ModernUO/Projects/UOContent/Mobiles/AI/HealerAI.cs

186 lines
4.8 KiB
C#

using Server.Spells;
using Server.Spells.First;
using Server.Spells.Fourth;
using Server.Spells.Second;
using Server.Targeting;
namespace Server.Mobiles;
public class HealerAI : BaseAI
{
private static readonly NeedDelegate m_Cure = NeedCure;
private static readonly NeedDelegate m_GHeal = NeedGHeal;
private static readonly NeedDelegate m_LHeal = NeedLHeal;
private static readonly NeedDelegate[] m_ACure = { m_Cure };
private static readonly NeedDelegate[] m_AGHeal = { m_GHeal };
private static readonly NeedDelegate[] m_ALHeal = { m_LHeal };
private static readonly NeedDelegate[] m_All = { m_Cure, m_GHeal, m_LHeal };
public HealerAI(BaseCreature m) : base(m)
{
}
public override bool Think()
{
if (m_Mobile.Deleted)
{
return false;
}
var targ = m_Mobile.Target;
if (targ != null)
{
var spellTarg = targ as ISpellTarget;
if (spellTarg?.Spell is CureSpell)
{
ProcessTarget(targ, m_ACure);
}
else if (spellTarg?.Spell is GreaterHealSpell)
{
ProcessTarget(targ, m_AGHeal);
}
else if (spellTarg?.Spell is HealSpell)
{
ProcessTarget(targ, m_ALHeal);
}
else
{
targ.Cancel(m_Mobile, TargetCancelType.Canceled);
}
return true;
}
var toHelp = Find(m_All);
if (toHelp != null)
{
if (NeedCure(toHelp))
{
if (m_Mobile.Debug)
{
m_Mobile.DebugSay($"{toHelp.Name} needs a cure");
}
if (!new CureSpell(m_Mobile).Cast())
{
new CureSpell(m_Mobile).Cast();
}
}
else if (NeedGHeal(toHelp))
{
if (m_Mobile.Debug)
{
m_Mobile.DebugSay($"{toHelp.Name} needs a greater heal");
}
if (!new GreaterHealSpell(m_Mobile).Cast())
{
new HealSpell(m_Mobile).Cast();
}
}
else if (NeedLHeal(toHelp))
{
if (m_Mobile.Debug)
{
m_Mobile.DebugSay($"{toHelp.Name} needs a lesser heal");
}
new HealSpell(m_Mobile).Cast();
}
return true;
}
if (!AcquireFocusMob(m_Mobile.RangePerception, FightMode.Weakest, false, true, false))
{
WalkRandomInHome(3, 2, 1);
return true;
}
WalkMobileRange(m_Mobile.FocusMob, 1, false, 4, 7);
// TODO: Should it be able to do this?
if (m_Mobile.TriggerAbility(MonsterAbilityTrigger.CombatAction, m_Mobile.Combatant))
{
if (m_Mobile.Debug)
{
m_Mobile.DebugSay($"I used my abilities on {m_Mobile.Combatant.Name}!");
}
}
return true;
}
private void ProcessTarget(Target targ, NeedDelegate[] func)
{
var toHelp = Find(func);
if (toHelp == null)
{
targ.Cancel(m_Mobile, TargetCancelType.Canceled);
}
else if (targ.Range != -1 && !m_Mobile.InRange(toHelp, targ.Range))
{
DoMove(m_Mobile.GetDirectionTo(toHelp) | Direction.Running);
}
else
{
targ.Invoke(m_Mobile, toHelp);
}
}
private Mobile Find(params NeedDelegate[] funcs)
{
if (m_Mobile.Deleted)
{
return null;
}
var map = m_Mobile.Map;
if (map == null)
{
return null;
}
var prio = 0.0;
Mobile found = null;
foreach (var m in m_Mobile.GetMobilesInRange(m_Mobile.RangePerception))
{
if (!m_Mobile.CanSee(m) || !(m is BaseCreature) || ((BaseCreature)m).Team != m_Mobile.Team)
{
continue;
}
for (var i = 0; i < funcs.Length; ++i)
{
if (funcs[i](m))
{
var val = -m_Mobile.GetDistanceToSqrt(m);
if (found == null || val > prio)
{
prio = val;
found = m;
}
break;
}
}
}
return found;
}
private static bool NeedCure(Mobile m) => m.Poisoned;
private static bool NeedGHeal(Mobile m) => m.Hits < m.HitsMax - 40;
private static bool NeedLHeal(Mobile m) => m.Hits < m.HitsMax - 10;
private delegate bool NeedDelegate(Mobile m);
}