- [X] Fixes an edge case where the cycle index goes negative and crashes - [X] Fixes average CPS calculation - [X] Fixes issue with logout delay - [X] Bumps release version
43 lines
1 KiB
C#
43 lines
1 KiB
C#
using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class Rancher : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new();
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[Constructible]
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public Rancher() : base("the rancher")
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{
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SetSkill(SkillName.AnimalLore, 55.0, 78.0);
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SetSkill(SkillName.AnimalTaming, 55.0, 78.0);
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SetSkill(SkillName.Herding, 64.0, 100.0);
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SetSkill(SkillName.Veterinary, 60.0, 83.0);
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}
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public Rancher(Serial serial) : base(serial)
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{
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBRancher());
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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