
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if (c.Looters.Count > 0)
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{
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var sb = new StringBuilder();
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for (var i = 0; i < c.Looters.Count; i++)
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{
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if (i > 0)
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sb.Append(", ");
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sb.Append(c.Looters[i].Name);
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}
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from.SendLocalizedMessage(
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1042752,
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sb.ToString()
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); // This body has been distrubed by ~1_PLAYER_NAMES~
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}
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else
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{
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from.SendLocalizedMessage(501002); // The corpse has not be desecrated.
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}
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}
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else
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{
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from.SendLocalizedMessage(501001); // You cannot determain anything useful.
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}
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}
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else if (target is ILockpickable p)
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{
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if (p.Picker != null)
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from.SendLocalizedMessage(1042749, p.Picker.Name); // This lock was opened by ~1_PICKER_NAME~
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else
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from.SendLocalizedMessage(501003); // You notice nothing unusual.
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}
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}
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}
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}
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}
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