ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Twisted Weald/Swoop.cs
Kamron Batman 75c1b32513
fix(core): NPE in Cycles per second (#331)
- [X] Fixes an edge case where the cycle index goes negative and crashes
- [X] Fixes average CPS calculation
- [X] Fixes issue with logout delay
- [X] Bumps release version
2020-11-30 23:12:16 -08:00

173 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class Swoop : Eagle
{
private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new();
[Constructible]
public Swoop()
{
IsParagon = true;
Hue = 0xE0;
AI = AIType.AI_Melee;
SetStr(100, 150);
SetDex(400, 500);
SetInt(80, 90);
SetHits(1500, 2000);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 75, 90);
SetResistance(ResistanceType.Fire, 60, 77);
SetResistance(ResistanceType.Cold, 70, 85);
SetResistance(ResistanceType.Poison, 55, 85);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.Wrestling, 120.0, 140.0);
SetSkill(SkillName.Tactics, 120.0, 140.0);
SetSkill(SkillName.MagicResist, 95.0, 105.0);
Fame = 18000;
Karma = 0;
PackReg(4);
PackArcaneScroll(0, 1);
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if (Utility.RandomDouble() < 0.025)
{
switch ( Utility.Random( 18 ) )
{
case 0: c.DropItem( new AssassinChest() ); break;
case 1: c.DropItem( new AssassinArms() ); break;
case 2: c.DropItem( new DeathChest() ); break;
case 3: c.DropItem( new MyrmidonArms() ); break;
case 4: c.DropItem( new MyrmidonLegs() ); break;
case 5: c.DropItem( new MyrmidonGorget() ); break;
case 6: c.DropItem( new LeafweaveGloves() ); break;
case 7: c.DropItem( new LeafweaveLegs() ); break;
case 8: c.DropItem( new LeafweavePauldrons() ); break;
case 9: c.DropItem( new PaladinGloves() ); break;
case 10: c.DropItem( new PaladinGorget() ); break;
case 11: c.DropItem( new PaladinArms() ); break;
case 12: c.DropItem( new HunterArms() ); break;
case 13: c.DropItem( new HunterGloves() ); break;
case 14: c.DropItem( new HunterLegs() ); break;
case 15: c.DropItem( new HunterChest() ); break;
case 16: c.DropItem( new GreymistArms() ); break;
case 17: c.DropItem( new GreymistGloves() ); break;
}
}
if (Utility.RandomDouble() < 0.1)
c.DropItem( new ParrotItem() );
}
*/
public Swoop(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Swoop corpse";
public override string DefaultName => "Swoop";
public override bool CanFly => true;
public override bool GivesMLMinorArtifact => true;
public override int Feathers => 72;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
// TODO: Put this attack shared with Hiryu and Lesser Hiryu in one place
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() >= 0.1)
{
return;
}
if (m_Table.TryGetValue(defender, out var timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070837); // The creature lands another blow in your weakened state.
}
else
{
defender.SendLocalizedMessage(
1070836
); // The blow from the creature's claws has made you more susceptible to physical attacks.
}
var effect = -(defender.PhysicalResistance * 15 / 100);
var mod = new ResistanceMod(ResistanceType.Physical, effect);
defender.FixedEffect(0x37B9, 10, 5);
defender.AddResistanceMod(mod);
timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(5.0));
timer.Start();
m_Table[defender] = timer;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private readonly Mobile m_Mobile;
private readonly ResistanceMod m_Mod;
public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay)
: base(delay)
{
m_Mobile = m;
m_Mod = mod;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod(m_Mod);
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage(1070838); // Your resistance to physical attacks has returned.
DoExpire();
}
}
}
}