- [X] Fixes an edge case where the cycle index goes negative and crashes - [X] Fixes average CPS calculation - [X] Fixes issue with logout delay - [X] Bumps release version
127 lines
3.8 KiB
C#
127 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class RaiJu : BaseCreature
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{
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private static readonly HashSet<Mobile> m_Table = new();
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[Constructible]
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public RaiJu() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 199;
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BaseSoundID = 0x346;
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SetStr(151, 225);
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SetDex(81, 135);
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SetInt(176, 180);
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SetHits(201, 280);
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SetDamage(12, 15);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Fire, 10);
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SetDamageType(ResistanceType.Cold, 10);
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SetDamageType(ResistanceType.Poison, 10);
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SetDamageType(ResistanceType.Energy, 60);
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SetResistance(ResistanceType.Physical, 45, 65);
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SetResistance(ResistanceType.Fire, 70, 85);
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SetResistance(ResistanceType.Cold, 30, 60);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 60, 80);
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SetSkill(SkillName.Wrestling, 85.1, 95.0);
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SetSkill(SkillName.Tactics, 55.1, 65.0);
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SetSkill(SkillName.MagicResist, 110.1, 125.0);
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SetSkill(SkillName.Anatomy, 25.1, 35.0);
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Fame = 8000;
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Karma = -8000;
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}
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public RaiJu(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a rai-ju corpse";
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public override string DefaultName => "a Rai-Ju";
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public override bool BleedImmune => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 2);
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AddLoot(LootPack.Gems, 2);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (Utility.RandomDouble() >= 0.1 || m_Table.Contains(defender))
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{
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return;
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}
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/* Lightning Fist
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* Cliloc: 1070839
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* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
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* Damage: 35-65, 100% energy, resistable
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* Freezes for 4 seconds
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* Effect cannot stack
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*/
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defender.FixedEffect(0x37B9, 10, 5);
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defender.SendLocalizedMessage(1070839); // The creature attacks with stunning force!
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// This should be done in place of the normal attack damage.
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// AOS.Damage( defender, this, Utility.RandomMinMax( 35, 65 ), 0, 0, 0, 0, 100 );
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defender.Frozen = true;
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var timer = new ExpireTimer(defender, TimeSpan.FromSeconds(4.0));
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timer.Start();
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m_Table.Add(defender);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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private class ExpireTimer : Timer
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{
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private readonly Mobile m_Mobile;
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public ExpireTimer(Mobile m, TimeSpan delay) : base(delay)
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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m_Mobile.Frozen = false;
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Stop();
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m_Table.Remove(m_Mobile);
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}
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protected override void OnTick()
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{
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m_Mobile.SendLocalizedMessage(1005603); // You can move again!
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DoExpire();
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}
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}
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}
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}
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