ModernUO/Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs
Kamron Batman 75c1b32513
fix(core): NPE in Cycles per second (#331)
- [X] Fixes an edge case where the cycle index goes negative and crashes
- [X] Fixes average CPS calculation
- [X] Fixes issue with logout delay
- [X] Bumps release version
2020-11-30 23:12:16 -08:00

127 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class RaiJu : BaseCreature
{
private static readonly HashSet<Mobile> m_Table = new();
[Constructible]
public RaiJu() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 199;
BaseSoundID = 0x346;
SetStr(151, 225);
SetDex(81, 135);
SetInt(176, 180);
SetHits(201, 280);
SetDamage(12, 15);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Fire, 10);
SetDamageType(ResistanceType.Cold, 10);
SetDamageType(ResistanceType.Poison, 10);
SetDamageType(ResistanceType.Energy, 60);
SetResistance(ResistanceType.Physical, 45, 65);
SetResistance(ResistanceType.Fire, 70, 85);
SetResistance(ResistanceType.Cold, 30, 60);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 60, 80);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
SetSkill(SkillName.Tactics, 55.1, 65.0);
SetSkill(SkillName.MagicResist, 110.1, 125.0);
SetSkill(SkillName.Anatomy, 25.1, 35.0);
Fame = 8000;
Karma = -8000;
}
public RaiJu(Serial serial) : base(serial)
{
}
public override string CorpseName => "a rai-ju corpse";
public override string DefaultName => "a Rai-Ju";
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
AddLoot(LootPack.Gems, 2);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() >= 0.1 || m_Table.Contains(defender))
{
return;
}
/* Lightning Fist
* Cliloc: 1070839
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Damage: 35-65, 100% energy, resistable
* Freezes for 4 seconds
* Effect cannot stack
*/
defender.FixedEffect(0x37B9, 10, 5);
defender.SendLocalizedMessage(1070839); // The creature attacks with stunning force!
// This should be done in place of the normal attack damage.
// AOS.Damage( defender, this, Utility.RandomMinMax( 35, 65 ), 0, 0, 0, 0, 100 );
defender.Frozen = true;
var timer = new ExpireTimer(defender, TimeSpan.FromSeconds(4.0));
timer.Start();
m_Table.Add(defender);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private readonly Mobile m_Mobile;
public ExpireTimer(Mobile m, TimeSpan delay) : base(delay)
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.Frozen = false;
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage(1005603); // You can move again!
DoExpire();
}
}
}
}