- [X] Fixes an edge case where the cycle index goes negative and crashes - [X] Fixes average CPS calculation - [X] Fixes issue with logout delay - [X] Bumps release version
173 lines
5.3 KiB
C#
173 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class Swoop : Eagle
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{
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private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new();
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[Constructible]
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public Swoop()
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{
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IsParagon = true;
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Hue = 0xE0;
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AI = AIType.AI_Melee;
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SetStr(100, 150);
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SetDex(400, 500);
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SetInt(80, 90);
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SetHits(1500, 2000);
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SetDamage(20, 30);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 75, 90);
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SetResistance(ResistanceType.Fire, 60, 77);
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SetResistance(ResistanceType.Cold, 70, 85);
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SetResistance(ResistanceType.Poison, 55, 85);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.Wrestling, 120.0, 140.0);
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SetSkill(SkillName.Tactics, 120.0, 140.0);
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SetSkill(SkillName.MagicResist, 95.0, 105.0);
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Fame = 18000;
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Karma = 0;
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PackReg(4);
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PackArcaneScroll(0, 1);
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if (Utility.RandomDouble() < 0.025)
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{
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switch ( Utility.Random( 18 ) )
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{
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case 0: c.DropItem( new AssassinChest() ); break;
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case 1: c.DropItem( new AssassinArms() ); break;
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case 2: c.DropItem( new DeathChest() ); break;
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case 3: c.DropItem( new MyrmidonArms() ); break;
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case 4: c.DropItem( new MyrmidonLegs() ); break;
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case 5: c.DropItem( new MyrmidonGorget() ); break;
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case 6: c.DropItem( new LeafweaveGloves() ); break;
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case 7: c.DropItem( new LeafweaveLegs() ); break;
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case 8: c.DropItem( new LeafweavePauldrons() ); break;
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case 9: c.DropItem( new PaladinGloves() ); break;
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case 10: c.DropItem( new PaladinGorget() ); break;
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case 11: c.DropItem( new PaladinArms() ); break;
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case 12: c.DropItem( new HunterArms() ); break;
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case 13: c.DropItem( new HunterGloves() ); break;
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case 14: c.DropItem( new HunterLegs() ); break;
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case 15: c.DropItem( new HunterChest() ); break;
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case 16: c.DropItem( new GreymistArms() ); break;
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case 17: c.DropItem( new GreymistGloves() ); break;
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}
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}
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if (Utility.RandomDouble() < 0.1)
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c.DropItem( new ParrotItem() );
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}
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*/
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public Swoop(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Swoop corpse";
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public override string DefaultName => "Swoop";
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public override bool CanFly => true;
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public override bool GivesMLMinorArtifact => true;
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public override int Feathers => 72;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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// TODO: Put this attack shared with Hiryu and Lesser Hiryu in one place
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (Utility.RandomDouble() >= 0.1)
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{
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return;
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}
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if (m_Table.TryGetValue(defender, out var timer))
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{
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timer.DoExpire();
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defender.SendLocalizedMessage(1070837); // The creature lands another blow in your weakened state.
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}
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else
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{
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defender.SendLocalizedMessage(
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1070836
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); // The blow from the creature's claws has made you more susceptible to physical attacks.
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}
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var effect = -(defender.PhysicalResistance * 15 / 100);
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var mod = new ResistanceMod(ResistanceType.Physical, effect);
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defender.FixedEffect(0x37B9, 10, 5);
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defender.AddResistanceMod(mod);
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timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(5.0));
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timer.Start();
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m_Table[defender] = timer;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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private class ExpireTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly ResistanceMod m_Mod;
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public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay)
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: base(delay)
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{
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m_Mobile = m;
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m_Mod = mod;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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m_Mobile.RemoveResistanceMod(m_Mod);
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Stop();
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m_Table.Remove(m_Mobile);
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}
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protected override void OnTick()
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{
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m_Mobile.SendLocalizedMessage(1070838); // Your resistance to physical attacks has returned.
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DoExpire();
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}
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}
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}
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}
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