- [X] Fixes an edge case where the cycle index goes negative and crashes - [X] Fixes average CPS calculation - [X] Fixes issue with logout delay - [X] Bumps release version
151 lines
4.5 KiB
C#
151 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.BulkOrders;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Blacksmith : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new();
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[Constructible]
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public Blacksmith() : base("the blacksmith")
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{
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SetSkill(SkillName.ArmsLore, 36.0, 68.0);
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SetSkill(SkillName.Blacksmith, 65.0, 88.0);
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SetSkill(SkillName.Fencing, 60.0, 83.0);
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SetSkill(SkillName.Macing, 61.0, 93.0);
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SetSkill(SkillName.Swords, 60.0, 83.0);
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SetSkill(SkillName.Tactics, 60.0, 83.0);
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SetSkill(SkillName.Parry, 61.0, 93.0);
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}
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public Blacksmith(Serial serial) : base(serial)
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{
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
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public override VendorShoeType ShoeType => VendorShoeType.None;
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public override void InitSBInfo()
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{
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/*m_SBInfos.Add( new SBSmithTools() );
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m_SBInfos.Add( new SBMetalShields() );
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m_SBInfos.Add( new SBWoodenShields() );
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m_SBInfos.Add( new SBPlateArmor() );
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m_SBInfos.Add( new SBHelmetArmor() );
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m_SBInfos.Add( new SBChainmailArmor() );
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m_SBInfos.Add( new SBRingmailArmor() );
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m_SBInfos.Add( new SBAxeWeapon() );
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m_SBInfos.Add( new SBPoleArmWeapon() );
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m_SBInfos.Add( new SBRangedWeapon() );
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m_SBInfos.Add( new SBKnifeWeapon() );
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m_SBInfos.Add( new SBMaceWeapon() );
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m_SBInfos.Add( new SBSpearForkWeapon() );
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m_SBInfos.Add( new SBSwordWeapon() );*/
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m_SBInfos.Add(new SBBlacksmith());
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if (IsTokunoVendor)
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{
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m_SBInfos.Add(new SBSEArmor());
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m_SBInfos.Add(new SBSEWeapons());
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}
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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Item item = Utility.RandomBool() ? null : new RingmailChest();
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if (item != null && !EquipItem(item))
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{
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item.Delete();
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item = null;
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}
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if (item == null)
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{
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AddItem(new FullApron());
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}
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AddItem(new Bascinet());
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AddItem(new SmithHammer());
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
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{
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if (from is PlayerMobile pm && pm.NextSmithBulkOrder == TimeSpan.Zero &&
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(fromContextMenu || Utility.RandomDouble() < 0.2))
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{
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var theirSkill = pm.Skills.Blacksmith.Base;
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if (theirSkill >= 70.1)
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{
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pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
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}
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else if (theirSkill >= 50.1)
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{
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pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
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}
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else
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{
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pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
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}
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if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
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{
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return new LargeSmithBOD();
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}
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return SmallSmithBOD.CreateRandomFor(from);
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}
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return null;
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}
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public override bool IsValidBulkOrder(Item item) => item is SmallSmithBOD || item is LargeSmithBOD;
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public override bool SupportsBulkOrders(Mobile from) => from is PlayerMobile && from.Skills.Blacksmith.Base > 0;
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public override TimeSpan GetNextBulkOrder(Mobile from)
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{
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if (from is PlayerMobile mobile)
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{
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return mobile.NextSmithBulkOrder;
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}
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return TimeSpan.Zero;
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}
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public override void OnSuccessfulBulkOrderReceive(Mobile from)
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{
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if (Core.SE && from is PlayerMobile mobile)
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{
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mobile.NextSmithBulkOrder = TimeSpan.Zero;
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}
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}
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}
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}
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