ModernUO/Projects/UOContent/Targets/MoveTarget.cs
2020-08-27 18:30:38 -07:00

48 lines
1.4 KiB
C#

using Server.Commands;
using Server.Commands.Generic;
using Server.Targeting;
namespace Server.Targets
{
public class MoveTarget : Target
{
private readonly object m_Object;
public MoveTarget(object o) : base(-1, true, TargetFlags.None) => m_Object = o;
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D p)
{
if (!BaseCommand.IsAccessible(from, m_Object))
{
from.SendLocalizedMessage(500447); // That is not accessible.
return;
}
if (p is Item pItem)
p = pItem.GetWorldTop();
CommandLogging.WriteLine(
from,
"{0} {1} moving {2} to {3}",
from.AccessLevel,
CommandLogging.Format(from),
CommandLogging.Format(m_Object),
new Point3D(p)
);
if (m_Object is Item item)
{
if (!item.Deleted)
item.MoveToWorld(new Point3D(p), from.Map);
}
else if (m_Object is Mobile m)
{
if (!m.Deleted)
m.MoveToWorld(new Point3D(p), from.Map);
}
}
}
}
}